Search found 4098 matches
- Wed Aug 02, 2017 5:05 am
- Forum: Q&A Discussion
- Topic: Help activating NPCs
- Replies: 9
- Views: 1810
- Tue Aug 01, 2017 6:16 pm
- Forum: Q&A Discussion
- Topic: Help activating NPCs
- Replies: 9
- Views: 1810
Heh, one minute before me. That looks really nice! Funny, yet another new-actually-old user. Did you ever previously post on OHR forums? OK, now that I see you're trying to hurt the hero rather than the NPC it makes more sense. Everything I wrote before still holds. Funny, I never knew that you coul...
- Tue Aug 01, 2017 5:57 pm
- Forum: Q&A Discussion
- Topic: Help activating NPCs
- Replies: 9
- Views: 1810
- Tue Aug 01, 2017 11:39 am
- Forum: Q&A Discussion
- Topic: Telling the game to do stuff while a menu is open
- Replies: 30
- Views: 5847
- Sun Jul 30, 2017 6:38 pm
- Forum: Game Discussion
- Topic: Individual Circle Collab Contest
- Replies: 58
- Views: 11896
I agree, 15 is too much. Even 7 weeks is a long time for a contest (though some contests like the HotOHR contest do well with long timeframes) I'm surprised that you decided to make all the stages combinations rather than 'pure' tasks like the example you originally gave. It's kind of the complete o...
- Sun Jul 30, 2017 6:32 pm
- Forum: Game Discussion
- Topic: Contest Ideas
- Replies: 44
- Views: 8449
Fair enough.... but it's going to be pretty challenging anyway! Maybe too challenging. Do you mean a regular contest held in summer/spring, or one that's summer/spring themed? There was the 2015 Summer Harvest Agricontest, but it was a one-off. You could have a look at http://rpg.hamsterrepublic.com...
- Sun Jul 30, 2017 6:27 pm
- Forum: Reviews
- Topic: Running Review of Labyrinthilium
- Replies: 1
- Views: 1939
Just like Festivus, there's a minimap system and it works great, but just like Festivus, when you load a save game you lose the minimap progress. That really bothered me in Festivus, I considered it a necesary technical omission 100% my fault, since I promised Feenicks years ago that I would implem...
- Sun Jul 30, 2017 12:56 pm
- Forum: Q&A Discussion
- Topic: Telling the game to do stuff while a menu is open
- Replies: 30
- Views: 5847
- Thu Jul 27, 2017 11:28 am
- Forum: Q&A Discussion
- Topic: Shop Stock Question
- Replies: 3
- Views: 933
- Thu Jul 27, 2017 7:04 am
- Forum: Q&A Discussion
- Topic: Telling the game to do stuff while a menu is open
- Replies: 30
- Views: 5847
Hello! What you wrote is all correct, except that there's a difference between menus and NPCs: NPCs are always instances of an NPC type/definition (which has an NPC ID). If you edit the NPC definition then all the NPCs change. On the other hand, menus are actually copies of a menu defined in the men...
- Thu Jul 27, 2017 6:15 am
- Forum: Q&A Discussion
- Topic: Shop Stock Question
- Replies: 3
- Views: 933
Incremental stock means that when you sell an item to the shop, its stock of that item increases by 1. It should work if the shop is out of stock too. I guess the help page isn't clear enough? Unfortunately there aren't any script commands to modify shop stocks. Random price changes could be accompl...
- Wed Jul 26, 2017 5:07 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103542
Sorry, this tab got lost somewhere... I agree completely. That mockup looks good. The reason everything is currently drawn over the map instead of in a separate toolbar is to avoid taking up too much of the screen. But with bigger windows that concern will disappear. Also, the Default Tile Passabili...
- Wed Jul 26, 2017 11:56 am
- Forum: Game Discussion
- Topic: 3-D games using the OHRRPGCE engine
- Replies: 17
- Views: 4531
- Tue Jul 25, 2017 6:56 pm
- Forum: Game Discussion
- Topic: Individual Circle Collab Contest
- Replies: 58
- Views: 11896
Re: MorpheusKitami: What's the difference between playtesting and bugfixing? I guess that by 'playtesting' you mean balancing, not looking for bugs? Interesting to put NPCs and plot almost last; I guess that the item/enemy/hero design will largely determine the plot. (Does Stage 2 include formations...
- Mon Jul 24, 2017 7:51 pm
- Forum: Game Discussion
- Topic: 3-D games using the OHRRPGCE engine
- Replies: 17
- Views: 4531
I see that SMT has extra frames when rotating and moving. That could be done too, of course, but would probably be a pain to adapt Feenicks/Pheonix's scripts for that. But really, the big problem with creating a first-person dungeon crawler with the OHR is creating all those different versions of ea...