Search found 4098 matches
- Thu Aug 10, 2017 10:19 am
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
-Mouse highlighting: I wish menu items would not be highlighted if I don't have an active mouse cursor on the screen in Custom. Oh, I didn't notice this reply until James mentioned it. Being aware of whether the mouse cursor is over the window or not something that I wanted to implement - doing tha...
- Wed Aug 09, 2017 2:23 pm
- Forum: Q&A Discussion
- Topic: Help activating NPCs
- Replies: 9
- Views: 1810
- Wed Aug 09, 2017 1:39 pm
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
Dang. Did the same problem with looping not happen when using mikmod? I assume this is because SDL_mixer is handling the looping instead of letting modplug do it (if it even has an option for infinite looping). Its looping implementation for each music format each started out really broken and over ...
- Tue Aug 08, 2017 1:26 pm
- Forum: General Discussion
- Topic: Status notifications
- Replies: 8
- Views: 1840
- Tue Aug 08, 2017 1:21 pm
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
There are some significant changes in the last week: On Windows, SDL_mixer.dll was updated and switched to use modplug instead of mikmod to play module file formats (.it/.xm/.mod/.s3m). Mikmod had a bunch of bunch of problems playing various files. So some module music will now sound different. See ...
- Mon Aug 07, 2017 11:15 pm
- Forum: Q&A Discussion
- Topic: Increasing walkabout number of frames?
- Replies: 5
- Views: 1355
OK. You should start by trying out some simple scripts (e.g. by following the plotscripting tutorial) to check that you know how to write a script, import it, and attach it to something. I recommend you download the example game and examine it to see how the walkabouts are arranged. However that gam...
- Mon Aug 07, 2017 10:58 pm
- Forum: General Discussion
- Topic: Status notifications
- Replies: 8
- Views: 1840
- Sun Aug 06, 2017 12:42 am
- Forum: Game Discussion
- Topic: Individual Circle Collab Contest
- Replies: 58
- Views: 11896
Well I guess Marion is responsible for assigning people to stages, while attempting to ensure that everyone gets a chance to do everything. As she said in the other thread, the intention is that you stick to your own stage, and shouldn't be making changes to other people's work except as needed for ...
- Sat Aug 05, 2017 8:20 am
- Forum: Game Discussion
- Topic: Individual Circle Collab Contest
- Replies: 58
- Views: 11896
I've decided that I'm much too busy for the next two weeks so it will be impossible for me to take part during that time. So instead of writing up a stage list and starting another game, I'd like to instead join two weeks late. It's better to have more participants than games anyway. Maybe Virtuous ...
- Fri Aug 04, 2017 6:34 am
- Forum: Q&A Discussion
- Topic: Increasing walkabout number of frames?
- Replies: 5
- Views: 1355
- Fri Aug 04, 2017 6:21 am
- Forum: Q&A Discussion
- Topic: N00b problems with scripting tutorial
- Replies: 13
- Views: 2682
Hey, how do you create npcs anyway? Iv'e read the basic tutorial, but the option at the load game/create new game screen doesn't exsist for me though thats where the tutorial is claiming it to be. Which tutorial? Moogle's? The plotscripting tutorial on the wiki ? I don't know what 'option' you're r...
- Thu Aug 03, 2017 3:49 pm
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42317
- Wed Aug 02, 2017 12:04 pm
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41504
- Wed Aug 02, 2017 11:43 am
- Forum: Game Discussion
- Topic: Bale dev log
- Replies: 74
- Views: 19103
Ah, neat; plenty of progress! So you finally have enemy encounters finished to your satisfaction? While a spawned enemy is chasing after you, can more enemies be spawned? In other words, if you try to evade it by running through dangerous areas will you only make things worse? Or is the player pause...
- Wed Aug 02, 2017 11:21 am
- Forum: Game Discussion
- Topic: 3-D games using the OHRRPGCE engine
- Replies: 17
- Views: 4531
Heh, maybe that's a bit much. Since James and I are busy trying to finalise the Dwimmercrafty release (in addition to many distractions), those script commands aren't going to be done by then. I'll add them afterwards instead. Since Feenicks released his scripts, I'd love to adapt them to make use o...