Search found 4098 matches

by TMC
Sat Aug 26, 2017 2:49 am
Forum: Game Discussion
Topic: codename suggestions for the "e" stable release
Replies: 26
Views: 5904

A lot of different spelling variants on ealdorman in various languages; mostly seen as alderman in English.

Eldercraft seems to be a minecraft mod.

"Ethel dreme" is an extremely obscure phrase and Etheldreme doesn't seem to occur on any word lists.
by TMC
Sat Aug 26, 2017 1:37 am
Forum: General Discussion
Topic: Triggering tags only the first time you get and Item?
Replies: 4
Views: 1422

There are several mistakes in your (maunderingcabal's) script: "If (check tag(tag:2, on))" should be written "If (check tag(tag:2) == on)" (and actually the "== on" is completely unnecessary). And the if-then-else structure and placement of )/end's is wrong. Actually yo...
by TMC
Fri Aug 25, 2017 1:54 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41504

Interesting; that seems to make them very easy enemies to avoid. Do they land again somewhere else after a little while?
by TMC
Fri Aug 25, 2017 1:52 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42317

Looking great. But why are there no bananas for sale??

So the whole game will be zelda-style top-down walls? I thought maybe it was just the Police HQ room.
by TMC
Fri Aug 25, 2017 1:37 am
Forum: Game Discussion
Topic: almost stable release: release candidate!
Replies: 35
Views: 6973

I got back from Australia two days ago. So less busy, but still pretty busy for a few more days. I'll finish off a few more bugfixes. Any new svn rel/* branches should be automatically added as new git branches by git-svn. This thread hasn't seen much activity, but behind the scenes some other bugs ...
by TMC
Fri Aug 25, 2017 1:24 am
Forum: Game Discussion
Topic: Test 64-bit Linux packages for Wandering Hamster
Replies: 4
Views: 1087

Doesn't work for me: libtinfo.so.5 missing. It turns out that Slackware has libtinfo.so.6 and both libncurses.so.5 and libncurses.so.6, but not libtinfo.so.5. That could be considered a deficiency in Slackware (though it's only very recently that it started including libtinfo for compatibility with ...
by TMC
Mon Aug 21, 2017 12:21 pm
Forum: Game Discussion
Topic: almost stable release: release candidate!
Replies: 35
Views: 6973

(I could just leave in the option to switch backend, with a big warning that it may crash)
by TMC
Sun Aug 20, 2017 11:00 am
Forum: Q&A Discussion
Topic: Workflow?
Replies: 5
Views: 1189

Because I'm extremely implusive, I find it helps to write ideas down on a (hierarchically organised) todo list and then forget about them instead of working on them immediately, so I can continue whatever I was doing. Often they'll no longer sound worth doing when I go back to the list later. Now I ...
by TMC
Sat Aug 19, 2017 9:32 am
Forum: Q&A Discussion
Topic: Backward walk
Replies: 12
Views: 2553

Bob the Hamster wrote:Haha! Cool! I did not even realize that a negative walk distance would work like that.
Funny, you too? I said the same thing when pjbebi mentioned it a couple weeks ago.
by TMC
Mon Aug 14, 2017 1:46 pm
Forum: General Discussion
Topic: .rpg_0.bak file corrupting my game.
Replies: 2
Views: 1130

I think you may be confused about something. If you press alt-F4 or press the window X button repeatedly to force Custom to exit, then instead of overwriting your original .rpg file it saves it as a .rpg_#.bak file. It should not ever be corrupt, because saving the game in that way is completely ide...
by TMC
Mon Aug 14, 2017 1:16 pm
Forum: Game Discussion
Topic: almost stable release: release candidate!
Replies: 35
Views: 6973

Hmm, OK, I guess I'll just hide that option until/if it can be sorted out. What OS are you using?

I made menu items not highlight when the mouse is off the window.
by TMC
Mon Aug 14, 2017 1:15 pm
Forum: Q&A Discussion
Topic: Telling the game to do stuff while a menu is open
Replies: 30
Views: 5847

Since I'm attending conferences in Australia I'm really busy and generally don't have time to read forum posts. I didn't read what you wrote. Hopefully someone else can help you. That looks really neat! "slot:0" is wrong, unless you really have an equipment slot named 0. You don't, right? ...
by TMC
Sat Aug 12, 2017 11:37 am
Forum: Q&A Discussion
Topic: Telling the game to do stuff while a menu is open
Replies: 30
Views: 5847

It's really unintuitive -- even I have trouble appreciating that modern computers can do billions of operations per second, so practically anything is instantaneous. "inventory" doesn't return true or false, it returns the total number of that sort of item that you have (which might be spr...
by TMC
Sat Aug 12, 2017 11:30 am
Forum: General Discussion
Topic: Quests that require "X" items
Replies: 14
Views: 3044

Also, I notice that the "if" checks whether the tag A2 is on, and if so it does some stuff and turns it on. That's redundant. So maybe it's not what you wanted to write.
by TMC
Thu Aug 10, 2017 10:25 am
Forum: General Discussion
Topic: Quests that require "X" items
Replies: 14
Views: 3044

You'll probably want to write "inventory(item:carrot) >= 10" instead of "inventory(item:carrot) == 10"!

Also, no, you don't want to use "globals to string" for anything. It's obsolete and only is useful for one thing now (related to inspecting save slots).