Search found 4098 matches
- Thu Sep 07, 2017 3:58 pm
- Forum: Front Page
- Topic: OHRRPGCE Stable Release (Dwimmercrafty)
- Replies: 41
- Views: 15477
Thanks. Unfortunately I already attempted the obvious fix for the white border and it didn't work. Actually, I just remembered that there is something you can do to help figure out the key-repeat problem: run custom.exe (with gfx_sdl) with the --input-debug commandline flag, and then post c_debug.tx...
- Thu Sep 07, 2017 3:47 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103540
- Thu Sep 07, 2017 3:47 am
- Forum: Front Page
- Topic: OHRRPGCE Stable Release (Dwimmercrafty)
- Replies: 41
- Views: 15477
You're talking about key repeat? This difference would be due to the switch from gfx_directx to gfx_sdl in Custom. The possible workarounds are either to pass the --no-native-kbd commandline flag to custom.exe, or switch to gfx_directx (no window resizing). To pass the flag, either create a shortcut...
- Thu Sep 07, 2017 3:36 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103540
- Wed Sep 06, 2017 2:04 pm
- Forum: Game Discussion
- Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
- Replies: 32
- Views: 7211
Great! I'm glad this exists for other people to build on top over. Sidescroller 101 was hugely successful in allowing other people to make side scrollers (and this is very similar). As you noticed, there's a bug in the new wallchecking commands where you can pass through a corner if you come in at e...
- Wed Sep 06, 2017 4:48 am
- Forum: Game Discussion
- Topic: Fear Tactics Dev Log
- Replies: 8
- Views: 1778
OK; because they looked the same I assumed Dana and Bret were the same unit type. But actually, I guess you don't have unit types/classes for player units, just enemies? I think that in good tactical RPGs, making tactical considerations (meaning, placement of characters to get certain advantages) is...
- Tue Sep 05, 2017 5:15 pm
- Forum: Game Discussion
- Topic: Fear Tactics Dev Log
- Replies: 8
- Views: 1778
Cool! This game looks super promising, both mechanically, and for having a lot of story-telling. Is there any input already from your two friends in the current demo? Effectiveness of different magic types depending on armour is a nice touch. It makes sense. Some comments on the current demo (I got ...
- Mon Sep 04, 2017 11:25 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103540
- Mon Sep 04, 2017 4:44 am
- Forum: Game Discussion
- Topic: My Latest Distraction
- Replies: 42
- Views: 13951
- Sun Sep 03, 2017 5:04 pm
- Forum: Game Discussion
- Topic: OHR Essentials
- Replies: 28
- Views: 10076
- Sun Sep 03, 2017 4:55 pm
- Forum: Front Page
- Topic: OHRRPGCE Stable Release (Dwimmercrafty)
- Replies: 41
- Views: 15477
There's only one .deb (not including Vikings and Wandering Hamster). So after you install the deb, what about the links to the OHRRPGCE in the applications menus? Do they open Callipygous, or Dwimmercrafty, or do they not exist at all? I assume that you have/had Callipygous already installed. From y...
- Sun Sep 03, 2017 8:07 am
- Forum: Front Page
- Topic: OHRRPGCE Stable Release (Dwimmercrafty)
- Replies: 41
- Views: 15477
MorpheusKitami: Strange, I hope that's not any kind of problem with the deb file. The mouse options (also available with F8) are still hidden because they're not totally complete, as you noticed. Mainly we need to update all of the built-in menus and battles for mouse support, which is going to be ...
- Sat Sep 02, 2017 12:42 pm
- Forum: Front Page
- Topic: OHRRPGCE Stable Release (Dwimmercrafty)
- Replies: 41
- Views: 15477
Is it just me, or is the .deb package not working? It just sort of goes about like it's installing, but nothing happens. (this is on Ubuntu btw) You mean when you click on it some window comes up, but there are no useful errors or messages? I'm not really that familiar with ubuntu. Do you have a 32...
- Sat Sep 02, 2017 7:38 am
- Forum: Front Page
- Topic: OHRRPGCE Stable Release (Dwimmercrafty)
- Replies: 41
- Views: 15477
That's the highlight, it refers to these changes further down: * You can jump to the attack, enemy and textbox editors from anywhere you select an attack/enemy/box, or add a new one directly [Ralph] * In NPC placement mode you can open the NPC editor by pressing ENTER on tiles with NPCs (edit them) ...
- Fri Sep 01, 2017 6:48 pm
- Forum: Q&A Discussion
- Topic: Strange bug in while-loop (Eyes Only: James or TMC)
- Replies: 9
- Views: 2008