Search found 4098 matches

by TMC
Thu Sep 07, 2017 3:58 pm
Forum: Front Page
Topic: OHRRPGCE Stable Release (Dwimmercrafty)
Replies: 41
Views: 15477

Thanks. Unfortunately I already attempted the obvious fix for the white border and it didn't work. Actually, I just remembered that there is something you can do to help figure out the key-repeat problem: run custom.exe (with gfx_sdl) with the --input-debug commandline flag, and then post c_debug.tx...
by TMC
Thu Sep 07, 2017 3:47 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103540

Only possible by scripting it.
That would be a nice menu bit to have.
OK, I implemented it. Get it in nightlies soon. Dang, half an hour for a bit.
by TMC
Thu Sep 07, 2017 3:47 am
Forum: Front Page
Topic: OHRRPGCE Stable Release (Dwimmercrafty)
Replies: 41
Views: 15477

You're talking about key repeat? This difference would be due to the switch from gfx_directx to gfx_sdl in Custom. The possible workarounds are either to pass the --no-native-kbd commandline flag to custom.exe, or switch to gfx_directx (no window resizing). To pass the flag, either create a shortcut...
by TMC
Thu Sep 07, 2017 3:36 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103540

No, except for autoset tags (like "hero in party"), which you can see in the tag browser. Tags are used so pervasively throughout the engine that unfortunately it wouldn't be easy to implement a feature like that and keep it up to date. Would definitely be useful though.
by TMC
Wed Sep 06, 2017 2:04 pm
Forum: Game Discussion
Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
Replies: 32
Views: 7211

Great! I'm glad this exists for other people to build on top over. Sidescroller 101 was hugely successful in allowing other people to make side scrollers (and this is very similar). As you noticed, there's a bug in the new wallchecking commands where you can pass through a corner if you come in at e...
by TMC
Wed Sep 06, 2017 4:48 am
Forum: Game Discussion
Topic: Fear Tactics Dev Log
Replies: 8
Views: 1778

OK; because they looked the same I assumed Dana and Bret were the same unit type. But actually, I guess you don't have unit types/classes for player units, just enemies? I think that in good tactical RPGs, making tactical considerations (meaning, placement of characters to get certain advantages) is...
by TMC
Tue Sep 05, 2017 5:15 pm
Forum: Game Discussion
Topic: Fear Tactics Dev Log
Replies: 8
Views: 1778

Cool! This game looks super promising, both mechanically, and for having a lot of story-telling. Is there any input already from your two friends in the current demo? Effectiveness of different magic types depending on armour is a nice touch. It makes sense. Some comments on the current demo (I got ...
by TMC
Mon Sep 04, 2017 11:25 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103540

When I was reading about the A* algorithm, I remember it mentioning assigning a sort of "difficulty" value to each location/tile before seeking the shortest route. Yes, we will add a way to assign differing costs to tiles. And it should be editable in the map editor. I don't think zones a...
by TMC
Mon Sep 04, 2017 4:44 am
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13951

My audio isn't working, but I watched part of the video. I noticed that at the 5 min mark you clicked to move somewhere but the hero only walked halfway. Is that the remains of your previous "landmarks" pathfinding system?
by TMC
Sun Sep 03, 2017 5:04 pm
Forum: Game Discussion
Topic: OHR Essentials
Replies: 28
Views: 10076

I'll definitely be nominating many more games; sorry for not giving this attention. I hope to see more people take part!

Willy, you're not meant to limit nominations to only games that haven't been already. The games that receive multiple nominations proceed to the next round!
by TMC
Sun Sep 03, 2017 4:55 pm
Forum: Front Page
Topic: OHRRPGCE Stable Release (Dwimmercrafty)
Replies: 41
Views: 15477

There's only one .deb (not including Vikings and Wandering Hamster). So after you install the deb, what about the links to the OHRRPGCE in the applications menus? Do they open Callipygous, or Dwimmercrafty, or do they not exist at all? I assume that you have/had Callipygous already installed. From y...
by TMC
Sun Sep 03, 2017 8:07 am
Forum: Front Page
Topic: OHRRPGCE Stable Release (Dwimmercrafty)
Replies: 41
Views: 15477

Morpheus­Kitami: Strange, I hope that's not any kind of problem with the deb file. The mouse options (also available with F8) are still hidden because they're not totally complete, as you noticed. Mainly we need to update all of the built-in menus and battles for mouse support, which is going to be ...
by TMC
Sat Sep 02, 2017 12:42 pm
Forum: Front Page
Topic: OHRRPGCE Stable Release (Dwimmercrafty)
Replies: 41
Views: 15477

Is it just me, or is the .deb package not working? It just sort of goes about like it's installing, but nothing happens. (this is on Ubuntu btw) You mean when you click on it some window comes up, but there are no useful errors or messages? I'm not really that familiar with ubuntu. Do you have a 32...
by TMC
Sat Sep 02, 2017 7:38 am
Forum: Front Page
Topic: OHRRPGCE Stable Release (Dwimmercrafty)
Replies: 41
Views: 15477

That's the highlight, it refers to these changes further down: * You can jump to the attack, enemy and textbox editors from anywhere you select an attack/enemy/box, or add a new one directly [Ralph] * In NPC placement mode you can open the NPC editor by pressing ENTER on tiles with NPCs (edit them) ...
by TMC
Fri Sep 01, 2017 6:48 pm
Forum: Q&A Discussion
Topic: Strange bug in while-loop (Eyes Only: James or TMC)
Replies: 9
Views: 2008

ANDALSO and ORELSE also feel weird to me, but I'm using them more since finding out that fbc now compiles them efficiently :) Yes, and BASIC isn't the only other language to make this mistake. C originally also only had bitwise operators, & and |. Later it was realised logical && and || ...