Search found 4098 matches

by TMC
Tue Sep 12, 2017 5:58 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103538

how about changing the value of a selection by clicking it, and dragging left/right to change it? You could also use the mouse scroll wheel You can already hold down the right mouse button and scroll the wheel to modify a value. Not very obvious, I know. But holding down the right button and draggi...
by TMC
Sun Sep 10, 2017 11:00 am
Forum: Game Discussion
Topic: OHR Essentials
Replies: 28
Views: 10076

Argh, I probably didn't give my Dungeon Bout feedback either? I have it in a file somewhere... Some games deserve attention regardless of whether they can win a badge. Supernominate: Missing by Friend Supernominate: Boundless Ocean by Friend ( discussion ) Nominate: Macabre by MeatBallSub Spellshard...
by TMC
Sun Sep 10, 2017 10:06 am
Forum: Front Page
Topic: OHRRPGCE Stable Release (Dwimmercrafty)
Replies: 41
Views: 15477

I remember a decade plus ago Komera asking for mouse support in the map editor for exactly that reason: it was impractical for her to work on her game with one hand. That request still motivates me to get around to it someday! (But I'm not claiming it; James is welcome to work on the map editor if h...
by TMC
Sun Sep 10, 2017 9:09 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103538

Ah, having a per-attack option to override the damage colour is a little easier than what you suggested before.
Virtuous Sword wrote:Any chance of getting this as a feature?
Good idea.
by TMC
Sat Sep 09, 2017 3:24 pm
Forum: Game Discussion
Topic: Picking tags with the mouse
Replies: 5
Views: 1325

Funny, I was thinking of working on it as a way to avoid even huger projects ;)
by TMC
Sat Sep 09, 2017 5:45 am
Forum: Game Discussion
Topic: Picking tags with the mouse
Replies: 5
Views: 1325

I like those tag menu improvements. At this rate we could have complete mouse support in the next version :)
by TMC
Sat Sep 09, 2017 3:10 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42317

But what about battles? You're still only going to have a max of 4 heroes in battles, so you do have the concept of an active party. So I guess either you come up with a reason only only four heroes fight, although all the heroes are accompanying you, or you have some way (like a radio) for the play...
by TMC
Fri Sep 08, 2017 11:52 pm
Forum: Front Page
Topic: OHRRPGCE Stable Release (Dwimmercrafty)
Replies: 41
Views: 15477

The bug James saw on X11/Linux sounds a lot like this one . It was fixed in SDL 1.2's Mercurial in 2014, but there haven't been any new SDL 1.2 releases since 2013 and there won't be any more. Unfortunately SDL 1.2 has been end-of-lifed for a while now, and many bugfixes which would apply to it only...
by TMC
Fri Sep 08, 2017 12:15 pm
Forum: Game Discussion
Topic: A new platformer with dwimmercrafty!
Replies: 8
Views: 1571

Yes, you wouldn't want to use NPCs for everything (projectiles and particles), probably only for the enemies and NPCs. You can still use slice collision commands if using NPCs, and you can also resize their container slices (hitboxes) to be something other than 20x20. I would say the benefits of usi...
by TMC
Fri Sep 08, 2017 9:05 am
Forum: Game Discussion
Topic: A new platformer with dwimmercrafty!
Replies: 8
Views: 1571

I think there's a lot of good stuff in the SS101 scripts that you might be able to use, including the general structure and conventions of them, but they could do with a lot of updating. They don't use slices at all. Well, actually it's not totally clear that using slices is better than heroes and N...
by TMC
Fri Sep 08, 2017 8:49 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103538

The problem I see is that existing scripts that make use of suspendplayer are quite likely to break if you enable mouse controls, because hero movement will no longer stop promptly, so people can't just enable that option in their games. (It would also be nice to give players the option to override-...
by TMC
Fri Sep 08, 2017 6:45 am
Forum: Front Page
Topic: OHRRPGCE Stable Release (Dwimmercrafty)
Replies: 41
Views: 15477

That's strange. You didn't use the --no-native-kbd flag, did you?

You didn't attach anything.
by TMC
Thu Sep 07, 2017 5:54 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103538

Wendigo was interested in that. It would be nice.
by TMC
Thu Sep 07, 2017 5:52 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103538

How do I start editing a new game without closing the current window? Is there a way to quit and load another project, rather than just quitting? There's no way to do that (aside from running Custom.exe again without closing the current window... technically an answer to your question!) And we won'...
by TMC
Thu Sep 07, 2017 4:21 pm
Forum: Game Discussion
Topic: A new platformer with dwimmercrafty!
Replies: 8
Views: 1571

OK, I guess you're first! There's a one tick delay before gravity is applied after you step off a ledge. Move "apply gravity" futher down the main loop. Also, since the hero sprite isn't 20 pixel wide, yuo should parent it to a container slice which is the correct hitbox size. Currently yo...