Search found 4098 matches
- Sun Sep 17, 2017 2:24 pm
- Forum: Q&A Discussion
- Topic: NPC walkabout picture is being unexpectedly altered?
- Replies: 3
- Views: 1007
So is guardNumber a global variable? Without see the whole script (with the showvalue) I can't understand what was happening. I think I do want my LOS script to search for hero in party position 0. I'm not clear on what you're saying, are you trying to argue that that line of code I pointed out is a...
- Sun Sep 17, 2017 2:17 am
- Forum: Q&A Discussion
- Topic: touchscreen commands
- Replies: 2
- Views: 743
Yes, you just use the mouse commands. Touching the screen counts as left mouse button down. You can't move the mouse position without left button down. I don't think there's a right button (unless two fingers does that? I don't have a multitouch phone to test on. I doubt it) You can use one of the o...
- Sun Sep 17, 2017 2:09 am
- Forum: Q&A Discussion
- Topic: Dwimmercrafty bug when choosing Distribute Game
- Replies: 5
- Views: 1176
There are two problems here: firstly there's an SDL bug where the keys can get stuck when a cmd.exe window pops up (and SDL has the same problem on other OSes too), and secondly, the engine is running a terminal command in a cmd.exe window when it should be doing it invisibly. Thanks for the video, ...
- Sat Sep 16, 2017 1:14 pm
- Forum: Q&A Discussion
- Topic: NPC walkabout picture is being unexpectedly altered?
- Replies: 3
- Views: 1007
- Sat Sep 16, 2017 10:39 am
- Forum: Q&A Discussion
- Topic: duplicating a slice?
- Replies: 4
- Views: 921
- Fri Sep 15, 2017 11:28 am
- Forum: Q&A Discussion
- Topic: Feature Suggestion: Edit NPC's May Layer Individually
- Replies: 5
- Views: 1256
There would be lots of different things that need to be changed, (e.g. handling the old overhead tile bit), but most of those tasks look like they will be easy. Fairly big project overall. I think by far the trickest thing is figuring out how the walking connections between layers should work. Likel...
- Fri Sep 15, 2017 8:12 am
- Forum: Q&A Discussion
- Topic: Feature Suggestion: Edit NPC's May Layer Individually
- Replies: 5
- Views: 1256
Funny, I was just thinking about that just today, Yes, we do need to allow moving NPCs/heroes to other map layers. I'm quite interested in allowing each walkabout layer to have its own wallmap and letting you move between different layers automatically when you step on certain tiles. Is there any ne...
- Fri Sep 15, 2017 2:57 am
- Forum: Game Discussion
- Topic: OHR Essentials
- Replies: 28
- Views: 10076
- Thu Sep 14, 2017 4:03 am
- Forum: Q&A Discussion
- Topic: more Void Pyramid Android support
- Replies: 2
- Views: 805
Yes, looks like they still don't have enough disk space. I haven't looked at this recently, but we should make a move on it. IIRC Void Pyramid is about 40MB, so it requires 40MB to store the .apk, plus a bit more than another 40MB to unzip the .apk the first time you run it, which happens during the...
- Thu Sep 14, 2017 2:58 am
- Forum: Front Page
- Topic: Spend your Slimebucks: Slime Salad feature request thread
- Replies: 131
- Views: 57665
- Wed Sep 13, 2017 4:58 pm
- Forum: Game Discussion
- Topic: Browsing for sprites
- Replies: 11
- Views: 2338
- Wed Sep 13, 2017 2:40 pm
- Forum: Game Discussion
- Topic: Browsing for sprites
- Replies: 11
- Views: 2338
The way to use surface_scale is entirely non-obvious. I think you'll be surprised at what's going on! Hmm, we actually have three different ways to scale a sprite. And all of them have major problems/shortcomings. Even though it feels messy, I guess I'll pick surface_scale and build sprite scaling i...
- Wed Sep 13, 2017 2:57 am
- Forum: Game Discussion
- Topic: Browsing for sprites
- Replies: 11
- Views: 2338
- Tue Sep 12, 2017 1:25 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103538
- Tue Sep 12, 2017 12:34 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336305