Search found 4098 matches

by TMC
Mon Oct 09, 2017 2:52 am
Forum: Game Discussion
Topic: Mr. Triangle's Maze
Replies: 41
Views: 9300

Oh, nice! Great to hear that you and Worthy are nearing the end of fixing or improving all the mechanical/scripting things that needed fixing or improving. Although you seem to be working on three games at once (well, I guess Batman and Robin was just a short diversion?) Nice soundtrack too, very ap...
by TMC
Mon Oct 09, 2017 1:36 am
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21915

In that case, I think that sorting just by Y probably wouldn't look too bad, and probably would be indistinguishable if you stuck to tile-based movement. But to be totally correct you can script the sort order. However, as I said there's not yet a script command to change the autosort type of the wa...
by TMC
Sun Oct 08, 2017 3:45 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103535

Yes, I'm resuming work on animations soon.
by TMC
Sun Oct 08, 2017 3:40 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21915

Oh, of course, it works because Sword parented another sprite to the walkabout's sprite, rather than changing the walkabout sprite itself. Yes, parenting any slice to another one means that get drawn together (parents before children). The sorting of slices isn't affected by what children they have;...
by TMC
Sun Oct 08, 2017 10:28 am
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21915

Ah, I had wondered exactly what you were doing there! No, I haven't seen anybody else post scripts, nor use, walkabouts larger than hero battle sprites... with the possible exception of Tim-Tim's Tower? I actually wasn't sure whether it was possible change NPC/hero sprites to something with less tha...
by TMC
Fri Oct 06, 2017 11:26 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42317

What I meant is that some future version (soon, I hope) is going to let you customise the save/load menu, no scripting required, and your save menu demonstrates some things like hero portraits which ought to be available to stick on the screen. James has done heaps of work on allowing menu customisa...
by TMC
Thu Oct 05, 2017 5:22 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103535

I didn't think of set bonuses. But you could accomplish it with local flags and an extra equip usage on one of the items in the set which is enabled only if all the other parts of the set are already equipped. It's too bad we're no longer using bugzilla; it let you vote on bugs and feature requests....
by TMC
Wed Oct 04, 2017 4:47 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103535

I can understand not wanting to read this whole thread! I was wary of having different state bonuses, etc for each slot an item can be equipped in when I first read the idea... But upon thinking about it, I think it is a good idea, especially if we have one default set of equip data, and then each s...
by TMC
Wed Oct 04, 2017 2:08 pm
Forum: Game Discussion
Topic: A 72 hour game jam (gamejolt DreamHack)
Replies: 19
Views: 4748

These Gamejolt jams are confusing. Each game has separate pages on gamejolt.com and on the jam website at gamejolt.io. Each site has separate voting systems! At least, votes on the jam page don't count for game on gamejolt.com, so I assume the reverse don't count either. (Voting is ~5 more days) I g...
by TMC
Wed Oct 04, 2017 1:33 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42317

Looks great; I'm taking note. The OHR definitely should let you customise the save/load menu to look like that!
by TMC
Wed Oct 04, 2017 1:30 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65930

by TMC
Wed Oct 04, 2017 1:26 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103535

Oh, that's different. That's part of a far bigger mess called grid-misalignment. At some point we hope to fix that.
by TMC
Wed Oct 04, 2017 9:23 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103535

I would have to think hard about that. Using top-left corners for everything was a mistake, but I don't know if a general bitset to change that is a good idea, as then forever I will have to ask whether the bit is on when someone posts a script. For the purpose of zone triggers, once they're impleme...
by TMC
Wed Oct 04, 2017 6:56 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103535

switching to items.reld is something I would like to do pretty soon. And yes, the reload format will be flexible enough to allow things like more equip slots, and items that can go in multiple equip slots. OK, but we're doing that anyway, so what about the rest my suggestion? --- Pathfinding is a w...
by TMC
Mon Oct 02, 2017 4:19 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103535

(I edited the post above slightly, most significantly to mention per-hero slot copy counts, eg for number of limbs) Yes, I've been arguing for years not to add any item script commands until after we've implemented a new equip system, to avoid back-compat headaches. I've likewise argued against chan...