Search found 4098 matches

by TMC
Tue Nov 14, 2017 12:16 pm
Forum: Q&A Discussion
Topic: crashes when I press alt-Enter and navigating entries
Replies: 5
Views: 877

So alt-enter works fine, but some kind of accidental keypress causes a fatal X11 error. How miserable, and hopeless. I guess you can try playing with your window manager settings. Would help to first figure out what keys you're pressing. Really surprising that gfx_fb doesn't fullscreen or clip to sc...
by TMC
Tue Nov 14, 2017 10:36 am
Forum: Game Discussion
Topic: Let's talk about a stable release: etheldreme
Replies: 56
Views: 10292

Re: Let's talk about a stable release: etheldreme

High hopes!

We expect to declare the release candidate a week before release.
Bob the Hamster wrote:* If you know about a serious bug that you haven't reported, say something now!
Or any bug, or inconvenience.
I get the feeling that I can change whatever I want, and noone will complain :)
by TMC
Tue Nov 14, 2017 4:52 am
Forum: Q&A Discussion
Topic: crashes when I press alt-Enter and navigating entries
Replies: 5
Views: 877

Oh, I misread. I thought you were pressing alt-enter on purpose. That's the key combo to switch between windowed and fullscreen. So attempting to switch always crashes? What if you try to switch in Game? Or using the in-game menu options? Also, what if you switch to gfx_fb (eg use ctrl+f8) and then ...
by TMC
Tue Nov 14, 2017 3:25 am
Forum: Q&A Discussion
Topic: crashes when I press alt-Enter and navigating entries
Replies: 5
Views: 877

Huh? Does this only happen in the enemy editor? That seems very unlikely; I don't think that editor does anything special. Have you ever seen this problem before?
by TMC
Tue Nov 14, 2017 3:22 am
Forum: Q&A Discussion
Topic: Can I always attack first in active battle?
Replies: 4
Views: 802

The main use I see is for ambushes/surprise.
Also, too bad that the battle animations still assume heroes on the right and enemies on the left, so you can't have FF6-style ambush formations, with the heroes in the center and enemies on the left and right.
by TMC
Mon Nov 13, 2017 11:44 am
Forum: Game Discussion
Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
Replies: 32
Views: 7211

Parenting slices to a hero or npc walkabout slice will work fine (provided your slices appear about at the same position as the hero/npc), because those slices get positioned correctly. For the same reason, walktall works fine on wrapping maps. The script I provided to fix the wrapping isn't going t...
by TMC
Sun Nov 12, 2017 12:52 pm
Forum: Game Discussion
Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
Replies: 32
Views: 7211

Actually, it's more complicated than that. Map wrapping is really hard to get right. This is a deficiency in the engine, which I do want to fix. NPC and hero slices appear over the edges of a wrapping map because the engine does some special voodoo with their positions to make it work. Other slices ...
by TMC
Sun Nov 12, 2017 1:28 am
Forum: Q&A Discussion
Topic: How can I parent my hero to a slice?
Replies: 3
Views: 732

Sorry, you can't reparent hero or NPC slices to anything else. We're cautious with allowing slice tree manipulations that could possibly end up being painful to support back-compatibly in future. However, it's very common that people want to reparent heroes/NPCs, so I think we should try to allow it...
by TMC
Thu Nov 09, 2017 3:43 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336287

Re: My protagonists walk about

Wow! Impressive. Bu the different sizes, looks like they're from different projects. Are you actively working on Mirrored Soul Gaiden, or another game? Thats if I can get the code to extend the frames and size :v: Cool! I count that that workabout is about 24x64. The walktall script only allows 24x3...
by TMC
Thu Nov 09, 2017 3:29 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65907

Sorry; I did want to play through it and write some more; I know I'm being very tardy. I have way too many distractions. Honestly, the first time through I just selected Normal because I was lazy and didn't want to read all the difficulty descriptions closely. Renaming them would have forced me to m...
by TMC
Tue Nov 07, 2017 11:41 am
Forum: Game Discussion
Topic: OHRRPGCE 20 Year Anniversary!
Replies: 49
Views: 10803

I found the hidden area when James wandered into it. I guess that was the only way anyone would have found it, since of course CUSTOM.EXE wasn't available. Just in the last decade*, Awful Waffle actually made two different Dragonball Z games, which were actually quite decent aside from being short a...
by TMC
Mon Nov 06, 2017 1:37 pm
Forum: Game Discussion
Topic: OHRRPGCE 20 Year Anniversary!
Replies: 49
Views: 10803

100kB jpegs??? You monster! I remember that on 56k it took over half an hour to download 10MB. A 10MB demo of some Total War RTS game was the biggest thing I ever downloaded. Holding up the phoneline for most of an hour! Of course, 56k was the fastest dialup speed, and sometimes the connection would...
by TMC
Mon Nov 06, 2017 10:53 am
Forum: Q&A Discussion
Topic: Sprites are "too small"
Replies: 3
Views: 1074

You really have to see the graphics in context - as part of a screenshot - to know if they're too small or not. They have to be in proportion to the resolution of the whole screen. Did you show people a screenshot or just the individual sprites? And, of course that sprite looks small in that screens...
by TMC
Mon Nov 06, 2017 2:30 am
Forum: Game Discussion
Topic: OHRRPGCE 20 Year Anniversary!
Replies: 49
Views: 10803

I also only finally realised that icon was a hamster head a couple years ago! It seems so obvious now, but I was never able to recognise anything in it. I thought it looked like a log with some bits sticking out of it, maybe a collection of bones or a strange instrument. Grimli (and also Dusty) only...
by TMC
Mon Nov 06, 2017 1:04 am
Forum: Game Discussion
Topic: Complicated Gallery (or Pur: Ignis)
Replies: 8
Views: 1906

The thing Adam got was a horse though, it's just that "God" isn't playing fair with you. I see a horse. Maybe God was actually pointing to the yellow circle? I don't know, there's no indication. Admittedly, I should have changed that from the first edition, but I figured someone would've ...