Search found 4098 matches

by TMC
Sat Dec 02, 2017 8:22 pm
Forum: Q&A Discussion
Topic: How to add layer to map ? (Wine, exe, OHRRPGCE 20170922)
Replies: 5
Views: 937

Yes, extracting a tarball (one of the tar.bz2 files) is the best way to run an OHRRPGCE version without installing it system wide. You can also pess Numpad + instead of regular + to add a map layer in the map layers menu. Or if that doesn't work, go into tilemap edit mode and press alt and a number ...
by TMC
Sat Dec 02, 2017 9:59 am
Forum: General Discussion
Topic: Greetings!
Replies: 19
Views: 4007

(Oh, so I read this here. On the RPGC website it was also mentioned that Orchard went back to Indonesia, though it wasn't clear if he disappeared or stopped working on games after that. He's credited for work on Saturated Dreamers, but that's been in production for over 10 years.) In other news, I j...
by TMC
Sat Dec 02, 2017 9:14 am
Forum: Game Discussion
Topic: OHRRPGCE 20 Year Anniversary!
Replies: 49
Views: 10803

Why do you want to use an OPL emulator to convert MIDI to OGG? You want it to sound similar to the original BAMs? There are a number of different OPL2/3 emulators out there, but it seems most of them got forked from a different project. This page lists several of them: https://zdoom.org/wiki/OPL_syn...
by TMC
Sat Dec 02, 2017 2:31 am
Forum: Game Discussion
Topic: OHRRPGCE 20 Year Anniversary!
Replies: 49
Views: 10803

I miss authentic BAM playback too, but adding a proper OPL synthesizer rather than translating to MIDI instead of doing other stuff is going to be hard to justify.
I think I would rather work on a DOS port of the engine, and that might actually be easier :)
by TMC
Fri Dec 01, 2017 4:23 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42309

(Whoops, my first reply attempt got lost) Cool, and another nice minigame. You really have this game packed full of entertaining things. So, how are you going to promote teamwork while using the hero's special abilities? What do you mean by that? I think that it's hard to prevent special abilities f...
by TMC
Fri Dec 01, 2017 12:11 pm
Forum: Game Discussion
Topic: Let's talk about a stable release: etheldreme
Replies: 56
Views: 10292

Looking at the gif, I misunderstood the thing Foxley reported as something new and serious. Actually it's been that way forever. Fixed now.

In the absence of last minute bugs, I guess we'll have to relegate further fixes to Etheldreme+1 :)

Also, you can still make name suggestions for the F release!
by TMC
Fri Dec 01, 2017 12:03 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65894

Zoinks, this is the greatest boss-bashing minigame! Even the placeholder graphics are nice :)

Oh crap, it's been three weeks since I last promised to do something. Umm...
by TMC
Fri Dec 01, 2017 10:56 am
Forum: Game Discussion
Topic: OHRRPGCE 20 Year Anniversary!
Replies: 49
Views: 10803

Wow, there's an awful lot of data sucked into NESHA.DAT, even your calendar! Is your birthday in mid-February? And hobgoblin day is Jan 18th??? I was just scanning some .rpg files, and found that there's a lot of garbage in the tile animation patterns in old games, including 13 of the animation patt...
by TMC
Fri Dec 01, 2017 2:59 am
Forum: Game Discussion
Topic: OHRRPGCE 20 Year Anniversary!
Replies: 49
Views: 10803

Ah yes, Memoria does contain those global text strings. That seems to prove that it was either originally created even before FUABMXv1, or it was copied from some ancient version of Wandering Hamster. The garbage text in SoJ is somewhat different, that's due to uninitialised data inside existing rec...
by TMC
Thu Nov 30, 2017 3:41 pm
Forum: Game Discussion
Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
Replies: 32
Views: 7211

Cool, is this getting somewhere! Lack of NPC-NPC collision doesn't look terrible; the biggest thing missing is NPC activation. Aside from a command to do zone checking, I guess it might make sense to have one for moving with collision checking too... put probably it should just be a script anyone ca...
by TMC
Thu Nov 30, 2017 3:11 pm
Forum: Game Discussion
Topic: Let's talk about a stable release: etheldreme
Replies: 56
Views: 10292

Indeed, here's some more :) http://tmc.castleparadox.com/pics/walldrawing.gif Notice that to draw/remove whole wall blocks I held down Ctrl. Maybe I should add a setting to control which type of drawing is the default. Hmm, or I could just have two different tools (this one could be called the line ...
by TMC
Thu Nov 30, 2017 12:07 pm
Forum: Game Discussion
Topic: OHRRPGCE 20 Year Anniversary!
Replies: 49
Views: 10803

Really? It seems that all those extra global text strings (which eventually became experience, etc) were removed totally, not just repurposed, in the earliest existing OHR games. I guess that means that the game you were playing was even earlier than those.
by TMC
Wed Nov 29, 2017 7:07 am
Forum: Q&A Discussion
Topic: About In-Game Text
Replies: 8
Views: 1534

Let's say you import a second master palette. The command to switch to that master palette is:

Code: Select all

plotscript, master palette 2, begin
  load palette(1)
  update palette
end
If only the UI colours are different, the "update palette" is actually optional.
by TMC
Tue Nov 28, 2017 1:51 pm
Forum: Game Discussion
Topic: Let's talk about a stable release: etheldreme
Replies: 56
Views: 10292

There are two: the scrollbar is broken, and 'Back' is the wrong colour.
by TMC
Tue Nov 28, 2017 1:39 pm
Forum: Game Discussion
Topic: Let's talk about a stable release: etheldreme
Replies: 56
Views: 10292

I misdocumented the skew keys. It's actually CTRL+SHIFT+arrows. Good catch. It's mostly fine. I've had one problem but I don't think it's anything more than a fluke. One time while testing a game I attempted to exit via that exit button in the upper part of the window, but nothing happened. Tried al...