Search found 910 matches

by Willy Elektrix
Tue Jun 09, 2015 3:38 am
Forum: Game Discussion
Topic: Mr. Triangle's Adventure
Replies: 105
Views: 31063

And unlike Google Play if there's no thread (or it's not linked from the game entry), the only way to leave a short comment is to send a PM. I've tried sending PMs in the past, but many new users never log-in again to read their PMs, so I'm not inclined to do so. I PM people whenever I play an OHR ...
by Willy Elektrix
Tue Jun 02, 2015 12:04 am
Forum: Front Page
Topic: Now Available - Macabre
Replies: 37
Views: 25236

Mogri wrote:I'm happy to announce that Ruin is now Slime Salad's featured game, finally kicking out Ramble Planet. Congratulations on finishing it!
Well, it was a good run. Now I need to get to work to reclaim my throne.

Regardless, I'll give Ruin a try this weekend. I've been waiting for years now.
by Willy Elektrix
Thu Apr 16, 2015 1:11 am
Forum: Game Discussion
Topic: Void Crypt - testers wanted
Replies: 33
Views: 7958

Hello folks! I'm just popping in to provide you all an update. I haven't been posting much, but I've lurking daily. Work on Void Crypts is still going strong. About 2/3 of the game has been designed. I've put a ton of work into each detail and Shea's graphics are getting increasingly stylish. The go...
by Willy Elektrix
Tue Mar 17, 2015 12:14 am
Forum: General Discussion
Topic: The Orb of Zot awaits. Let's Play Dungeon Crawl Stone Soup!
Replies: 72
Views: 27336

Mogri wrote:I'd love to claim that this win was a result of superior skills, but haha look at that equipment
Yeah! No kidding! Congratulations still though. This is your second 15 rune win, right?

I'm looking forward trying out Crawl version .16.
by Willy Elektrix
Thu Mar 05, 2015 8:00 pm
Forum: Game Discussion
Topic: Void Crypt - testers wanted
Replies: 33
Views: 7958

I'm using a variation of James' script to make the lights flash in one room (see below). However, I've come across a problem. If I open a menu or a text box, or enter combat while the master palette is tweaked, I need the palette to reset itself. Otherwise, the menus and combat screen are frequently...
by Willy Elektrix
Wed Feb 25, 2015 12:35 am
Forum: Game Discussion
Topic: Void Crypt - testers wanted
Replies: 33
Views: 7958

Let me know if you're serious about that for playtesting! Also, let me know when there's a new version for testing, I'd be happy to give feedback again! I'm serious. If you want me to play your game, I'm willing. However, I do not have a way to make videos. I'll probably recruit you test again once...
by Willy Elektrix
Tue Feb 24, 2015 12:30 am
Forum: Q&A Discussion
Topic: NPC at Spot + Create NPC
Replies: 6
Views: 1557

Doh! I totally forgot about that! The start index for your loop is actually too high, it should be for (idx, npccount -- 1, 0, -1) do ( You need to fix this, as "npc reference(1, idx)" with invalid idx returns 0, so you're doing "delete npc(0)": delete the first copy of NPC 0. H...
by Willy Elektrix
Tue Feb 24, 2015 12:25 am
Forum: Game Discussion
Topic: Void Crypt - testers wanted
Replies: 33
Views: 7958

@Willy: Hey regarding how to tweak the palette so the lab room doesn't have such a nasty strobe effect, I actually have a script made which tweaks the palette in a pulsing manner with adjustable speed and colour. I use this type of script for when a character is hallucinating and I want the colours...
by Willy Elektrix
Sun Feb 22, 2015 4:18 pm
Forum: Q&A Discussion
Topic: NPC at Spot + Create NPC
Replies: 6
Views: 1557

TMC: I got your code to work but I had to make the loop count backwards. I assume this is because each time it deletes an NPC, it the reference numbers of the others changes. plotscript, r15mazewalls, begin variable (idx) variable (npccount) npccount := NPC co...
by Willy Elektrix
Sat Feb 21, 2015 3:21 am
Forum: Game Discussion
Topic: Void Crypt - testers wanted
Replies: 33
Views: 7958

Thanks for taking the time to play the game and write such extensive comments. The feedback I've gotten from you and the other testers has been AWESOME! I owe you guys. Let me know if you need any help testing your own games. Some of the problems you mention I'm not sure how to solve. Hopefully the ...
by Willy Elektrix
Sat Feb 21, 2015 2:45 am
Forum: Q&A Discussion
Topic: NPC at Spot + Create NPC
Replies: 6
Views: 1557

I got it to work with the code below. NPC 3 occupies the empty tile where the wall should appear. NPC 1 is the wall itself. However, now I want to destroy the copies of NPC 1 when the player is no longer adjacent to them, but I do not know how to begin with that. The idea is that the NPC walls will ...
by Willy Elektrix
Sat Feb 21, 2015 12:31 am
Forum: Q&A Discussion
Topic: NPC at Spot + Create NPC
Replies: 6
Views: 1557

NPC at Spot + Create NPC

I am trying to write a script that checks to see if there if a copy of NPC 0 is adjacent to the hero. If there is, then the script creates a copy of NPC 1 where the copy of NPC 0 exists. The purpose of this is to make walls (NPC 1) that appear around the hero as he walks. Here is the flow of it in l...
by Willy Elektrix
Tue Feb 10, 2015 5:27 pm
Forum: Game Discussion
Topic: Void Crypt - testers wanted
Replies: 33
Views: 7958

Thanks for expressing interest everyone. Shea and I have been working really hard. The goal is have the game completed this summer, but we are going to keep working until we get it right.
by Willy Elektrix
Sun Feb 08, 2015 7:07 pm
Forum: Game Discussion
Topic: Void Crypt - testers wanted
Replies: 33
Views: 7958

Void Crypt - testers wanted

Sheamkennedy and I have been working on a game for about 3 months. It's working title is Void Crypt and it is set in Egyptian-themed futuristic dark age. For crimes against the despotic Pharaoh, you have been banished to horrible dungeon. Now you need to escape by fighting monsters and solving puzzl...
by Willy Elektrix
Sat Feb 07, 2015 12:22 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64176

I just PM'ed Phoenix about the pizza.

:D

Hell yeah.