Search found 910 matches
- Sat Sep 05, 2015 2:37 pm
- Forum: Q&A Discussion
- Topic: Script to Edit Foemap
- Replies: 3
- Views: 1346
If you want the tag to swap between formation sets with different battle frequencies then you can't really use the instead-of-battle trigger. Instead you should use an each-step script and calculate yourself when to trigger a battle. Here's how the builtin triggering works: battle_formation_set = &...
- Fri Sep 04, 2015 12:59 am
- Forum: Q&A Discussion
- Topic: Script to Edit Foemap
- Replies: 3
- Views: 1346
Script to Edit Foemap
Here is what I want to do, but I'm not sure how. If a certain tag is on (call it "monstertag"), then the foemap of a map changes so that it has completely different random encounters. I'm imagining it working like this: There is an autorun script on the map, that says "If monstertag i...
- Wed Aug 12, 2015 12:06 am
- Forum: Game Discussion
- Topic: Big City Interactive Fate Machine
- Replies: 12
- Views: 4577
I enjoyed the games very much, especially the first one, but the second one is also good. I also play OHR games and Twine games, these are my favourite system. I encourage you to make more Twine games, because they're very good, the first one's writing style is very interesting, i liked the surreal...
- Tue Aug 11, 2015 2:13 am
- Forum: Game Discussion
- Topic: Big City Interactive Fate Machine
- Replies: 12
- Views: 4577
- Sun Aug 09, 2015 2:41 pm
- Forum: Game Discussion
- Topic: Big City Interactive Fate Machine
- Replies: 12
- Views: 4577
Teaching an introduction to game making sounds very fun! Yeah! I'm pretty excited about the program! It starts in about 2 months. I'll let you know how it goes. Maybe I'll show some off some of the games that teens make. I especially like the 'title screen'. I don't remember seeing any of your &quo...
- Fri Aug 07, 2015 3:23 am
- Forum: Game Discussion
- Topic: Big City Interactive Fate Machine
- Replies: 12
- Views: 4577
Big City Interactive Fate Machine
This fall, I will be teaching a program at my local library that introduces teens to game making. They will use Twine to create games and stories. Twine is an engine that uses HTML, CSS, and its own scripting language to make hypertext. I've been working on some Twine projects to sharpen my skills a...
- Fri Jul 03, 2015 3:09 am
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67430
I win! Check out this weird bug I found on the Flesh Gigas. At some point, after I killed his head and one of his arms, I noticed that he had another arm on top of his head. See the screenshot for further information. Also, when you are infiltrating the the mansion, one of your allies opens a door i...
- Thu Jul 02, 2015 3:29 am
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67430
Attached is a screen shot of a bug. There is a quest to get some rocks from this mountain to make tombstones. I found all 3 rocks. However, the quest didn't prompt me that it was over until after I walked a few more steps completed a battle after collecting the rocks. The screen shot shows the annou...
- Wed Jul 01, 2015 11:56 pm
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67430
I kind of wondered about Exorcism, especially when people build Fred INT-based. Is that what you're doing as well? I may tone it down some in the next update. I raise Defense half the time and Int half the time. As for the 1 mastery accessory, I'm not too concerned about that as its a super rare it...
- Wed Jul 01, 2015 3:27 am
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67430
There are 2 bad wallmap tiles in this room of the bandit fortress. See the attached screenshot. Also, will there be a way to know when I have earned all of a character's abilities? Whenever I am fighting an easy battle, I try to use the newest abilities so I can earn more, but sometimes I wonder if ...
- Mon Jun 29, 2015 12:42 am
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67430
I started playing this tonight. I'm about 1 hour in at the slime people village. It's really good! The fast pacing is really keeping me interested. The level up system is different in a clever sort of way. However... I found a few bugs. I found 2 chests in house in the slime people village that seem...
- Thu Jun 18, 2015 12:49 am
- Forum: Q&A Discussion
- Topic: Terminate All Scripts
- Replies: 5
- Views: 1280
I just have to wonder whether it's the best solution for other people with the same problem: it seems that in general one would want a way to stop a whole set of scripts (eg. associated with a particular map) including ones that have been triggered but not started yet. Are you leaving the map when ...
- Tue Jun 16, 2015 3:36 am
- Forum: Q&A Discussion
- Topic: Terminate All Scripts
- Replies: 5
- Views: 1280
Could you describe what you want to use it for? Do you only want to exit the current script, and the one that called that one, and so on? Or do you also want to terminate independent scripts which are currently suspended (ie. those that were triggered separately)? I have a script that occurs when t...
- Sun Jun 14, 2015 5:17 pm
- Forum: Q&A Discussion
- Topic: Terminate All Scripts
- Replies: 5
- Views: 1280
Terminate All Scripts
Is there a command that terminates all running scripts?
From what I understand, "Exit Script" exits only the script it is imbedded in. I want to kill every script that is currently running.
From what I understand, "Exit Script" exits only the script it is imbedded in. I want to kill every script that is currently running.
- Thu Jun 11, 2015 11:47 pm
- Forum: Game Discussion
- Topic: Mikey
- Replies: 14
- Views: 5322