Search found 910 matches

by Willy Elektrix
Sat Sep 05, 2015 2:37 pm
Forum: Q&A Discussion
Topic: Script to Edit Foemap
Replies: 3
Views: 1346

If you want the tag to swap between formation sets with different battle frequencies then you can't really use the instead-of-battle trigger. Instead you should use an each-step script and calculate yourself when to trigger a battle. Here's how the builtin triggering works: battle_formation_set = &...
by Willy Elektrix
Fri Sep 04, 2015 12:59 am
Forum: Q&A Discussion
Topic: Script to Edit Foemap
Replies: 3
Views: 1346

Script to Edit Foemap

Here is what I want to do, but I'm not sure how. If a certain tag is on (call it "monstertag"), then the foemap of a map changes so that it has completely different random encounters. I'm imagining it working like this: There is an autorun script on the map, that says "If monstertag i...
by Willy Elektrix
Wed Aug 12, 2015 12:06 am
Forum: Game Discussion
Topic: Big City Interactive Fate Machine
Replies: 12
Views: 4577

I enjoyed the games very much, especially the first one, but the second one is also good. I also play OHR games and Twine games, these are my favourite system. I encourage you to make more Twine games, because they're very good, the first one's writing style is very interesting, i liked the surreal...
by Willy Elektrix
Tue Aug 11, 2015 2:13 am
Forum: Game Discussion
Topic: Big City Interactive Fate Machine
Replies: 12
Views: 4577

In case anyone is interested, here is the second demonstration game I made with Twine: <a href="http://www.distantzone.com/twine/nuclearfire.html">Nuclear Fire at Castle Treachery</a> This one is much more of a game than a story. Here's the premise: It is the third day of the Millennium of...
by Willy Elektrix
Sun Aug 09, 2015 2:41 pm
Forum: Game Discussion
Topic: Big City Interactive Fate Machine
Replies: 12
Views: 4577

Teaching an introduction to game making sounds very fun! Yeah! I'm pretty excited about the program! It starts in about 2 months. I'll let you know how it goes. Maybe I'll show some off some of the games that teens make. I especially like the 'title screen'. I don't remember seeing any of your &quo...
by Willy Elektrix
Fri Aug 07, 2015 3:23 am
Forum: Game Discussion
Topic: Big City Interactive Fate Machine
Replies: 12
Views: 4577

Big City Interactive Fate Machine

This fall, I will be teaching a program at my local library that introduces teens to game making. They will use Twine to create games and stories. Twine is an engine that uses HTML, CSS, and its own scripting language to make hypertext. I've been working on some Twine projects to sharpen my skills a...
by Willy Elektrix
Fri Jul 03, 2015 3:09 am
Forum: Game Discussion
Topic: Macabre
Replies: 255
Views: 67430

I win! Check out this weird bug I found on the Flesh Gigas. At some point, after I killed his head and one of his arms, I noticed that he had another arm on top of his head. See the screenshot for further information. Also, when you are infiltrating the the mansion, one of your allies opens a door i...
by Willy Elektrix
Thu Jul 02, 2015 3:29 am
Forum: Game Discussion
Topic: Macabre
Replies: 255
Views: 67430

Attached is a screen shot of a bug. There is a quest to get some rocks from this mountain to make tombstones. I found all 3 rocks. However, the quest didn't prompt me that it was over until after I walked a few more steps completed a battle after collecting the rocks. The screen shot shows the annou...
by Willy Elektrix
Wed Jul 01, 2015 11:56 pm
Forum: Game Discussion
Topic: Macabre
Replies: 255
Views: 67430

I kind of wondered about Exorcism, especially when people build Fred INT-based. Is that what you're doing as well? I may tone it down some in the next update. I raise Defense half the time and Int half the time. As for the 1 mastery accessory, I'm not too concerned about that as its a super rare it...
by Willy Elektrix
Wed Jul 01, 2015 3:27 am
Forum: Game Discussion
Topic: Macabre
Replies: 255
Views: 67430

There are 2 bad wallmap tiles in this room of the bandit fortress. See the attached screenshot. Also, will there be a way to know when I have earned all of a character's abilities? Whenever I am fighting an easy battle, I try to use the newest abilities so I can earn more, but sometimes I wonder if ...
by Willy Elektrix
Mon Jun 29, 2015 12:42 am
Forum: Game Discussion
Topic: Macabre
Replies: 255
Views: 67430

I started playing this tonight. I'm about 1 hour in at the slime people village. It's really good! The fast pacing is really keeping me interested. The level up system is different in a clever sort of way. However... I found a few bugs. I found 2 chests in house in the slime people village that seem...
by Willy Elektrix
Thu Jun 18, 2015 12:49 am
Forum: Q&A Discussion
Topic: Terminate All Scripts
Replies: 5
Views: 1280

I just have to wonder whether it's the best solution for other people with the same problem: it seems that in general one would want a way to stop a whole set of scripts (eg. associated with a particular map) including ones that have been triggered but not started yet. Are you leaving the map when ...
by Willy Elektrix
Tue Jun 16, 2015 3:36 am
Forum: Q&A Discussion
Topic: Terminate All Scripts
Replies: 5
Views: 1280

Could you describe what you want to use it for? Do you only want to exit the current script, and the one that called that one, and so on? Or do you also want to terminate independent scripts which are currently suspended (ie. those that were triggered separately)? I have a script that occurs when t...
by Willy Elektrix
Sun Jun 14, 2015 5:17 pm
Forum: Q&A Discussion
Topic: Terminate All Scripts
Replies: 5
Views: 1280

Terminate All Scripts

Is there a command that terminates all running scripts?

From what I understand, "Exit Script" exits only the script it is imbedded in. I want to kill every script that is currently running.
by Willy Elektrix
Thu Jun 11, 2015 11:47 pm
Forum: Game Discussion
Topic: Mikey
Replies: 14
Views: 5322

I played the original Mikey T last year and liked it. I thought the timer was annoying (although it was fairly generous), and I also thought it was too linear. So the changes you suggested sound great.