Search found 910 matches

by Willy Elektrix
Fri Dec 04, 2015 12:54 am
Forum: General Discussion
Topic: The Orb of Zot awaits. Let's Play Dungeon Crawl Stone Soup!
Replies: 72
Views: 27336

Formicid Abyssal Knight win! Wow, nice. The servers run a tournament with each new major version, so with the recent release of 0.17, they held one that ended about two weeks ago. I grabbed two wins and came close three more times, but I've still never won with anything more subtle than a deep dwar...
by Willy Elektrix
Mon Nov 30, 2015 1:57 am
Forum: General Discussion
Topic: The Orb of Zot awaits. Let's Play Dungeon Crawl Stone Soup!
Replies: 72
Views: 27336

Formicid Abyssal Knight win! Had some really close calls on Vault:5 and Zot:5 but everything else was pretty easy. Zot:5 had at least 5 Orbs of Fire, which seems pretty bogus, but it was exciting. The Formicid is most vulnerable when he cannot run up a set of stairs. I used the Enter the Abyss power...
by Willy Elektrix
Sat Nov 21, 2015 6:08 am
Forum: Q&A Discussion
Topic: What simple bug am I overlooking?
Replies: 3
Views: 1069

I made this way too confusing for you guys. I tried to edit out the parts of the script that had nothing to do what I was trying to explain. The actual script about 100 lines long. However, in doing so, I edited out the part where the error actually was. I found the bug while I was trying to figure ...
by Willy Elektrix
Sat Nov 21, 2015 2:52 am
Forum: Q&A Discussion
Topic: What simple bug am I overlooking?
Replies: 3
Views: 1069

What simple bug am I overlooking?

This seems really straightforward, but something isn't working and its driving me crazy. Take a look at the script below. This is a (simplified) version of a script in my game. Essentially, there is a 1/5 chance that the PC finds the "vibro" item. Then there is a 1/5 chance that the PC fin...
by Willy Elektrix
Wed Nov 18, 2015 1:02 am
Forum: Game Discussion
Topic: It's been quite a while
Replies: 19
Views: 7356

Welcome back! I wondered what happened to you.

I am currently finishing a game that has been 1.5 years in the making. I do not have time to start a new project, but it's nice to hear from you again.
by Willy Elektrix
Fri Oct 30, 2015 1:51 am
Forum: Q&A Discussion
Topic: Battle Animations
Replies: 26
Views: 5704

To be honest I still can hardly remember the difference between alignment and anchor settings without playing with them in the slice editor, and I can't be the only one. I don't think having both alignment and anchor adjustment is useful, at least not both on the target. Logically the alignment sho...
by Willy Elektrix
Thu Oct 29, 2015 12:50 am
Forum: Q&A Discussion
Topic: How simple a story?
Replies: 8
Views: 2148

Start very small. You can always expand it later if you want. A good exercise would be 1 town, 1 wilderness area, 1 dungeon. However, make those three things the best that you can.
by Willy Elektrix
Wed Oct 21, 2015 12:04 am
Forum: Q&A Discussion
Topic: Battle Animations
Replies: 26
Views: 5704

I know you don't like using nightlies, but Kylekrack is surely talking about placing the hero sprites at the bottom of the screen, not drawing them on the backdrop. If the position of the enemy is fixed and there's only one, then you could even just place all the invisible heroes on top of the enem...
by Willy Elektrix
Mon Oct 19, 2015 1:10 pm
Forum: Q&A Discussion
Topic: Battle Animations
Replies: 26
Views: 5704

I can't help you with that but I just wanted to say I'm trying to make a first person battle system like Void Crypt. I've positioned the hero sprites along the bottom of the screen and they are little faces that serve as representations of the heroes rather than full sprites. That's a good idea! In...
by Willy Elektrix
Sun Oct 18, 2015 8:00 pm
Forum: Q&A Discussion
Topic: Battle Animations
Replies: 26
Views: 5704

I also have some questions about battle animations. Take a look at the attached screenshot. It shows a large enemy sprite with an attack animation on top of it. If you notice, the attack animation (3 rings) appear in the bottom left corner of the sprite. Is there a way to make them appear in the in ...
by Willy Elektrix
Mon Oct 12, 2015 12:42 am
Forum: Game Discussion
Topic: Staying in the Know
Replies: 10
Views: 3459

I hardly every post but I read the forum daily. It seems to me that there have been less posts and less new games this year. I believe it is because people are working on much larger projects now. The emphasis in the community seems to be making monolithic games (even if most of them never get done)...
by Willy Elektrix
Sun Oct 11, 2015 1:11 am
Forum: Q&A Discussion
Topic: Foemaps
Replies: 6
Views: 1814

Oh, whoops. I decided to double check and discovered I was wrong on one point. Although the countdown is saved in saved games, it's reset (to random(40,160)) when you change map, trigger a battle with a script or textbox, or (surprisingly) dismount a vehicle. I actually just came on here to post th...
by Willy Elektrix
Thu Oct 08, 2015 11:38 pm
Forum: Q&A Discussion
Topic: Foemaps
Replies: 6
Views: 1814

There is nothing that resets the random encounter countdown except for a random battle occurring. Even saving and reloading the game does not reset it. All battle formation sets share a single countdown. So one way to 'farm' extremely rare battles is to walk around in areas with common battles unti...
by Willy Elektrix
Thu Oct 08, 2015 12:01 am
Forum: Q&A Discussion
Topic: Foemaps
Replies: 6
Views: 1814

Foemaps

I would like some details about how foemaps work. For instance, there is a foemap in a room. Every tile has random encounters every 7-12 steps, except for one single tile. If the player steps on that tile, and then back onto another tile where encounters are possible, does the 7-12 step counter rese...
by Willy Elektrix
Tue Sep 29, 2015 3:19 am
Forum: Game Discussion
Topic: Big City Interactive Fate Machine
Replies: 12
Views: 4577

Big City Interactive Fate Machine has now been translated to Hungarian thanks to roboman (from this very forum).