Search found 718 matches

by guo
Wed Sep 14, 2016 11:56 am
Forum: Q&A Discussion
Topic: Timed harm tile/traps
Replies: 3
Views: 976

Cheers, I'll play around and post results & a sample script in the near future.
by guo
Wed Sep 14, 2016 2:21 am
Forum: Q&A Discussion
Topic: Timed harm tile/traps
Replies: 3
Views: 976

Timed harm tile/traps

Hi, What would be the best way to implement a timed trap? For instance a jet of flame or perhaps spikes protrude from the ground every few seconds before retracting - but you are only harmed in the time that they are visible. I have tried setting one or two frames of an animation sequence as harm ti...
by guo
Sun Sep 11, 2016 12:59 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335819

Hallowoof? I like the pumpkins.
by guo
Fri Sep 09, 2016 10:27 pm
Forum: Game Discussion
Topic: Surfasaurus
Replies: 19
Views: 7205

Thanks!
by guo
Thu Sep 08, 2016 12:59 am
Forum: Game Discussion
Topic: Surfasaurus
Replies: 19
Views: 7205

May I ask how you implemented the "pulling objects" script?

Regards.
by guo
Wed Sep 07, 2016 11:58 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56732

Fruity Quest : 11/10
by guo
Tue Sep 06, 2016 11:12 pm
Forum: Q&A Discussion
Topic: Falling boulder script
Replies: 2
Views: 952

Thanks, you are a gentleman and a scholar. I use "me" to refer to the hero as the party is locked permanently (and I'm lazy). The main hero is always in slot 1, however if he is already unconscious will the damage be dealt to the next member? Also, I like your boulder check because now pru...
by guo
Tue Sep 06, 2016 12:28 pm
Forum: Q&A Discussion
Topic: Falling boulder script
Replies: 2
Views: 952

Falling boulder script

Greetings script wizards. I have a script that makes a boulder fall on your head when you trigger a step on NPC. The boulder is always situated 6 squares above the step on NPC that triggers the script. There are 4 instances of the same NPC for "boulder", which happens to be NPC 5 in the li...
by guo
Sun Sep 04, 2016 9:06 pm
Forum: Game Discussion
Topic: Default Name for The Hero
Replies: 7
Views: 2230

Is the "name" used before the player can change it? If not you could just use "Player".
by guo
Sun Sep 04, 2016 8:17 pm
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19097

*Lowered Ghul HP in general.
*Tweaked more stats
*Ghuls give a little more XP for raising Tier (ie magic, FF1 MP, willpower)
*Mons Anima stat changes increased from +1 to +2 for normal stats, and from +2 to +5 for HP.
by guo
Sun Sep 04, 2016 8:14 pm
Forum: Front Page
Topic: Spend your Slimebucks: Slime Salad feature request thread
Replies: 131
Views: 57659

Grats!
by guo
Fri Sep 02, 2016 12:59 am
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19097

Updates: Basic attack of all Ghuls is now based on blunt formula - they will deal less damage than before but will still be a threat in large numbers later in the game. New Ghul type - Hieroghul: *Slightly higher HP & willpower than normal Ghul *Slaps ghuls, hurting them but raising thei...
by guo
Thu Sep 01, 2016 11:41 pm
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19097

Wonderful!
by guo
Thu Sep 01, 2016 1:45 pm
Forum: Game Discussion
Topic: Entrepreneur Central
Replies: 138
Views: 44502

Precious first worlders getting all uppity about who used their cutlery last. Jeez.
by guo
Thu Sep 01, 2016 12:37 am
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19097

I played around with "poise". You're right that displaying all the info is too much to take in during a battle. It could be a "behind the scenes" calculation, with the player only seeing the direct damage output. That way they could extrapolate what is going on for themselves. As...