Search found 718 matches

by guo
Mon Dec 05, 2016 8:46 am
Forum: Q&A Discussion
Topic: Complicated NPC shenanigans for script
Replies: 6
Views: 1483

Ok I think I've already run into an issue. What happens if I do the following: variable (ghul1, ghul2, ghul3) ghul1 := create npc (3, 8, 11) ghul2 := create npc (3, 8, 11) ghul3 := create npc (3, 8, 11) When I ru...
by guo
Mon Dec 05, 2016 8:27 am
Forum: Q&A Discussion
Topic: Complicated NPC shenanigans for script
Replies: 6
Views: 1483

Oh, thanks! I get it now.... Erm, I think. I'll let you know once I've tinkered with it.

As always, big love TheGiz.
by guo
Mon Dec 05, 2016 6:22 am
Forum: Q&A Discussion
Topic: Complicated NPC shenanigans for script
Replies: 6
Views: 1483

I'm trying to wrap my feeble brain around this one. So if newguy1 is a variable, and that variable := create npc (#, x , y) , does that mean that to create that NPC I just have to use the command "newguy1" in the script? And then when I use walknpc (newguy1, x, y, up) it will move the npc ...
by guo
Sun Dec 04, 2016 8:30 am
Forum: Q&A Discussion
Topic: Complicated NPC shenanigans for script
Replies: 6
Views: 1483

Complicated NPC shenanigans for script

Bothering ya'll again with another scripting question. Thanks for your patience and help: I have scripted a lengthy cutscene/series of battles. I'll give a basic rundown of what I want to happen, and then the problems I've discovered. The player enters an area, several npcs (ie copies of the same np...
by guo
Sun Dec 04, 2016 8:20 am
Forum: Q&A Discussion
Topic: Backward walk
Replies: 12
Views: 2551

Muchas gracias.
by guo
Sun Dec 04, 2016 6:46 am
Forum: Q&A Discussion
Topic: Backward walk
Replies: 12
Views: 2551

Thanks guys! I just wanted the hero to back away from a threat rather than walk backwards and turn around. If I wanted to move back more than 1 space I guess I'd need to do something like: script,Moonwalk,begin walk hero (bigsteve,down,1) set hero direction (bigsteve,up&#...
by guo
Sun Dec 04, 2016 2:18 am
Forum: Q&A Discussion
Topic: Backward walk
Replies: 12
Views: 2551

Backward walk

Quick question :

How do I make an NPC or Hero walk backwards? eg facing upwards while walking 1 step down.

Regards.
by guo
Sat Dec 03, 2016 9:27 pm
Forum: Q&A Discussion
Topic: Battle/stat tool
Replies: 4
Views: 1338

I remember reading about that, and searched but couldn't find it. I guess my search-fu ain't what it used to be.

Thanks and appreciated :)
by guo
Sat Dec 03, 2016 6:53 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64203

Everyone should have to use this font, except for one game with bad engrish which inexplicably uses courier sans.
by guo
Sat Dec 03, 2016 6:51 am
Forum: Q&A Discussion
Topic: Battle/stat tool
Replies: 4
Views: 1338

Thankyou, much appreciated :)
by guo
Sat Dec 03, 2016 4:41 am
Forum: Q&A Discussion
Topic: Battle/stat tool
Replies: 4
Views: 1338

Battle/stat tool

Hi, quick question:

Is there a tool where I can plug in stats for hero/enemy/attack and get a quick rundown on damage dealt, accuracy chances etc? Like an excel spreadsheet or something similar.

Many regards
by guo
Sat Dec 03, 2016 3:09 am
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19097

-Implemented larger sprites for big enemies (such as zombified ogres).
-More quests, dungeons etc added
-New party member
by guo
Thu Dec 01, 2016 10:01 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64203

Willy , those trees are exquisite. I love them.
by guo
Tue Nov 29, 2016 8:59 pm
Forum: Game Discussion
Topic: Red & Blue
Replies: 11
Views: 3110

READY.
by guo
Tue Nov 29, 2016 8:58 pm
Forum: Game Discussion
Topic: My New Game: Mirrored Soul Gaiden
Replies: 9
Views: 2221

I like that I can look at the graphics and instantly know that it's a Mammothstuds game. You have a unique style, which is awesome.
Will you be reusing any assets from your HotOHR entry? It would be a shame to see some of them go to waste if you aren't going to finish that one.