Search found 7086 matches

by Bob the Hamster
Tue Aug 22, 2017 9:57 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103496

I have a plan in the works that will allow NPCs to be placed on other maps besides the one where they were defined. The NPCs defined for a map would still be the "default" ones available for that map, but the map editor would still let you choose an NPC from some other map besides the one ...
by Bob the Hamster
Mon Aug 21, 2017 2:34 pm
Forum: Game Discussion
Topic: almost stable release: release candidate!
Replies: 35
Views: 6973

TMC wrote:(I could just leave in the option to switch backend, with a big warning that it may crash)
That sounds fine. Should get us plenty of testing feedback, while adjusting expectations that it isn't always going to work :)
by Bob the Hamster
Mon Aug 21, 2017 2:50 am
Forum: Game Discussion
Topic: almost stable release: release candidate!
Replies: 35
Views: 6973

Is there anybody out there who hasn't tested a current nightly wip build? I am getting eager to call it a Release Candidate.
by Bob the Hamster
Sat Aug 19, 2017 7:18 pm
Forum: Q&A Discussion
Topic: Backward walk
Replies: 12
Views: 2553

Yep, I added that on the 15th :)
by Bob the Hamster
Wed Aug 16, 2017 5:03 pm
Forum: Q&A Discussion
Topic: Backward walk
Replies: 12
Views: 2553

Reminds me of back in the day where if you talked to an NPC that walked in any game, they could walk backwards or sideways from you if you talked to them just at the right time for one more tile. I swear that got fixed at some point? I remember that one! I seem to remember that talking to an enemy ...
by Bob the Hamster
Tue Aug 15, 2017 9:15 pm
Forum: Q&A Discussion
Topic: Backward walk
Replies: 12
Views: 2553

Haha! Cool! I did not even realize that a negative walk distance would work like that.

I have added a note about it to the documentation, and added tests for it, so now it is officially supported behavior :)
by Bob the Hamster
Sun Aug 13, 2017 1:37 pm
Forum: Q&A Discussion
Topic: How to run/start nightly version besides stable version?
Replies: 2
Views: 756

Yes, you can install side by side, but no, they can't both be .deb packages. It sounds like you have the stable version installed as a .deb so leave that as it is. Download one of the nightly Linux tarballs (either 32bit or 64bit) and extract it somewhere in your home folder. Don't attempt to instal...
by Bob the Hamster
Sat Aug 12, 2017 1:27 am
Forum: Q&A Discussion
Topic: Telling the game to do stuff while a menu is open
Replies: 30
Views: 5847

Yes, the inventory command checks every inventory slot, but no you should not worry about it being laggy. Even checking every one of your 300 items in a loop every single tick should not produce any lag.
by Bob the Hamster
Fri Aug 11, 2017 3:05 pm
Forum: General Discussion
Topic: CAMPAIGN: Queen Arkwyn's Crown (D&D5e)
Replies: 745
Views: 69123

When Hyne reaches his destination, he sees the man he just rescued from the water standing at the top of the gangplank talking to Mr Skoth, the big blue-skinned quartermaster who Hyne spoke with earlier in the day. "...be damned twice if I don't get to the bottom of what is happening!" rag...
by Bob the Hamster
Thu Aug 10, 2017 12:21 am
Forum: General Discussion
Topic: Quests that require "X" items
Replies: 14
Views: 3044

The scripting command you want is called "inventory" . It checks how many of an item you have in your inventory.
by Bob the Hamster
Wed Aug 09, 2017 3:01 pm
Forum: Game Discussion
Topic: almost stable release: release candidate!
Replies: 35
Views: 6973

I just managed to reproduce the textbox bug that guo and the wobbler report where box 0 appears after a box that has "After: None Selected" EDIT: <s>I'll let you know when I have it fixed.</s> Fixed! download tomorrow's nightly build! I was able to reproduce it by setting up a tag-based &q...
by Bob the Hamster
Fri Aug 04, 2017 8:50 pm
Forum: General Discussion
Topic: CAMPAIGN: Queen Arkwyn's Crown (D&D5e)
Replies: 745
Views: 69123

The crown in its box is still safe and secure in Hyne's pack. The man grabs ahold of the axe, and lets Hyne pull him up, dripping and sputtering. His boots are gone, apparently he kicked them off the moment he fell in the water. His hat, somehow, has remained on his head. salt water drips from the c...
by Bob the Hamster
Thu Aug 03, 2017 7:57 pm
Forum: Q&A Discussion
Topic: Telling the game to do stuff while a menu is open
Replies: 30
Views: 5847

Haha! I have had nights like that :) Yes, the "who" argument is the hero's position in the party. The active party is 0,1,2,3. You can also read stats for heroes in the reserve using slots 4,5,6,7,8...38,39,40 To know which reserve slots have heroes in them, you can use: variable&#40;s...
by Bob the Hamster
Thu Aug 03, 2017 3:38 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42216

I am honored to be thusly depicted, and I love the extra touch of the clock in the background.

When we were first talking about how to do the scrolling cloud layer effect, I had not anticipated how awesome it would look in the actual screenshots.

I am excited about this game
by Bob the Hamster
Wed Aug 02, 2017 10:30 pm
Forum: Q&A Discussion
Topic: Telling the game to do stuff while a menu is open
Replies: 30
Views: 5847

Thinking of handles as objects is not a bad idea-- you should use them as if they are objects, but hamsterspeak has no real support for objects of any kind, all variables, even handles, are actually integers. So if(variablename) is equivalent to if(variablename<>0) it just so happens that newly crea...