Search found 7086 matches
- Tue Aug 22, 2017 9:57 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103496
- Mon Aug 21, 2017 2:34 pm
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
- Mon Aug 21, 2017 2:50 am
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
- Sat Aug 19, 2017 7:18 pm
- Forum: Q&A Discussion
- Topic: Backward walk
- Replies: 12
- Views: 2553
- Wed Aug 16, 2017 5:03 pm
- Forum: Q&A Discussion
- Topic: Backward walk
- Replies: 12
- Views: 2553
Reminds me of back in the day where if you talked to an NPC that walked in any game, they could walk backwards or sideways from you if you talked to them just at the right time for one more tile. I swear that got fixed at some point? I remember that one! I seem to remember that talking to an enemy ...
- Tue Aug 15, 2017 9:15 pm
- Forum: Q&A Discussion
- Topic: Backward walk
- Replies: 12
- Views: 2553
- Sun Aug 13, 2017 1:37 pm
- Forum: Q&A Discussion
- Topic: How to run/start nightly version besides stable version?
- Replies: 2
- Views: 756
Yes, you can install side by side, but no, they can't both be .deb packages. It sounds like you have the stable version installed as a .deb so leave that as it is. Download one of the nightly Linux tarballs (either 32bit or 64bit) and extract it somewhere in your home folder. Don't attempt to instal...
- Sat Aug 12, 2017 1:27 am
- Forum: Q&A Discussion
- Topic: Telling the game to do stuff while a menu is open
- Replies: 30
- Views: 5847
- Fri Aug 11, 2017 3:05 pm
- Forum: General Discussion
- Topic: CAMPAIGN: Queen Arkwyn's Crown (D&D5e)
- Replies: 745
- Views: 69123
- Thu Aug 10, 2017 12:21 am
- Forum: General Discussion
- Topic: Quests that require "X" items
- Replies: 14
- Views: 3044
- Wed Aug 09, 2017 3:01 pm
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
- Fri Aug 04, 2017 8:50 pm
- Forum: General Discussion
- Topic: CAMPAIGN: Queen Arkwyn's Crown (D&D5e)
- Replies: 745
- Views: 69123
The crown in its box is still safe and secure in Hyne's pack. The man grabs ahold of the axe, and lets Hyne pull him up, dripping and sputtering. His boots are gone, apparently he kicked them off the moment he fell in the water. His hat, somehow, has remained on his head. salt water drips from the c...
- Thu Aug 03, 2017 7:57 pm
- Forum: Q&A Discussion
- Topic: Telling the game to do stuff while a menu is open
- Replies: 30
- Views: 5847
- Thu Aug 03, 2017 3:38 pm
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42216
I am honored to be thusly depicted, and I love the extra touch of the clock in the background.
When we were first talking about how to do the scrolling cloud layer effect, I had not anticipated how awesome it would look in the actual screenshots.
I am excited about this game
When we were first talking about how to do the scrolling cloud layer effect, I had not anticipated how awesome it would look in the actual screenshots.
I am excited about this game
- Wed Aug 02, 2017 10:30 pm
- Forum: Q&A Discussion
- Topic: Telling the game to do stuff while a menu is open
- Replies: 30
- Views: 5847
Thinking of handles as objects is not a bad idea-- you should use them as if they are objects, but hamsterspeak has no real support for objects of any kind, all variables, even handles, are actually integers. So if(variablename) is equivalent to if(variablename<>0) it just so happens that newly crea...