Search found 7086 matches
- Wed Aug 30, 2017 8:35 pm
- Forum: Q&A Discussion
- Topic: Strange bug in while-loop (Eyes Only: James or TMC)
- Replies: 9
- Views: 2008
- Tue Aug 29, 2017 8:57 pm
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
Actually, doesn't rightclick+scroll increment/decrement in the wrong direction? I feel like moving the wheel away (scrolling up) should increase instead of decrease values. What do other people think? That sounds backwards to me. I imagine that there is an invisible number-line with the low numbers...
- Mon Aug 28, 2017 8:06 pm
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
- Mon Aug 28, 2017 3:10 pm
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
I'm thinking this thursday for the stable release The only thing on my list of must-get-done before then is to clean up the distrib scripts to make sure I am properly building and uploading both the linux 32bit and 64bit versions of the stable release. Yesterday I snuck in a small visual improvement...
- Sun Aug 27, 2017 4:49 pm
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41496
- Sun Aug 27, 2017 4:47 pm
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42187
I think in general it is better to make a map more densely packed with stuff rather than just making the map bigger. (something I still have to go back and fix in some of my own maps!) I really like the way you are using all these map-special abilities. It reminds me of Breath of Fire II's map abili...
- Fri Aug 25, 2017 12:27 pm
- Forum: General Discussion
- Topic: Triggering tags only the first time you get and Item?
- Replies: 4
- Views: 1422
- Fri Aug 25, 2017 1:37 am
- Forum: Game Discussion
- Topic: Test 64-bit Linux packages for Wandering Hamster
- Replies: 4
- Views: 1087
I will have to check to be sure, but I think that yes, they were probably compiled with portable=1
EDIT: yes, I confirmed it. Compiled on a Debian jessie vm with:
ldd confirms that it is still linking to libtinfo 5
EDIT: yes, I confirmed it. Compiled on a Debian jessie vm with:
Code: Select all
scons debug=0 gengcc=1 portable=1- Thu Aug 24, 2017 4:00 pm
- Forum: Game Discussion
- Topic: codename suggestions for the "e" stable release
- Replies: 26
- Views: 5904
- Thu Aug 24, 2017 3:38 pm
- Forum: Game Discussion
- Topic: codename suggestions for the "e" stable release
- Replies: 26
- Views: 5904
codename suggestions for the "e" stable release
The "d" stable release, dwimmercrafty is so close that I can taste it. (read about that here: https://www.slimesalad.com/forum/viewtopic.php?p=130579) Now is a good time for people to suggest codenames for the next release after that. Naming Rules: * It should start with the letter "E...
- Thu Aug 24, 2017 3:31 pm
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
- Wed Aug 23, 2017 8:33 pm
- Forum: Game Discussion
- Topic: Test 64-bit Linux packages for Wandering Hamster
- Replies: 4
- Views: 1087
- Wed Aug 23, 2017 8:16 pm
- Forum: General Discussion
- Topic: Lets Play - Wandering Hamster
- Replies: 1
- Views: 899
Nice! Thank you for playing :) I have only had time to watch the last few minutes so far, but I am happy to see you played the latest released version. (I also have a copy where you can fight Brickson the penguin Pirate, but it is not balanced properly, and nothing happens after that yet) EDIT: Watc...
- Wed Aug 23, 2017 8:12 pm
- Forum: Game Discussion
- Topic: Test 64-bit Linux packages for Wandering Hamster
- Replies: 4
- Views: 1087
Test 64-bit Linux packages for Wandering Hamster
I have been working on upgrading the "Distribute Game" menu to be able to export 64-bit linux packages. Previously it only supported 32 bit, which most people don't use anymore. https://i.imgur.com/Z9FGvhV.gif Would any of our friendly neighborhood Linux users be willing to test these for ...
- Wed Aug 23, 2017 3:03 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41496