Search found 7086 matches
- Sat Sep 09, 2017 1:08 pm
- Forum: Game Discussion
- Topic: Picking tags with the mouse
- Replies: 5
- Views: 1325
- Fri Sep 08, 2017 10:43 pm
- Forum: Game Discussion
- Topic: Picking tags with the mouse
- Replies: 5
- Views: 1325
Picking tags with the mouse
If you have been playing around with mouse support in custom in the ohrrpgce dwimmercrafty release, you probably noticed that it does not work everywhere yet. I am working on getting that fixed for etheldreme. Tomorrow's nightly build will have full mouse support for picking tags https://i.imgur.com...
- Fri Sep 08, 2017 12:36 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103476
- Fri Sep 08, 2017 12:30 pm
- Forum: Front Page
- Topic: OHRRPGCE Stable Release (Dwimmercrafty)
- Replies: 41
- Views: 15477
- Thu Sep 07, 2017 7:20 pm
- Forum: Game Discussion
- Topic: A new platformer with dwimmercrafty!
- Replies: 8
- Views: 1571
- Thu Sep 07, 2017 7:15 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103476
I don't know what the regular mouse behavior does or is supposed to do during suspend/resume player, but when you're using mouse commands in a while loop and you suspend the player, the hero continues to move to his destination until he reaches it. Oh, I understand why that happens. Yeah, I feel th...
- Sun Sep 03, 2017 1:20 pm
- Forum: Front Page
- Topic: OHRRPGCE Stable Release (Dwimmercrafty)
- Replies: 41
- Views: 15477
- Sat Sep 02, 2017 12:53 am
- Forum: Q&A Discussion
- Topic: Strange bug in while-loop (Eyes Only: James or TMC)
- Replies: 9
- Views: 2008
- Sat Sep 02, 2017 12:09 am
- Forum: Q&A Discussion
- Topic: Strange bug in while-loop (Eyes Only: James or TMC)
- Replies: 9
- Views: 2008
- Fri Sep 01, 2017 3:47 pm
- Forum: Game Discussion
- Topic: codename suggestions for the "e" stable release
- Replies: 26
- Views: 5904
- Fri Sep 01, 2017 3:44 pm
- Forum: Front Page
- Topic: OHRRPGCE Stable Release (Dwimmercrafty)
- Replies: 41
- Views: 15477
Thanks, that's much better! Then I guess my only request would be to be able to set different zoom values for the map editor and text screens, I like being zoomed out for the map editor but not for text boxes/menus. I'll just flip back and forth for now. zoom 1x in the map editor is pretty beautifu...
- Fri Sep 01, 2017 2:17 pm
- Forum: Front Page
- Topic: OHRRPGCE Stable Release (Dwimmercrafty)
- Replies: 41
- Views: 15477
Great stuff! And sorry to request something new already, but if there a way text size could increase when the window's resized in the editor? The default view is too small for me, I previously expanded the window just to make text easier to see. The new window resize option is amazingly helpful for...
- Thu Aug 31, 2017 11:26 pm
- Forum: Game Discussion
- Topic: codename suggestions for the "e" stable release
- Replies: 26
- Views: 5904
- Thu Aug 31, 2017 10:04 pm
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
The release happened! Here is the thread:
https://www.slimesalad.com/forum/viewtopic.php?p=130662
TMC did some amazing last-minute bug-fixing in the past 48 hours ;)
https://www.slimesalad.com/forum/viewtopic.php?p=130662
TMC did some amazing last-minute bug-fixing in the past 48 hours ;)
- Thu Aug 31, 2017 10:02 pm
- Forum: Front Page
- Topic: OHRRPGCE Stable Release (Dwimmercrafty)
- Replies: 41
- Views: 15477
OHRRPGCE Stable Release (Dwimmercrafty)
A new stable ohrrpgce release is upon us! Download it for your platform here: https://rpg.hamsterrepublic.com/ohrrpgce/Downloads Here are a few highlights of the new features: * NPC pathfinding, and other new NPC movetypes including follow-walls * Record .gif videos with Ctrl-F12 * More map layers, ...