Search found 7086 matches
- Sat Dec 16, 2017 3:09 am
- Forum: General Discussion
- Topic: Secret Santa!? [THERE'S NO TIME MAN!]
- Replies: 61
- Views: 12001
- Sat Dec 16, 2017 12:31 am
- Forum: General Discussion
- Topic: Secret Santa!? [THERE'S NO TIME MAN!]
- Replies: 61
- Views: 12001
- Thu Dec 14, 2017 5:12 pm
- Forum: Game Discussion
- Topic: Deck of Many Dungeons
- Replies: 5
- Views: 1444
- Tue Dec 12, 2017 7:25 pm
- Forum: General Discussion
- Topic: CAMPAIGN: Queen Arkwyn's Crown (D&D5e)
- Replies: 745
- Views: 69008
No sooner than Hyne has reached the top of the Yanorin 's boarding ramp, a crewmember is already pulling the ramp up. Another is furiously loosening the knots on the mooring ropes that bind the Yanorin to the dock. It seems the ship will be disembarking within mere moments. Neither Captain Crawford,...
- Tue Dec 12, 2017 4:36 pm
- Forum: General Discussion
- Topic: Secret Santa!? [THERE'S NO TIME MAN!]
- Replies: 61
- Views: 12001
Thank you for organizing this, Spoonweaver! Mine is on the Fedex Reindeer Sleigh as of today! (I was sufficiently krampused by the prospect of going to the post office before it closes to not care about spending a few extra bucks for the privilege of being able to pay for shipping while sitting on m...
- Tue Dec 12, 2017 4:30 pm
- Forum: Front Page
- Topic: OHRRPGCE stable release (Etheldreme)
- Replies: 29
- Views: 13599
- Tue Dec 12, 2017 1:30 pm
- Forum: Front Page
- Topic: OHRRPGCE stable release (Etheldreme)
- Replies: 29
- Views: 13599
Yes, it would be a complete solution. But i have a problem again. I haven't found i386 version from ethelderme, just the amd64 version, which doesn't run on my laptop. :???: Try the .tar.bz2file instead of the .deb file You can also see https://rpg.hamsterrepublic.com/ohrrpgce/Linux_library_require...
- Thu Dec 07, 2017 5:07 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336242
Need to keep working on my run animations The legs and arms need to move too. Try making the arm swinging back shorter and also darker to emulate foreshortening, and the arm swinging forward a bit longer and more in front. Same concept with the legs. Might also be worth trying some head-bobbing Tho...
- Wed Dec 06, 2017 9:35 pm
- Forum: Front Page
- Topic: OHRRPGCE stable release (Etheldreme)
- Replies: 29
- Views: 13599
The OHRRPGCE has a lot of .exe files, and is only used by a relatively small number of users, so false positives on Virus scanners is going to be an on-going problem we have to deal with. The best (and only?) way I know of to solve the problems is to report the false positives. Each different antivi...
- Wed Dec 06, 2017 4:07 pm
- Forum: Game Discussion
- Topic: Let's talk about a stable release: etheldreme
- Replies: 56
- Views: 10292
One of my priorities getting mouse support finished in game, including any finishing touches to click-to-walk A-star pathfinding for heroes. I haven't given a lot of though yet to how A-start pathfinding can be reconciled with pixel movement. You can't just treat your tile-size as 1-pixel, that woul...
- Tue Dec 05, 2017 9:49 pm
- Forum: Game Discussion
- Topic: Let's talk about a stable release: etheldreme
- Replies: 56
- Views: 10292
- Tue Dec 05, 2017 8:38 pm
- Forum: Game Discussion
- Topic: Let's talk about a stable release: etheldreme
- Replies: 56
- Views: 10292
- Mon Dec 04, 2017 1:41 am
- Forum: Front Page
- Topic: OHRRPGCE stable release (Etheldreme)
- Replies: 29
- Views: 13599
OHRRPGCE stable release (Etheldreme)
We have another stable release! Download it here: https://rpg.hamsterrepublic.com/ohrrpgce/Downloads Highlights include: * Many new map-editor features, including mouse support. * Enemy "appear" animations. * Customizable hero experience curve. * Textbox save/load/delete/end game condition...
- Sat Dec 02, 2017 5:36 pm
- Forum: Q&A Discussion
- Topic: How to add layer to map ? (Wine, exe, OHRRPGCE 20170922)
- Replies: 5
- Views: 937
- Sat Dec 02, 2017 5:33 pm
- Forum: Game Discussion
- Topic: OHRRPGCE 20 Year Anniversary!
- Replies: 49
- Views: 10803