Hey, those are great! Kudos!
Yeah, the tutorials need updating (of course, anyone can do it, its a wiki)
Search found 7086 matches
- Thu Jan 22, 2009 3:45 pm
- Forum: Game Discussion
- Topic: Portraits!
- Replies: 19
- Views: 6364
- Tue Jan 20, 2009 10:57 pm
- Forum: Front Page
- Topic: OHR Game of the Year 2008
- Replies: 12
- Views: 5688
- Tue Jan 20, 2009 2:13 am
- Forum: Game Discussion
- Topic: The fun behind Darkavern
- Replies: 5
- Views: 1773
I played this for the first time just now. I died about 6 or 7 times before I gave up (spike trap shortly after being beaten by a green goblin but not killed.) It did feel fun, but the further I got the less I could stand starting over. My big suggestion is to save your progress at certain way-point...
- Sat Jan 17, 2009 6:01 am
- Forum: Game Discussion
- Topic: Space InvadOHRs comments
- Replies: 3
- Views: 1278
- Sat Jan 17, 2009 4:51 am
- Forum: Games
- Topic: Space InvadeOHRs
- Replies: 1
- Views: 3651
Space InvadeOHRs
A demonstration of plotscripting a mini-game using slices. Check out the source code!
(Graphics shamelessly ripped from Vikings of Midgard.)
(Graphics shamelessly ripped from Vikings of Midgard.)
- Thu Jan 15, 2009 9:06 pm
- Forum: Game Discussion
- Topic: Surlaw asks about maptiles
- Replies: 11
- Views: 3209
The first one is really cool!Newbie Newtype wrote:
Just add a few tiles for "racing rocks"
<img src="http://www.livingwilderness.com/patterns/racetrack.jpg">
- Mon Jan 05, 2009 9:53 pm
- Forum: Game Discussion
- Topic: Sound effect specifics?
- Replies: 5
- Views: 1854
Hmmm. Interesting. Menus do not directly play genAcceptSFX when you choose an item. Most of the special screens that you can select from a menu, such as the Item screen, the Status, screen, the spell screen, etc all play genAcceptSFX themselves. It looks to me like there is no sound effect in the fo...
- Mon Dec 22, 2008 4:29 pm
- Forum: Game Discussion
- Topic: Exporting palettes...
- Replies: 3
- Views: 1493
- Fri Dec 19, 2008 11:05 pm
- Forum: General Discussion
- Topic: SLIME AVATAR MEGATHREAD (and name revert thread)
- Replies: 258
- Views: 110944
- Wed Dec 10, 2008 5:53 pm
- Forum: Game Discussion
- Topic: StegaVorto: The Game That Came To James In A Dream
- Replies: 11
- Views: 3139
I have uploaded a new version that is divided into completable levels with different difficulty ratings. Each has it's own text. I think this is ready for another round of review. I would really like to get some feedback on the scoring system, since I don't want to attempt to implement any kind of h...
- Wed Dec 10, 2008 3:11 pm
- Forum: Game Discussion
- Topic: Character sprites and weapons
- Replies: 1
- Views: 1004
- Thu Nov 27, 2008 4:59 am
- Forum: Game Discussion
- Topic: StegaVorto: The Game That Came To James In A Dream
- Replies: 11
- Views: 3139
I appended a short sonnet by Neruda that that contains a Z, so that one is no longer a blocker. I have uploaded a new version with a modified scoring system. The penalty for a long gap is lowered, but there is now a penalty for missing letters that would have worked. I also added visualization of ho...
- Tue Nov 25, 2008 7:34 am
- Forum: Game Discussion
- Topic: StegaVorto: The Game That Came To James In A Dream
- Replies: 11
- Views: 3139
- Mon Nov 24, 2008 10:40 pm
- Forum: Game Discussion
- Topic: StegaVorto: The Game That Came To James In A Dream
- Replies: 11
- Views: 3139
I don't suppose there's any way to win or lose in this game yet, is there? I am working on a mode where you search for a set number of words, and after you have found all of them it will show you your score, your time, and your average points-per-minute. I noticed quite a few notepad files in the z...
- Sat Nov 22, 2008 4:08 am
- Forum: Game Discussion
- Topic: StegaVorto: The Game That Came To James In A Dream
- Replies: 11
- Views: 3139
StegaVorto: The Game That Came To James In A Dream
I present to you <s><a href="http://www.slimesalad.com/forum/viewtopic.php?p=10241">StegaVorto</a></s>. The story of this game is absolutely true. EDIT: SlimeSalad doesn't seem to allow Windows Installers. Get the latets StegaVorto from here: http://hamsterrepublic.com/games/stegavorto/ste...

