Search found 7086 matches

by Bob the Hamster
Thu Aug 13, 2009 10:13 pm
Forum: General Discussion
Topic: supp
Replies: 4
Views: 1899

I don't understand the question ;)
by Bob the Hamster
Wed Aug 12, 2009 7:59 pm
Forum: Game Discussion
Topic: Help with OHR Vista Midi crash
Replies: 7
Views: 1988

Help with OHR Vista Midi crash

We currently have a bug open about <a href="http://rpg.hamsterrepublic.com/bugzilla ... =731">Midi music crashing in Windows Vista</a>

I am looking for more testers who have Windows Vista and are willing to help reproduce this bug.
by Bob the Hamster
Fri Jul 31, 2009 3:58 pm
Forum: Game Discussion
Topic: Wandering Hamster Subversion log
Replies: 26
Views: 6036

<img src="http://gilgamesh.hamsterrepublic.com/albums/screenshot/wander_hole_in_one.png"> <img src="http://gilgamesh.hamsterrepublic.com/albums/screenshot/wander_jorm_overhead_veins.png"> <img src="http://gilgamesh.hamsterrepublic.com/albums/screenshot/wander_vampire_cells.p...
by Bob the Hamster
Fri Jul 31, 2009 3:03 pm
Forum: Game Discussion
Topic: vaquum : everything is better in space
Replies: 13
Views: 4362

Has the cProfile module shown you anything? I tend to find it very helpful.
by Bob the Hamster
Thu Jul 30, 2009 6:38 pm
Forum: Game Discussion
Topic: Genesis Progress
Replies: 66
Views: 17504

practice, practice, practice! Absolutely true, but we would love to see your specific techniques. Maybe next time you sit down for a long spriting session, you could start a screen recorder first and record what you do. Maybe even talk about the sprite you are working on as you draw it if you have ...
by Bob the Hamster
Thu Jul 30, 2009 2:26 pm
Forum: Game Discussion
Topic: Vikings of Midgard - Development Journal
Replies: 67
Views: 18034

I should add a tag check to formation sets. That should make it super easy to turn random encounters off and on.
by Bob the Hamster
Fri Jul 17, 2009 11:56 pm
Forum: Game Discussion
Topic: Dimensions 2 error
Replies: 3
Views: 1246

Interesting. These are *very* old files. They are from before the archinym.lmp lump existed, so they do not support being renamed to anything other than their original creation names. To fix them, rename them Dimensions 2 - Part 1.RPG should be renamed dmtnsii.rpg Dimensions 2 - Part 2.RPG should be...
by Bob the Hamster
Fri Jul 17, 2009 11:46 pm
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

My hotel has free Internet access! Rock on. I bought Valkyrie Profile: Covenant of the Plume for my vacation. I've just started chapter four; it's embarrassing how much like Phantom Tactics the game is. Fun fact: Wylfred's father in COTP is named Thyodor. Janus's father in PT was going to be named ...
by Bob the Hamster
Fri Jul 17, 2009 5:24 pm
Forum: Game Discussion
Topic: The "Finish Your Dang Game" Contest!
Replies: 124
Views: 47659

*I* have to walk sixteen miles through waist-deep snow (up hill both ways!) while carrying all my younger siblings on my shoulders and being trailed by a pack of ravenous wolves, just so I can spend a few minutes a day tinkering with Wandering Hamster. You gol-darn whippersnappers have it easy these...
by Bob the Hamster
Fri Jul 17, 2009 3:07 pm
Forum: Game Discussion
Topic: The "Finish Your Dang Game" Contest!
Replies: 124
Views: 47659

I need to drop out of the contest, I've become incredibly busy. In the next few weeks here, I've got a bunch of papers and a final exam to write up, then I have to move out of my apartment, move into another one across campus, and start up a full class load for next semester (which happens to start...
by Bob the Hamster
Sat Jul 11, 2009 5:19 am
Forum: Game Discussion
Topic: Maces Wild - A Game Deserving Its Own Thread
Replies: 20
Views: 5209

I agree. He looks just about the color I would expect of an 8-bit fox. I got no beef with his palette.
by Bob the Hamster
Thu Jul 09, 2009 11:50 pm
Forum: Game Discussion
Topic: Phantom Tactics development journal
Replies: 104
Views: 23645

Incidentally, I found a bug in the AI code while cleaning up unused variables (which warning messages HSPEAK now suppresses by default -- what's up with that?) That was my idea. In my own scripts, I always have half a dozen unused variables floating around "to use later", so I got in the ...
by Bob the Hamster
Thu Jul 09, 2009 8:42 pm
Forum: Game Discussion
Topic: Wandering Hamster Subversion log
Replies: 26
Views: 6036

Wandering Hamster Subversion log

If anybody is curious about how Wandering Hamster is progressing, you can now view my <s>subversion commit log</s> [dead link removed].

And here is the same information <s>as an rss feed</s>[dead link removed]
by Bob the Hamster
Wed Jul 08, 2009 4:25 pm
Forum: Game Discussion
Topic: The "Finish Your Dang Game" Contest!
Replies: 124
Views: 47659

Oh, I see. Negative reinforcement. "That Machu, he'll NEVER make a game, and I'm betting $5 on it!" :hurr: I'm sorry Machu! That wasn't directed at you. I didn't realize that Modern Magic was not going t be an OHRRPGCE game. Sorry for the confusion. How will you be developing Modern Magic...
by Bob the Hamster
Wed Jul 08, 2009 4:18 pm
Forum: Game Discussion
Topic: Paging James!
Replies: 9
Views: 2760

Re: Paging James!

got a question for ya. i know you have this new slice feature, and i think it can somehow be used to help me out of a pickle. in Genesis the first town already uses all 3 layers and those tilesets are totally full. but i still have tons of animated tiles for the river in the town i want to add. is ...