Search found 7086 matches
- Mon Apr 05, 2010 6:45 pm
- Forum: Games
- Topic: Vocabulary Mosaic (2010 version)
- Replies: 1
- Views: 3070
Vocabulary Mosaic (2010 version)
Vocabulary Mosaic is a word-tile game. You can play by yourself, or with up to four players sharing the same mouse. Build words horizontally and vertically on a grid, and score more points for longer words. Created for an article in <a href="http://superwalrusland.com/ohr/issue36/index.html&quo...
- Mon Apr 05, 2010 6:13 pm
- Forum: General Discussion
- Topic: Cave Story! Whee!
- Replies: 5
- Views: 1638
- Fri Apr 02, 2010 11:30 pm
- Forum: Front Page
- Topic: HamsterSpeak #36 Online
- Replies: 12
- Views: 4002
Some thoughts: * Is that Misa du Hamstre in the top left on the cover? Yes, I think it is! * Kana learning should have been named Kana practice. ** I agree that educational games all to often fall short of their awesome potential. ** I think a flashcard game is WAY better than a real set of flash ca...
- Wed Mar 31, 2010 3:49 pm
- Forum: General Discussion
- Topic: Cave Story! Whee!
- Replies: 5
- Views: 1638
- Mon Mar 29, 2010 8:36 pm
- Forum: Front Page
- Topic: Ridiculous Games Contest - 2010
- Replies: 106
- Views: 33989
- Tue Mar 23, 2010 4:20 pm
- Forum: Game Discussion
- Topic: Latest backend mp3 import goes bonkers
- Replies: 1
- Views: 1200
See also comments in <a href="http://rpg.hamsterrepublic.com/bugzilla ... d=826">bug 826</a>
- Sun Mar 21, 2010 4:33 am
- Forum: Game Discussion
- Topic: Correct backend for seamless music looping
- Replies: 1
- Views: 698
- Thu Mar 18, 2010 4:06 pm
- Forum: General Discussion
- Topic: The disturbing tracks
- Replies: 14
- Views: 3408
- Wed Mar 17, 2010 4:03 pm
- Forum: General Discussion
- Topic: The disturbing tracks
- Replies: 14
- Views: 3408
I'm not sure how to find it, but the scariest NES sound for me was the little ditty that played when your Dragon Warrior saved data had gotten somehow corrupted, and the game was polite enough to tell you with a little screen that you just got slimed. I've never heard this, probably because I've ne...
- Thu Mar 11, 2010 6:39 pm
- Forum: Game Discussion
- Topic: Quirky bug in game.exe
- Replies: 3
- Views: 1140
This is because the keyup event for Alt is being lost. This is probably a bug with SDL+Windows7 On my Linux box, switching windows with Alt+Tab does indeed bring up the menu, but when I switch back it does not behave like the alt key is stuck. A future version of SDL will probably have its own bugfi...
- Tue Mar 09, 2010 5:20 pm
- Forum: Game Discussion
- Topic: Poll: Bell of Chaos with Extra friction
- Replies: 3
- Views: 2016
- Tue Mar 09, 2010 5:03 am
- Forum: Game Discussion
- Topic: Poll: Bell of Chaos with Extra friction
- Replies: 3
- Views: 2016
Poll: Bell of Chaos with Extra friction
=DEMO 1=
http://www.slimesalad.com/forum/download.php?id=928
The original, with constant floor friction and zero air friction.
=DEMO 1.1=
http://hamsterrepublic.com/tmp/bellchaos-demo1.1.zip
Exactly the same, but with extra friction (ground and air) when no arrow keys are being pressed.
http://www.slimesalad.com/forum/download.php?id=928
The original, with constant floor friction and zero air friction.
=DEMO 1.1=
http://hamsterrepublic.com/tmp/bellchaos-demo1.1.zip
Exactly the same, but with extra friction (ground and air) when no arrow keys are being pressed.
- Tue Mar 09, 2010 4:11 am
- Forum: Game Discussion
- Topic: Enemy graphics bug in game.exe
- Replies: 2
- Views: 1098
- Tue Mar 09, 2010 12:02 am
- Forum: Game Discussion
- Topic: Bell of Chaos Development
- Replies: 18
- Views: 7115
- Mon Mar 08, 2010 10:53 pm
- Forum: Game Discussion
- Topic: Bell of Chaos Development
- Replies: 18
- Views: 7115
Maybe I can just cheat on the knockback. Normally it will be based on the usual physics, but if the player is holding the bell, and the enemy is in between the player and the bell, the enemy will always be knocked away from the player no matter what. I think making the bell's chain one link longer c...