Search found 7086 matches

by Bob the Hamster
Mon Apr 05, 2010 6:45 pm
Forum: Games
Topic: Vocabulary Mosaic (2010 version)
Replies: 1
Views: 3070

Vocabulary Mosaic (2010 version)

Vocabulary Mosaic is a word-tile game. You can play by yourself, or with up to four players sharing the same mouse. Build words horizontally and vertically on a grid, and score more points for longer words. Created for an article in <a href="http://superwalrusland.com/ohr/issue36/index.html&quo...
by Bob the Hamster
Mon Apr 05, 2010 6:13 pm
Forum: General Discussion
Topic: Cave Story! Whee!
Replies: 5
Views: 1638

Spoonweaver wrote:The extra game modes sound awesome. Though, changing "Huzzah" into, "Oh, Yea!" is just weird.
If I recall correctly, the dialog we all know and love came from an unofficial english translation of the japanese version.

Maybe they re-translated it all?
by Bob the Hamster
Fri Apr 02, 2010 11:30 pm
Forum: Front Page
Topic: HamsterSpeak #36 Online
Replies: 12
Views: 4002

Some thoughts: * Is that Misa du Hamstre in the top left on the cover? Yes, I think it is! * Kana learning should have been named Kana practice. ** I agree that educational games all to often fall short of their awesome potential. ** I think a flashcard game is WAY better than a real set of flash ca...
by Bob the Hamster
Wed Mar 31, 2010 3:49 pm
Forum: General Discussion
Topic: Cave Story! Whee!
Replies: 5
Views: 1638

tigsource.com has been hyping Cave Story Wii for a while, so I was anticipating it eagerly. I downloaded it on the weekend, but I have only had a little time to play. it feels like the same game I remember, in spite of the graphical updates.
by Bob the Hamster
Mon Mar 29, 2010 8:36 pm
Forum: Front Page
Topic: Ridiculous Games Contest - 2010
Replies: 106
Views: 33989

Dang! I only finished playing the 8-bit contest games last night (just hours before the voting cut-off)

But yes, this will be fun >:)
by Bob the Hamster
Tue Mar 23, 2010 4:20 pm
Forum: Game Discussion
Topic: Latest backend mp3 import goes bonkers
Replies: 1
Views: 1200

See also comments in <a href="http://rpg.hamsterrepublic.com/bugzilla ... d=826">bug 826</a>
by Bob the Hamster
Sun Mar 21, 2010 4:33 am
Forum: Game Discussion
Topic: Correct backend for seamless music looping
Replies: 1
Views: 698

music_native should loop with no gap. It is also the only backend that supports any kind of loop points.

music_sdl will support seamless looping too, but not until we figure out how to get the latest sdl_mixer.dll rebuild with the right options.
by Bob the Hamster
Thu Mar 18, 2010 4:06 pm
Forum: General Discussion
Topic: The disturbing tracks
Replies: 14
Views: 3408

I made an attempt to manually mangle Dragon Warrior 1 a save-ram file for the fceu NES emulator, but I couldn't trigger it (my manglings either had no effect, or erased the save data entirely)

Although maybe DW1 doesn't do it. I'll try again with DW2 some time.
by Bob the Hamster
Wed Mar 17, 2010 4:03 pm
Forum: General Discussion
Topic: The disturbing tracks
Replies: 14
Views: 3408

I'm not sure how to find it, but the scariest NES sound for me was the little ditty that played when your Dragon Warrior saved data had gotten somehow corrupted, and the game was polite enough to tell you with a little screen that you just got slimed. I've never heard this, probably because I've ne...
by Bob the Hamster
Thu Mar 11, 2010 6:39 pm
Forum: Game Discussion
Topic: Quirky bug in game.exe
Replies: 3
Views: 1140

This is because the keyup event for Alt is being lost. This is probably a bug with SDL+Windows7 On my Linux box, switching windows with Alt+Tab does indeed bring up the menu, but when I switch back it does not behave like the alt key is stuck. A future version of SDL will probably have its own bugfi...
by Bob the Hamster
Tue Mar 09, 2010 5:20 pm
Forum: Game Discussion
Topic: Poll: Bell of Chaos with Extra friction
Replies: 3
Views: 2016

Yep, the change is pretty small. Here is the whole diff :) =================================================================== --- bellchaos.hss &#40;revision 3430&#41; +++ bellchaos.hss &#40;working copy&#41; @@ -1271,6 +1271,7 @@ apply climbing&#40;sl&#41; player keys&#...
by Bob the Hamster
Tue Mar 09, 2010 5:03 am
Forum: Game Discussion
Topic: Poll: Bell of Chaos with Extra friction
Replies: 3
Views: 2016

Poll: Bell of Chaos with Extra friction

=DEMO 1=
http://www.slimesalad.com/forum/download.php?id=928
The original, with constant floor friction and zero air friction.

=DEMO 1.1=
http://hamsterrepublic.com/tmp/bellchaos-demo1.1.zip
Exactly the same, but with extra friction (ground and air) when no arrow keys are being pressed.
by Bob the Hamster
Tue Mar 09, 2010 4:11 am
Forum: Game Discussion
Topic: Enemy graphics bug in game.exe
Replies: 2
Views: 1098

Heh! Looks like the sprite cache isn't being cleared right when exiting a game. Sounds worthy of another ypsiliform + release
by Bob the Hamster
Tue Mar 09, 2010 12:02 am
Forum: Game Discussion
Topic: Bell of Chaos Development
Replies: 18
Views: 7115

Newbie Newtype wrote:You could probably add a delay between integer increases so that it takes longer to get from 2 to 3.
I actually do a few tricks like that already, like one-pixel events that only happen on even ticks. That works, but it can get awkward.
by Bob the Hamster
Mon Mar 08, 2010 10:53 pm
Forum: Game Discussion
Topic: Bell of Chaos Development
Replies: 18
Views: 7115

Maybe I can just cheat on the knockback. Normally it will be based on the usual physics, but if the player is holding the bell, and the enemy is in between the player and the bell, the enemy will always be knocked away from the player no matter what. I think making the bell's chain one link longer c...