Search found 7086 matches
- Thu May 27, 2010 8:38 pm
- Forum: Front Page
- Topic: Ridiculous Games Contest - 2010 - Voting
- Replies: 79
- Views: 27955
- Thu May 27, 2010 3:44 pm
- Forum: Game Discussion
- Topic: Bell of Chaos Development
- Replies: 18
- Views: 7115
I have uploaded a revision for testing. The bell is now much easier to handle. When you run forward and stop suddenly, the goddess actually jerks her arm forward and gives the bell an extra fling ahead of you. http://hamsterrepublic.com/tmp/bellchaos.zip For me this makes the game massively easier, ...
- Wed May 26, 2010 11:49 pm
- Forum: Game Discussion
- Topic: Spoonweaver's OHR Journal
- Replies: 96
- Views: 17892
- Wed May 26, 2010 5:44 am
- Forum: Game Discussion
- Topic: Everything You Wanted to Know, But Didn't Think to Ask
- Replies: 2
- Views: 894
- Wed May 26, 2010 12:55 am
- Forum: General Discussion
- Topic: Dungeons and Dragons: The Pearl Tower
- Replies: 79
- Views: 16223
- Wed May 26, 2010 12:19 am
- Forum: General Discussion
- Topic: Dungeons and Dragons: The Pearl Tower
- Replies: 79
- Views: 16223
- Wed May 26, 2010 12:10 am
- Forum: Game Discussion
- Topic: Battles too fast; suggestions?
- Replies: 26
- Views: 5356
Huh? How does it relate to battlescripting? I'm just asking for a plotscripting command that would turn a general bitset (assuming pressing enter on battle messages is triggered by a general bitset) on/off. Okay, I see how that would not require write access to attacks, but I wasn't planning on mak...
- Tue May 25, 2010 11:36 pm
- Forum: Game Discussion
- Topic: Battles too fast; suggestions?
- Replies: 26
- Views: 5356
I am baffled by the request for a player-override for that. I am baffled by the request for a plotscript override for that. The request to plotscript override is just to be able to turn the bitset on and off, that way we can make it an option in the menu ourselves. Well, there is no reason I can't ...
- Tue May 25, 2010 11:09 pm
- Forum: Game Discussion
- Topic: Battles too fast; suggestions?
- Replies: 26
- Views: 5356
Captions that last until a keypress would be set on an attack-by-attack basis by the game author. I am baffled by the request for a player-override for that. I am baffled by the request for a plotscript override for that. We still won't be able to run scripts in battle. (that will come someday, but ...
- Mon May 24, 2010 5:16 pm
- Forum: Game Discussion
- Topic: Battles too fast; suggestions?
- Replies: 26
- Views: 5356
- Fri May 21, 2010 8:34 pm
- Forum: General Discussion
- Topic: CP is down ... so ...
- Replies: 8
- Views: 1929
- Fri May 21, 2010 8:01 pm
- Forum: General Discussion
- Topic: Dungeons and Dragons: The Pearl Tower
- Replies: 79
- Views: 16223
Walking back around to the front of the tower, Beardthar heard the loud crash of the door. He runs, thinking something is wrong, but when he has the others in sight, realizes that Ferumbras kicked the door in. Nobody seems to be under attack. Beardthar picks up Rock head, and carries him into the to...
- Fri May 21, 2010 7:48 pm
- Forum: General Discussion
- Topic: CP is down ... so ...
- Replies: 8
- Views: 1929
Oo fun! When that happens, I'll probably experiment a little with larger-than-20x20-walkabouts. Yeah, cause when that happens, the heroes and NPCs themselves will be slices too, so you will be able to attach your own slices directly to them. Then all you have to worry about is animating them. Their...
- Fri May 21, 2010 7:46 pm
- Forum: Game Discussion
- Topic: Join the 2010 Collaboration group!
- Replies: 25
- Views: 6491
- Fri May 21, 2010 4:10 pm
- Forum: General Discussion
- Topic: CP is down ... so ...
- Replies: 8
- Views: 1929