Search found 7086 matches

by Bob the Hamster
Tue Aug 10, 2010 3:46 pm
Forum: Game Discussion
Topic: Synergy details.
Replies: 17
Views: 4224

Re: oh well..

ajguy93 wrote:mine didn't come with that... :(
It is not included in the minimalist zip file.
But you can still download it from the game list.
by Bob the Hamster
Tue Aug 10, 2010 3:44 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest
Replies: 501
Views: 134609

NayusDante wrote:Can we get some kind of "play from here" testing mode in the editor? Select a tile on a map, and it starts a new game at that position. Also add a menu to select bitsets and such before starting.
Have you tried the CTRL+F1 teleporter?
by Bob the Hamster
Fri Aug 06, 2010 10:07 pm
Forum: Game Discussion
Topic: Synergy details.
Replies: 17
Views: 4224

This page has a lot of links to great tutorials:

http://gilgamesh.hamsterrepublic.com/wi ... raphics%3F
by Bob the Hamster
Thu Aug 05, 2010 4:50 pm
Forum: Game Discussion
Topic: Problem with Menu Flow
Replies: 28
Views: 4442

Re: Problem with Menu Flow

Yes, that's what I'm using. That bitset would work wonders! I just did it, and I am forcing an early nightly build so you can test it out for me. let me know how it works for you :) EDIT: Haha! Even better, I added a new menu feature. Each menu has the option of specifying a menu which will automat...
by Bob the Hamster
Thu Aug 05, 2010 4:17 pm
Forum: Game Discussion
Topic: Problem with Menu Flow
Replies: 28
Views: 4442

Re: Problem with Menu Flow

I am using custom menus to create a menu with another submenu. In order to have the 'cancel' button go back one menu, I have to have a "Close Menu" script that opens the previous menu. The last submenu has items that the player can select, and when these are called, I have to close the me...
by Bob the Hamster
Tue Aug 03, 2010 7:46 pm
Forum: Front Page
Topic: Game of the Month - September voting/October nominations
Replies: 8
Views: 2934

Ruuuules? Sorry I forgot there were rules. Are there any other ones?
by Bob the Hamster
Tue Aug 03, 2010 5:15 pm
Forum: Front Page
Topic: Game of the Month - September voting/October nominations
Replies: 8
Views: 2934

Okay, I better get into this nomination thing. Nominating: <a href="http://www.slimesalad.com/forum/viewgame.php?t=3547">FEAR</a> <a href="http://www.slimesalad.com/forum/viewgame.php?t=3447">Crystal Chasers</a> <a href="http://www.slimesalad.com/forum/viewgame.php?t=795&quo...
by Bob the Hamster
Thu Jul 29, 2010 11:26 pm
Forum: Front Page
Topic: Game of the Month - August voting/September nominations
Replies: 5
Views: 2100

Neither Bell of Chaos nor Baconthulhu are finished ;P but oh well
by Bob the Hamster
Sat Jul 24, 2010 12:39 am
Forum: Game Discussion
Topic: Lightning Heroes
Replies: 44
Views: 12901

It's very possible that I could be loading the collection twice. It's summoned on keypress esc, and because that's what you use to close the menus, wouldn't it be opening it again? The "trace" command can be even more useful than the "show value" command in situations like this....
by Bob the Hamster
Fri Jul 23, 2010 11:50 pm
Forum: Game Discussion
Topic: Lightning Heroes
Replies: 44
Views: 12901

Can I see the whole code of the while loop in the map autorun on map 8?

As for the collection, is it possible that you might accidentally be loading the collection twice? Then the second copy would be unloaded, but it would look like nothing happened because the first copy is still there.
by Bob the Hamster
Fri Jul 23, 2010 7:21 pm
Forum: Game Discussion
Topic: Lightning Heroes
Replies: 44
Views: 12901

The slice collection is just something that I want to come up when the menu does, to show you your HP and MP without you needing to go to the status screen. It's loaded on keypress esc, to go with the menu. While It's loaded, It doesn't do anything. I want to free it all at once, with the close men...
by Bob the Hamster
Fri Jul 23, 2010 6:10 pm
Forum: Game Discussion
Topic: Lightning Heroes
Replies: 44
Views: 12901

No, I used the variable. Curious. Here are some questions that might help me understand what is going on: * What is the purpose of the slice collection you are loading? * When exactly do you load it? * What do you do with the slice collection while it is loaded? * Why do you (want to) free the whol...
by Bob the Hamster
Wed Jul 21, 2010 3:29 pm
Forum: Game Discussion
Topic: Lightning Heroes
Replies: 44
Views: 12901

Sh4d0ws wrote:Free slice (Collection) Did not free the collection. I'm just curious, but has anybody else had any of these problems?
did you use the collection ID number? That won't work. If you used the variable that holds the return value from "load slice collection" that should work.
by Bob the Hamster
Sun Jul 18, 2010 10:35 pm
Forum: Game Discussion
Topic: Lightning Heroes
Replies: 44
Views: 12901

Can you export the slice collection to a file and send it to me?

Also, I am curious what happens if you do this:

Code: Select all

show value&#40;slice x&#40;box&#41;&#41;
wait&#40;10&#41;
set slice x&#40;box, -50&#41;
show value&#40;slice x&#40;box&#41;&#41;
by Bob the Hamster
Sun Jul 18, 2010 10:33 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest
Replies: 501
Views: 134609

Unfortunately that is very difficult considering the limitations of our sound backends.

Maybe after SDL 2.0 is supported...