Search found 7086 matches

by Bob the Hamster
Tue Oct 26, 2010 4:30 pm
Forum: Game Discussion
Topic: Bug in the latest nightly
Replies: 8
Views: 1359

Ah! Can you try downloading a fresh nightly? That was was just three revisions before Jay checked in his latest fix to the gfx_directx backend, so your problem might already be solved.
by Bob the Hamster
Tue Oct 26, 2010 4:00 pm
Forum: Game Discussion
Topic: Bug in the latest nightly
Replies: 8
Views: 1359

JSH357 wrote:What is your exact version number.
20101024 gfx_directx+sdl+fb music_sdl
Oops, I am sorry. That is not the whole version number. Can you run:

game.exe -?

That will give you the subversion revision number too.
by Bob the Hamster
Tue Oct 26, 2010 3:22 pm
Forum: Game Discussion
Topic: Bug in the latest nightly
Replies: 8
Views: 1359

Jay tried to reproduce this, but he couldn't. Can you provide some more information? What is your exact version number. What is your system like (version of windows, etc) Is there anything interesting/unusual about your keyboard? Have you tried a different backend? You don't have do download a diffe...
by Bob the Hamster
Tue Oct 26, 2010 3:13 am
Forum: Game Discussion
Topic: Bug in the latest nightly
Replies: 8
Views: 1359

Yeah, that sounds like a gfx_directx bug. I told Jay about it.
by Bob the Hamster
Mon Oct 25, 2010 6:24 pm
Forum: Game Discussion
Topic: Need Help Making a Mountain
Replies: 4
Views: 1028

Yep, mountains are hard! That is why the Troll mountain in Wandering Hamster looks so unmountainlike.

I really liked the mountain in Genesis. That was a mountain that FELT like a mountain.
by Bob the Hamster
Mon Oct 25, 2010 8:05 am
Forum: Game Discussion
Topic: Scripting - One file or multiple files?
Replies: 6
Views: 1364

I always like to keep my scripts all in one file, but I do often keep them somewhat organized within the file, grouping similar scripts together, and giving them (mostly) consistent names.
by Bob the Hamster
Sun Oct 24, 2010 12:31 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336303

I want to encourage anybody who is working on enemy sprites to record Youtube videos of themselves working on sprites. I think it would be a fantastic learning tool for people to be able to watch sprites emerging pixel-by-pixel. it might also inspire us developers with ideas to improve the Sprite ed...
by Bob the Hamster
Sat Oct 23, 2010 2:55 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336303

I am impressed by those. I can see the similarities to the sprites that inspired you, but that is not at all a bad thing. Those are not just sprite edits-- it looks like you placed every pixel yourself.
by Bob the Hamster
Fri Oct 22, 2010 2:02 pm
Forum: Game Discussion
Topic: For anybody who hated the item target picker...
Replies: 1
Views: 610

For anybody who hated the item target picker...

for anybody who hated the item target picker because it closed immediately when you used the last item in a stack...

<img src="http://james.hamsterrepublic.com/galler ... alNumber=1">

try tonight's nightly build ;)
by Bob the Hamster
Wed Oct 20, 2010 12:57 am
Forum: Front Page
Topic: HamsterSpeak #42 Online
Replies: 3
Views: 1973

I was expecting the very last one to be someone dressed as Bob the Hamster, though... there's one last empty box there at the end, and it would finish the whole "character A dressed as character B, then character B dressed as character C, then character C dressed as character D, then..." ...
by Bob the Hamster
Tue Oct 19, 2010 3:54 pm
Forum: Game Discussion
Topic: Pallette errors
Replies: 3
Views: 1054

Only use one master palette. (256 color) Yes, the engine allows multiple master palettes to be imported, but that is only useful in scripted situations right now. Sorry that the built-in help doesn't make it clear that importing more than one master palette is a very advanced feature. You should onl...
by Bob the Hamster
Mon Oct 18, 2010 7:08 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6004

Okay, I fixed my action.
Mogri wrote:Also, Vire didn't kill anything with his wand. It was crossbows.
Ehaism wasn't paying attention. I, James knew exactly what was happening. The mistake is all Ehaism's fault ;)
by Bob the Hamster
Mon Oct 18, 2010 6:26 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6004

I'd like to point out 2 things before going ahead with my response to Ehaism's actions. 1st, the cliff is 25ft up. ( it says so on the bottom right ) How is Ehaism getting up there? 2nd, "smite" is an actual action in D&D, which you can't perform. I understand the context now, but you...
by Bob the Hamster
Mon Oct 18, 2010 5:39 pm
Forum: General Discussion
Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
Replies: 633
Views: 67474

Ehaism was pleased by the satisfying crunch of the first thri-kreen he killed. The satisfying crunch was repeated when Vire killed the next thri-kreen-- Ehaims can only assume with some kind of magic wand-- (He wasn't looking in that direction at the right instant) Ehaism sees the other thri-kreen o...
by Bob the Hamster
Sat Oct 16, 2010 2:56 pm
Forum: Game Discussion
Topic: Question About Sprites and Map layers
Replies: 2
Views: 1078

Yes, there is a way to do this. If you want a sprite slice to go under map layer 2, you should get a handle for map layer 1 using the "lookup slice" command. Then you can attach your sprite slice to map layer 1 using the "set parent" command, and it will display underneath map la...