Search found 7086 matches

by Bob the Hamster
Tue Feb 15, 2011 4:49 pm
Forum: Game Discussion
Topic: Who wants to beta-test my space-themed action/strategy/rpg?
Replies: 28
Views: 8173

I haven't had a chance to play beyond the very beginning, but I did see the overflowing text twice. I am using Linux. I have Flash 10.1 r102 in Firefox. Here are screenshots of the overflows that I saw. <a href="http://james.hamsterrepublic.com/gallery/main.php?g2_view=core.DownloadItem&g2_...
by Bob the Hamster
Mon Feb 14, 2011 10:52 pm
Forum: Game Discussion
Topic: Shattered Alliance
Replies: 67
Views: 13306

set slice visible&#40;loadbut_l, slice contains&#40;load_game, mouse cursor&#41; ... means "set slice visible (this slice, when (this is true))" Exactly. Any command that returns a true/false result can be used in a place where you need an on/off value. 1. I have four 20x20 sq...
by Bob the Hamster
Mon Feb 14, 2011 9:06 pm
Forum: Game Discussion
Topic: Shattered Alliance
Replies: 67
Views: 13306

Okay, good Looks much better now. I can see the other problem. script, menu1 butbehave, begin if &#40;slice contains &#40;load_game, mouse cursor&#41;&#41; then &#40;&#40;set slice visible &#40;loadbut_l, on&#41;&#41;, &#40;set slice visible &#40;loadbut_r...
by Bob the Hamster
Mon Feb 14, 2011 4:48 pm
Forum: Game Discussion
Topic: nightly build bug
Replies: 2
Views: 927

Re: nightly build bug

so i recently found a bug in the nightly build the other day. the only problem is that i do not have access to my e-mail account (it was stolen... SONOFABITCH!!!) so i can't create an account to log in to bugzilla to report them. so, if it's alright with everyone, i thought i'd post it here. the pr...
by Bob the Hamster
Mon Feb 14, 2011 4:40 pm
Forum: Game Discussion
Topic: Shattered Alliance
Replies: 67
Views: 13306

your "menu1 slices" script is being called once every tick by the "menu1 loop" script. it re-creates all of your slices on every tick. That is why you are seeing strange button behavior, because instead of just updating the four buttons, you are creating four new buttons on every...
by Bob the Hamster
Sun Feb 13, 2011 1:17 am
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6005

I guess what I want to do is list my possible theories for what might have happened to him. * Trapped inside the gem he touched * Teleported somewhere else * Displaced ahead in time * Sent to another plane * Rendered immaterial (like where a blink spell sends you) Also, I was indifferent to these ge...
by Bob the Hamster
Sat Feb 12, 2011 5:57 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6005

I am brimming with ideas about how the party could deal with what happened to Ehaism, but I don't know if it would be a breach of ettiquite for me to say them.
by Bob the Hamster
Sat Feb 12, 2011 5:53 pm
Forum: Game Discussion
Topic: HamsterWrench
Replies: 37
Views: 8859

Can you post the lump reading code here?
by Bob the Hamster
Fri Feb 11, 2011 6:05 am
Forum: Roleplaying
Topic: Dunderstank Characters!
Replies: 132
Views: 1872

Spoonweaver wrote:OH and James:
You're not invisible, you're gone. You don't hear and/or see anything.
Yeah, I figured you would have sent me a PM if I was supposed to be conscious of anything. I will assume oblivion until I hear otherwise.
by Bob the Hamster
Fri Feb 11, 2011 6:03 am
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6005

Spoonweaver wrote:Ehaism vanishes and the gem falls to the ground.
Daaaaang! This seems bad. I wonder where I went?
by Bob the Hamster
Fri Feb 11, 2011 6:01 am
Forum: Roleplaying
Topic: Dunderstank Characters!
Replies: 132
Views: 1872

Momoka wrote:Among other things, Tieflings actually have darkvision, so I don't need Vire casting a light on my behalf, actually.
So she really did have her eyes closed it that first room! :)
by Bob the Hamster
Fri Feb 11, 2011 4:44 am
Forum: General Discussion
Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
Replies: 633
Views: 67558

Ehaism picks up one of the gems for a closer look.
by Bob the Hamster
Thu Feb 10, 2011 10:01 pm
Forum: Game Discussion
Topic: stupid scripts!
Replies: 78
Views: 13702

yes that would work, but I recommend not using the old "set variable" syntax... Actually, where did you see an example of that? I thought I had revised all of the example scripts that use set variable to use := instead. plotscript, sanct revive hero, begin variable &#40;herolevel&#...
by Bob the Hamster
Thu Feb 10, 2011 6:30 pm
Forum: Game Discussion
Topic: stupid scripts!
Replies: 78
Views: 13702

i have another question for another script. what is the difference between a global plotscript variable and a normal variable? is a normal variable defined and used in a certain script, while a global variable is defined outside of a script and can be used by any script? Yes, that is exactly correc...
by Bob the Hamster
Thu Feb 10, 2011 4:33 pm
Forum: General Discussion
Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
Replies: 633
Views: 67558

Ehaism stares at Ribbon's face for a moment. It is illuminated by the shimmering light that Vire cast onto her weapon earlier, but her eyes appear to be closed. Has she had them closed the whole way? Ehaism thinks this is funny, and decides not to say anything about it. Let her think she is still in...