Search found 7086 matches

by Bob the Hamster
Fri Feb 18, 2011 10:12 pm
Forum: General Discussion
Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
Replies: 633
Views: 67558

Ehaism steps into the personal space of the wizard who has just spoken.
Ehaism wrote:I am Ehaism Donotreskai, mighty barbarian, slayer of... a... great many different things! WHO. ARE. YOU.
by Bob the Hamster
Fri Feb 18, 2011 8:03 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6005

I was a little surprised that Cile was able to smash the non-glowing gems without being absorbed by the first one. Perhaps his shoes protected him?
by Bob the Hamster
Fri Feb 18, 2011 8:01 pm
Forum: General Discussion
Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
Replies: 633
Views: 67558

Ehaism is startled. Suddenly the gem is no longer in his hand, and he feels as if the whole room has reeled around him. There are two strangers in the room, behaving strangely. The floor is littered with tiny purple shards of smashed gems. Vire seems to be furious. Ehaism decides to help. What in al...
by Bob the Hamster
Wed Feb 16, 2011 5:07 pm
Forum: Game Discussion
Topic: Who wants to beta-test my space-themed action/strategy/rpg?
Replies: 28
Views: 8173

Lately, whenever I am trying to name something, I google all my name ideas, and I often settle on the one with the lowest number of results.
by Bob the Hamster
Wed Feb 16, 2011 4:55 pm
Forum: Game Discussion
Topic: stupid scripts!
Replies: 78
Views: 13702

oh, and i fixed the problem with the text box not showing up when the player loads the game. it turns out that a menu item is unable to call the save menu (or any other kind of menu, probably) AND set a tag at the same time. the script was working correctly, but selecting the save option from the s...
by Bob the Hamster
Wed Feb 16, 2011 3:59 am
Forum: Game Discussion
Topic: stupid scripts!
Replies: 78
Views: 13702

No worries. I do the same kind of thing all the time. check out <a href="http://gilgamesh.hamsterrepublic.com/we ... earch=">my last two commits</a> to the OHR source code :)
by Bob the Hamster
Wed Feb 16, 2011 3:55 am
Forum: Game Discussion
Topic: Who wants to beta-test my space-themed action/strategy/rpg?
Replies: 28
Views: 8173

Out of curiosity, why did you name it Farscape? I would have been worried about the naming conflict with:

<img src="http://downloadfarscapeepisodes.blog.co ... e_logo.jpg">
by Bob the Hamster
Wed Feb 16, 2011 1:30 am
Forum: Game Discussion
Topic: Who wants to beta-test my space-themed action/strategy/rpg?
Replies: 28
Views: 8173

Font overflow problem is nicely fixed for me on Linux too.
by Bob the Hamster
Wed Feb 16, 2011 1:21 am
Forum: Game Discussion
Topic: stupid scripts!
Replies: 78
Views: 13702

??? james, i'm not sure what you mean. the load game script is only meant to check whether the player had previously set the battle mode prior to exiting the game, then change it accordingly. it does not affect the tags whatsoever. (unless tag definitions are wiped when the game is exited? but then...
by Bob the Hamster
Tue Feb 15, 2011 11:04 pm
Forum: Game Discussion
Topic: Shattered Alliance
Replies: 67
Views: 13306

By the way; I downloaded the latest nightly as of two weeks ago, and I'd be using it more for my game making, except I constantly get alerts that my games have features that aren't compatible with the nightly. Even if I made them EXCLUSIVELY in the nightly. You should make sure that your copy of ga...
by Bob the Hamster
Tue Feb 15, 2011 11:02 pm
Forum: Game Discussion
Topic: stupid scripts!
Replies: 78
Views: 13702

Hmmm... So tag 69 should be off when battle wait mode is off. and tag 69 should be on when battle wait mode is on. But the load game script is causing a mismatch between the tag and the actual wait mode... When I look again at your load game script, it seems to be toggling the wait mode but not the ...
by Bob the Hamster
Tue Feb 15, 2011 9:15 pm
Forum: Game Discussion
Topic: stupid scripts!
Replies: 78
Views: 13702

My guess is that the load game script is not being run at all. Go to "Edit General Game Data" and then to "Preference Bitsets" Make sure that "Don't save gameover/loadgame script IDs" is turned ON. This should be on for almost all games, and the ability to turn it off o...
by Bob the Hamster
Tue Feb 15, 2011 5:58 pm
Forum: Game Discussion
Topic: Shattered Alliance
Replies: 67
Views: 13306

The alerts I'm getting still say that the program is trying to load the deleted slices. Do you mean "slice handle # has already been deleted" ? That might be a side effect of deleting the mouse cursor when you free the other slices. I tried using the slice collection editor, but I ran int...
by Bob the Hamster
Tue Feb 15, 2011 5:06 pm
Forum: Roleplaying
Topic: Dunderstank Characters!
Replies: 132
Views: 1872

Spoonweaver wrote:Olidammaran was part of the original party of 5 that searched the country side for treasure and the like...
When you say original party, do you mean the same party that Gregor was the only survivor of?
by Bob the Hamster
Tue Feb 15, 2011 5:01 pm
Forum: Game Discussion
Topic: Shattered Alliance
Replies: 67
Views: 13306

What sort of alerts are you getting? Also, I just noticed something. When you free all of the slices, the mouse cursor slice gets freed too. One way to handle this is to re-create the mouse cursor after you free all the slices. Another way is to put all of the other slices in a container. Then you c...