Search found 7086 matches

by Bob the Hamster
Thu Mar 03, 2011 12:48 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336308

I, um... I tried! I really did! Something went pretty terribly wrong, and, well... What did you use to record the video? Does the video look okay when you view the original file you uploaded to youtube? I am wondering if you maybe used a file format that youtube doesn't fully support. I have a simi...
by Bob the Hamster
Wed Mar 02, 2011 11:03 pm
Forum: General Discussion
Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
Replies: 633
Views: 67558

Ehaism picks it up and carries it back to the others. He doesn't care if it bites him. Not after the monster he just faced down.
Ehaism wrote:Hush. I probably won't eat you. You look bony and undelicious.
by Bob the Hamster
Wed Mar 02, 2011 4:32 pm
Forum: General Discussion
Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
Replies: 633
Views: 67558

Ehaism chases the goblin, based on the theory that it said something about knowing about the dragons riches.

Also, he is glad to have an excuse to be further away from the "tree", not entirely convinced that Vire really subdued it (maybe it is playing possum?)
by Bob the Hamster
Wed Mar 02, 2011 4:16 pm
Forum: Game Discussion
Topic: very good
Replies: 6
Views: 1616

Spoonweaver wrote:Edit: Actually I was thinking of baby bob, which is basically the model for tim-tim. Tim-tim "the mighty gnome" is still a great game and should be played by everyone, ever.
This is true. Everyone should. And watch out for Steve!
by Bob the Hamster
Mon Feb 28, 2011 9:46 pm
Forum: General Discussion
Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
Replies: 633
Views: 67558

Having dispatched the bloody giant, Ehaism turns his attention back to the rigid brown tentacle monster. It has not moved a muscle while they were all fighting the bloody giant, but now it seems to be looming over one of the strangers, who has situated himself besides Ehaism.
Ehaism wrote:Behind you!
by Bob the Hamster
Mon Feb 28, 2011 5:03 pm
Forum: General Discussion
Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
Replies: 633
Views: 67558

Ehaism spits. He has tasted worse things than that mouthful of bloody flesh, but usually with a lot more salt. Seeing the monster distracted by the annihilation of the second ogre, Ehaism attacks with his sword. Power Attack(5) Power Attack(5)... and... maybe... grudgingly... bite attack... also... ...
by Bob the Hamster
Fri Feb 25, 2011 11:11 pm
Forum: Game Discussion
Topic: stupid scripts!
Replies: 78
Views: 13702

Interesting. I did look at the slice collection you sent me, and your lookup codes seems perfect.
by Bob the Hamster
Fri Feb 25, 2011 12:56 am
Forum: Game Discussion
Topic: I've run into something odd
Replies: 13
Views: 2478

Re: I've run into something odd

This bug? http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=797 yeah, that seems to be the one. it crashes with pretty much any song, though, if i let the game sit long enough. Does using the music_native backend avoid the crash for you? Also, could you do a search of your hard drive and see ...
by Bob the Hamster
Thu Feb 24, 2011 11:26 pm
Forum: Game Discussion
Topic: I've run into something odd
Replies: 13
Views: 2478

Re: I've run into something odd

mjohnson092088 wrote:...i still run into the glitch that crashes the game when the BGM loops over, however, even with the nightly that was supposed to fix this.
This bug?
http://rpg.hamsterrepublic.com/bugzilla ... cgi?id=797
by Bob the Hamster
Thu Feb 24, 2011 11:25 pm
Forum: Game Discussion
Topic: Shattered Alliance
Replies: 67
Views: 13306

The most recently created slice or most recently loaded slice collection goes on top.

So you should load the slice collection first, and then create the mouse cursor after that...

or you can create the mouse cursor at the beginning, but then bring it to the front after you load the slice collection
by Bob the Hamster
Thu Feb 24, 2011 10:02 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6005

Right, besides that. Ehaism lives in the mighty city of Dunderstank and often shops at street vendor sausage carts and meat-pie wagons. Lots of things that Ehaism eats fit the criteria of "looks disgusting and probably contains who knows how many blood-transmittable diseases" ;)
by Bob the Hamster
Thu Feb 24, 2011 10:01 pm
Forum: Game Discussion
Topic: I've run into something odd
Replies: 13
Views: 2478

Valigarmander wrote:Actually, they don't appear in the editor.

I'm trying to fiddle around with it and see what else I can find out.
What about in the "Change User Interface Colors" menu?
by Bob the Hamster
Thu Feb 24, 2011 9:39 pm
Forum: Game Discussion
Topic: I've run into something odd
Replies: 13
Views: 2478

Re: I've run into something odd

I was toying around with a custom game earlier, and I noticed that custom box borders don't appear around the text boxes in the game. The text boxes look borderless, the way they did before custom borders were added. I've created other games for various reasons using the same version (ypsiliform+3,...
by Bob the Hamster
Thu Feb 24, 2011 9:14 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6005

Okay, I will declare the bite from now on.

And if that spoiler text that only Cile could see contained a good reason why Ehaism shouldn't bite this thing, I sure hope he decides to say so :P
by Bob the Hamster
Thu Feb 24, 2011 9:09 pm
Forum: Game Discussion
Topic: Shattered Alliance
Replies: 67
Views: 13306

If you look in your Alliance.hsi file, you will notice that the slice lookup codes all start with sli:

Code: Select all

menu1 slices := lookup slice (sli:Menu1 Slice Holder, menu1 slice collection)