Search found 7086 matches
- Tue Apr 12, 2011 5:22 pm
- Forum: Roleplaying
- Topic: Dunderstank META-Chat!
- Replies: 601
- Views: 6005
That was so cool! Spoonweaver, what were the rules you were researching? Judging by the amount of damage Ehaism did there it looks like you went with a something closer to a multiplicative theory of weight x distance instead of an additive one... but it was obviously not 70d6, so I am curious what t...
- Tue Apr 12, 2011 5:19 pm
- Forum: Front Page
- Topic: Game of the Month May voting/June nominations
- Replies: 21
- Views: 7974
- Tue Apr 12, 2011 3:23 pm
- Forum: General Discussion
- Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
- Replies: 633
- Views: 67558
Ehaism feels dazed, yet elated. That hurt a hell of a lot, but now this small man who Ehaism can't quite identify (he does look a little like that annoying wizard) is healing him with a magic stick. Ehaism decides that he likes the tiny maybe wizard guy. Oh! What is this!? The wizard guy is getting ...
- Mon Apr 11, 2011 11:48 pm
- Forum: Game Discussion
- Topic: The stuff they don't tell you about making good graphics.
- Replies: 40
- Views: 13121
- Mon Apr 11, 2011 8:27 pm
- Forum: Roleplaying
- Topic: Parasite: Alpha Voyage
- Replies: 149
- Views: 1445
- Mon Apr 11, 2011 7:40 pm
- Forum: Roleplaying
- Topic: Parasite: Alpha Voyage
- Replies: 149
- Views: 1445
- Mon Apr 11, 2011 4:14 pm
- Forum: General Discussion
- Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
- Replies: 633
- Views: 67558
- Sat Apr 09, 2011 11:32 pm
- Forum: General Discussion
- Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
- Replies: 633
- Views: 67558
- Fri Apr 08, 2011 10:34 pm
- Forum: Game Discussion
- Topic: Puckamon bug reporting/suggestions/discussion thread
- Replies: 54
- Views: 19397
- Fri Apr 08, 2011 4:58 pm
- Forum: Game Discussion
- Topic: Puckamon bug reporting/suggestions/discussion thread
- Replies: 54
- Views: 19397
- Thu Apr 07, 2011 3:23 pm
- Forum: Game Discussion
- Topic: Character Selection Menu
- Replies: 6
- Views: 1725
- Thu Apr 07, 2011 3:42 am
- Forum: Roleplaying
- Topic: Dunderstank META-Chat!
- Replies: 601
- Views: 6005
- Wed Apr 06, 2011 11:25 pm
- Forum: Roleplaying
- Topic: Dunderstank META-Chat!
- Replies: 601
- Views: 6005
The gold is not a soft surface. The monster looks kinda soft though. And better to attack your first round than simply take damage. It's just too bad you cant do something like power up your jump attack and squish it completely. Like Mario! Starving to death in the bottom of that pit with Cile woul...
- Wed Apr 06, 2011 8:06 pm
- Forum: Game Discussion
- Topic: Let's Design #2: Status Effect Parity
- Replies: 13
- Views: 2571
It would be cool if running from a random enemy formation could preserve the state of that formation, so if you ran into them again later they would still have the damage that you had dealt to them in the previous round. That would actually be reasonably scriptable in the OHR right now, although you...
- Wed Apr 06, 2011 8:01 pm
- Forum: Game Discussion
- Topic: Designing my first game!
- Replies: 9
- Views: 2388