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by Bob the Hamster
Tue Apr 26, 2011 5:18 pm
Forum: Game Discussion
Topic: Zenzizenzic release candidate[6] TESTING TIME!
Replies: 38
Views: 9283

Zenzizenzic release candidate[6] TESTING TIME!

The current nightly build is the Zenzizenzic release candidate: http://hamsterrepublic.com/ohrrpgce/nightly/ohrrpgce-wip-default.zip I would be very happy if everybody could test it out. If no new critical bugs are found, we could have an official stable release very soon. Special testing attention ...
by Bob the Hamster
Tue Apr 26, 2011 4:35 pm
Forum: Games
Topic: inputtest.rpg
Replies: 0
Views: 2829

inputtest.rpg

tmc's keyboard testing tool. Test your keyboard in the OHRRPGCE just like the OHR developers do!

This is useful for testing for bugs and regressions with the keyboard handling backends. it is also rather fun to play with :)
by Bob the Hamster
Mon Apr 25, 2011 7:52 pm
Forum: Game Discussion
Topic: What am I looking for now?
Replies: 114
Views: 19772

Well, I was able to change the Menu/UI border to the color I wanted and it refelcts this in the editor but in-game it remains the same hot pink. Is that a bug too? All the other UI elements I changed in Master Palette took effect in-game. The menu border color is always normally completely covered-...
by Bob the Hamster
Mon Apr 25, 2011 7:49 pm
Forum: Game Discussion
Topic: Item that recovers HP and MP outside of battle
Replies: 5
Views: 1307

Nathan Karr wrote:An infinitely recurring ally-targeted chain used out of battle could be terrific or terrifying.
Even inside of battle that could wreck havoc if it had no delay.
by Bob the Hamster
Mon Apr 25, 2011 4:13 pm
Forum: Game Discussion
Topic: Item that recovers HP and MP outside of battle
Replies: 5
Views: 1307

Eventually I would like to have an option to enable (limited) chaining support outside of battle. Obviously chains that include enemy target would break outside of battle, but there is no good reason why an entirely ally-targeted chain couldn't work outside of battle.
by Bob the Hamster
Mon Apr 25, 2011 3:27 pm
Forum: Game Discussion
Topic: What am I looking for now?
Replies: 114
Views: 19772

NinjaOverdrive wrote:Also, I have sound effects set to the Menu which works except in the combat menus. Is the combat menu separate from the other menu? If so how do I configure it?
I think that was a bug in the ypsiliform stable release, but it is already fixed in the nightly wip builds
by Bob the Hamster
Mon Apr 25, 2011 3:23 pm
Forum: Game Discussion
Topic: Apophenia Progress Thread
Replies: 5
Views: 1454

I am glad you made it through okay, and glad to hear you remain defiant! :)

The zenzizenzic release hasn't happened yet, but it is super close now.
Senator Surlaw narrowly avoided impeachment (this time)
by Bob the Hamster
Fri Apr 22, 2011 7:48 pm
Forum: Game Discussion
Topic: Resources for Game Designing
Replies: 12
Views: 2718

Oh well. Anyone else have any other useful tools and/or resources to share? If not I guess this thread can be removed. No worries. We generally never remove threads around here. This thread could remain useful anyway. Just because many of us have used sfxr, doens't mean everybody has. (thought mayb...
by Bob the Hamster
Fri Apr 22, 2011 7:27 pm
Forum: Front Page
Topic: Game of the Month May voting/June nominations
Replies: 21
Views: 7974

Pepsi Ranger wrote:I'd like to keep Tightfloss Maiden off the ballot until I either finish it, or until I at the very least update it with a couple more chapters. Neither is likely to happen before Heart of the OHR 2012.
Can we nominate it if we promise not to vote for it?
by Bob the Hamster
Fri Apr 22, 2011 5:18 pm
Forum: Game Discussion
Topic: Resources for Game Designing
Replies: 12
Views: 2718

Most of the ringtones on my phone were made with sfxr :)
by Bob the Hamster
Thu Apr 21, 2011 11:53 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6011

off-hand, does anybody know a good site with a list of items and prices? i don't know anything about buying items, btw. i also don't know how much money Lao scooped up in the cave, and i'm not about to just pick any old random number. d20srd.org has a nice list of items at: http://www.d20srd.org/in...
by Bob the Hamster
Thu Apr 21, 2011 8:31 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6011

Here's what I'm looking at for items: - ring of protection +X - bag of tricks (tan) - cloak of resistance +X - handy haversack - scarab of protection I added those to <a href="https://spreadsheets.google.com/ccc?key=0ApVAlUug5kwedE43UmR0N1pEOXdKUFRhMmZKaVA4b1E&hl=en&authkey=CJ6R3p4O#gi...
by Bob the Hamster
Thu Apr 21, 2011 5:47 pm
Forum: Game Discussion
Topic: Fixed Dungeon | Randomly Generated Dungeon
Replies: 29
Views: 7254

Is there any way to seed the RNG via plotscripting? If that were the case, you could get a random number to seed the RNG, create your random dungeon, and just store the seed the next time you wanted to recreate the same dungeon. Yes, indeed there is! <a href="http://hamsterrepublic.com/ohrrpgc...
by Bob the Hamster
Thu Apr 21, 2011 12:22 am
Forum: Game Discussion
Topic: What am I looking for now?
Replies: 114
Views: 19772

mjohnson092088 wrote:oh, i've been using the nightly build to make the game, that's probably why it won't open.
The nightly build is really extremely super-close to becoming the new stable release.
by Bob the Hamster
Tue Apr 19, 2011 7:43 pm
Forum: Game Discussion
Topic: What am I looking for now?
Replies: 114
Views: 19772

Yeah, just tripled checked. Everything under Cost is set to 0 and None. But after using Escape three times it becomes grayed out. It even says in-game that it cost 0 MP. On the "Edit spell lists" menu, where it shows the four spell lists, on the right in parenthesis is the spell list type...