Search found 7086 matches
- Wed Jun 01, 2011 2:25 am
- Forum: Game Discussion
- Topic: NPC location data
- Replies: 15
- Views: 3084
Make one NPC for the rough spot. Have it only appear when the tag is OFF. Have the text box turn the tag ON. The other NPC is the hole. it should only appear when the tag is OFF. Put both npcs on the same spot on the map. When you activate the first NPC, it will disappear and the hole NPC will appe...
- Wed Jun 01, 2011 12:26 am
- Forum: Game Discussion
- Topic: Script doing weird things
- Replies: 15
- Views: 3720
...I don't suppose there's a quick way to replace begin and end with ( and ), is there? I am not sure which text editor you are using to write your script. Most text editors have a search/replace tool. (HamsterWhisper does not unfortunately, but you could open the script in nodepad temporarily and ...
- Wed Jun 01, 2011 12:09 am
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 2-"Boom"
- Replies: 148
- Views: 1851
- Wed Jun 01, 2011 12:07 am
- Forum: Game Discussion
- Topic: NPC location data
- Replies: 15
- Views: 3084
I decided to resurrect this old thread instead of making a new one since my current problem might be solved by a similar script to what James created above. I use the Alter NPC script pretty extensively in the game I'm working. For example, there's a rough patch on the ground that's represented by ...
- Tue May 31, 2011 7:48 pm
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 2-"Boom"
- Replies: 148
- Views: 1851
- Tue May 31, 2011 6:11 pm
- Forum: Game Discussion
- Topic: OHR FILM FESTIVAL CONTEST
- Replies: 191
- Views: 40730
- Tue May 31, 2011 4:54 am
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 2-"Boom"
- Replies: 148
- Views: 1851
- Mon May 30, 2011 1:15 am
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 2-"Boom"
- Replies: 148
- Views: 1851
- Mon May 30, 2011 1:13 am
- Forum: Roleplaying
- Topic: Dunderstank META-Chat!
- Replies: 601
- Views: 6011
I hope Lao asks the old Man where the heck we are supposed to be searching for this explosive.mjohnson092088 wrote:um my bad, i'm back. i've been busy. can we assume Lao took a figurine and followed the group?
I suspect that Spoonweaver gave us a bear to fight to keep us amused while we were waiting for you ;)
- Mon May 30, 2011 1:11 am
- Forum: Game Discussion
- Topic: OHR FILM FESTIVAL CONTEST
- Replies: 191
- Views: 40730
- Fri May 27, 2011 4:15 am
- Forum: Game Discussion
- Topic: OHR FILM FESTIVAL CONTEST
- Replies: 191
- Views: 40730
- Fri May 27, 2011 2:34 am
- Forum: Game Discussion
- Topic: OHR FILM FESTIVAL CONTEST
- Replies: 191
- Views: 40730
- Thu May 26, 2011 9:01 pm
- Forum: Roleplaying
- Topic: Dunderstank META-Chat!
- Replies: 601
- Views: 6011
Did the old man actually tell us what explosive we were looking for, or do we go through some town and just find the nearest explosives-dealer :???: I love that none of us stopped to ask :) Perhaps we will wander into the nearest village and ask if anybody knows any stories of Legendary Local Explo...
- Thu May 26, 2011 7:23 pm
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 2-"Boom"
- Replies: 148
- Views: 1851
- Thu May 26, 2011 3:19 pm
- Forum: Game Discussion
- Topic: OHR FILM FESTIVAL CONTEST
- Replies: 191
- Views: 40730
Getting BAM files to sound as originally intended is not a simple matter of playing them in DOS. It is a matter of playing them in DOS with a sound card that has a real OPL2 FM synth chip with the exact same instruments as the OPL2 FM synth chip on the card used by whoever composed the BAM. For exam...