Search found 7086 matches

by Bob the Hamster
Sat Jun 11, 2011 4:53 am
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

In battle 35 I used Earth Slash aimed down off the bottom of the map. It created five extra bogus rows at the bottom of the map
by Bob the Hamster
Sat Jun 11, 2011 3:36 am
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

I could use those. I'm thinking I could do image overlays for status effects, etc. I'd like to limit the number of possible overlays, so I'd still want the sprite to indicate at least team and direction. The team colors are very prominent on the squire and archer, but probably not prominent enough ...
by Bob the Hamster
Sat Jun 11, 2011 2:47 am
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

Are these sprites in a style you would consider using? I can draw more, but I wanted to make sure these look like something you might actually want to use before I go any further. <img src="http://james.hamsterrepublic.com/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=36919&g2_se...
by Bob the Hamster
Sat Jun 11, 2011 2:10 am
Forum: Game Discussion
Topic: Making Music
Replies: 5
Views: 1259

True! The OHRRPGCE supports quire a few tracker formats, even though people rarely use them
by Bob the Hamster
Fri Jun 10, 2011 7:35 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

(edit) You can now set caps on Brave and Faith in your battles. (This affects units' starting values only; they can still change mid-battle.) I just tried to violate the caps, and it let me-- does that mean it will automatically reduce the brave and faith to fit into the allowed range? Or does it m...
by Bob the Hamster
Fri Jun 10, 2011 4:25 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

This game is so cool. Mogri, you are awesome. I found another bug. In battle #34, my wizard cast Bolt 3 on square G5. yellow targetting tiles correctly showed that I would hit two of Baconlab's units. But when the attack actually happened, it targetted G4, hitting one of his units and two of mine. C...
by Bob the Hamster
Fri Jun 10, 2011 12:32 am
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

Mogri wrote:I mentioned that the equipment-altering abilities aren't implemented yet :)
My REAL question about that battle-- why did it allow me to use level 99 units in a battle that was only supposed to allow level 1?
by Bob the Hamster
Thu Jun 09, 2011 11:55 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

In battle 53, since I unfairly have level 99 characters, i thought I would make them beat each other up a bit before I go kill JSH... I used Armor Break on one of my own allies, and saw: Armor Break Notice&#58; Undefined index&#58; add in /home/mogri/slimesalad.com/fft/abils.php on line 2302...
by Bob the Hamster
Thu Jun 09, 2011 11:10 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

Yes, completely crazy. It's actually very simple: Teleport success% is 100 minus 10 for each square beyond your Move. I suppose I can put in an indicator for that. Okay, that does sound simple... But since I can move anywhere, how can I know where my natural range ends? That's not the first time I'...
by Bob the Hamster
Thu Jun 09, 2011 10:21 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

Would it be crazy to ask for a preview of the percentage success rate of a teleport move? EDIT: also, battle 30 has some crazyness going on while I try to target Kikuichimoji. Many repeitions of: Notice&#58; Undefined index&#58; t in /home/mogri/slimesalad.com/fft/maps.php on line 105 Notice...
by Bob the Hamster
Thu Jun 09, 2011 9:38 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

In battle 44, casting carbunkle: Carbunkle Notice&#58; Undefined index&#58; k in /home/mogri/slimesalad.com/fft/abils.php on line 1894 Notice&#58; Undefined index&#58; k in /home/mogri/slimesalad.com/fft/abils.php on line 1894 &#8594;Ypsiliforle &#40;0%&#41; &#8594;Za...
by Bob the Hamster
Thu Jun 09, 2011 6:16 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

Mogri wrote: Mwahaha! FFT's draconic movement rules strike again!

...Maybe.
Oh-- I haven't played FFT before, so I didn't realize it lacked that feature. Didn't the GBA tactics games like TOA and FFTA allow you to undo a single move?
by Bob the Hamster
Thu Jun 09, 2011 5:24 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

In battle 37, I noticed this in the action history window, and I was wondering if it was supposed to report the number of rounds left Zoroaster &#40;G&#41; rots &#40;rounds until death&#41;. Also wondering if we will (eventually) get (limited) undo support. For example, I move to a p...
by Bob the Hamster
Thu Jun 09, 2011 5:00 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

Out of curiosity, what are you running? The current width is 750, which is perfect for 800x600 monitors, but I'm fine dropping support for them and moving up to the 21st century of 1024. I am running 1280 x 800 on a widescreen laptop. But according to <a href="http://www.w3schools.com/browsers...
by Bob the Hamster
Thu Jun 09, 2011 4:10 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

A minor request. I know you mentioned that the interface was designed to be friendly to mobile devices-- that is why it is tall and narrow. However, those blocks of content look pretty well organized and rearrangeable. Is there any hope of an (optional) wide-screen layout? The giant swathe of empty ...