Search found 7086 matches
- Sat Jun 11, 2011 4:53 am
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
- Sat Jun 11, 2011 3:36 am
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
I could use those. I'm thinking I could do image overlays for status effects, etc. I'd like to limit the number of possible overlays, so I'd still want the sprite to indicate at least team and direction. The team colors are very prominent on the squire and archer, but probably not prominent enough ...
- Sat Jun 11, 2011 2:47 am
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
- Sat Jun 11, 2011 2:10 am
- Forum: Game Discussion
- Topic: Making Music
- Replies: 5
- Views: 1259
- Fri Jun 10, 2011 7:35 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
(edit) You can now set caps on Brave and Faith in your battles. (This affects units' starting values only; they can still change mid-battle.) I just tried to violate the caps, and it let me-- does that mean it will automatically reduce the brave and faith to fit into the allowed range? Or does it m...
- Fri Jun 10, 2011 4:25 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
This game is so cool. Mogri, you are awesome. I found another bug. In battle #34, my wizard cast Bolt 3 on square G5. yellow targetting tiles correctly showed that I would hit two of Baconlab's units. But when the attack actually happened, it targetted G4, hitting one of his units and two of mine. C...
- Fri Jun 10, 2011 12:32 am
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
- Thu Jun 09, 2011 11:55 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
- Thu Jun 09, 2011 11:10 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
Yes, completely crazy. It's actually very simple: Teleport success% is 100 minus 10 for each square beyond your Move. I suppose I can put in an indicator for that. Okay, that does sound simple... But since I can move anywhere, how can I know where my natural range ends? That's not the first time I'...
- Thu Jun 09, 2011 10:21 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
- Thu Jun 09, 2011 9:38 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
- Thu Jun 09, 2011 6:16 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
- Thu Jun 09, 2011 5:24 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
- Thu Jun 09, 2011 5:00 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
- Thu Jun 09, 2011 4:10 pm
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 79408
A minor request. I know you mentioned that the interface was designed to be friendly to mobile devices-- that is why it is tall and narrow. However, those blocks of content look pretty well organized and rearrangeable. Is there any hope of an (optional) wide-screen layout? The giant swathe of empty ...