Search found 7086 matches

by Bob the Hamster
Wed Jun 29, 2011 10:12 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

Feature request:

Right now, when a team member is excluded from participation in a battle, they just don't appear on the unit-placement screen.

Could a list be displayed with the reasons they don't qualify?
by Bob the Hamster
Wed Jun 29, 2011 6:35 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

That is the off-by-one that will haunt me to the end of my days. Did that happen yesterday? Please tell me it happened yesterday. Before, say, 3:00. I am not sure when it happened, but yes, it well could have happened before 3:00 yesterday. I only noticed it today. Timestamps in the status log migh...
by Bob the Hamster
Wed Jun 29, 2011 5:21 pm
Forum: Game Discussion
Topic: Hopeful Return
Replies: 19
Views: 4549

Although I do really like the original portraits, the new version does seem more consistent with the walkabout style.
by Bob the Hamster
Wed Jun 29, 2011 3:54 pm
Forum: Game Discussion
Topic: In unrelated Anthrocon news... (and the demise of Misteroo)
Replies: 14
Views: 3077

What do tables at cons typically cost?
by Bob the Hamster
Wed Jun 29, 2011 3:40 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

I could be mistaken, but it seems like sometimes spells target the wrong tile. For example, in Battle #81:
Xenakis (F) uses Reflect on C7. Nothing happens.
Xenakis was standing on C8
by Bob the Hamster
Tue Jun 28, 2011 10:12 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

Mogri wrote:I've removed your (?). Let me know if the problems persist.
Awesome. That battle is fixed. Battle 36 has a (?) too, but it ended, so maybe that doesn't matter.
by Bob the Hamster
Tue Jun 28, 2011 9:01 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

Heck of a lot of error messages in battle 44. Looks like another (?) unit in that battle.
27: Abobo (L) uses Earth Slash on G10. (?) takes 24 damage. (?) dies!
by Bob the Hamster
Tue Jun 28, 2011 7:10 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

is there any such thing as a status that causes the victim to temporarily change teams? I had (mistakenly?) assumed that is what Charm/Invite did.
by Bob the Hamster
Tue Jun 28, 2011 5:16 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

Mogri wrote: - Mind-altering status effects
I noticed in your first post that you were not sure how you were going to implement these. Is that because they require some kind of AI?
by Bob the Hamster
Tue Jun 28, 2011 5:04 pm
Forum: Game Discussion
Topic: Hopeful Return
Replies: 19
Views: 4549

I love the stone age theme!

I also like that looks a little more "Quest for Fire" and little less "Flintstones"
by Bob the Hamster
Tue Jun 28, 2011 1:48 am
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79408

In battle #71 Zaporozhye's turn Charge +5 Notice: Undefined variable: id in /home/mogri/slimesalad.com/fft/abils.php on line 1589 Notice: Undefined index: in /home/mogri/slimesalad.com/fft/battle-functions.php on line 1380 Notice: Undefined index: in /home/mogri/slimesalad.com/fft/battle-functions.p...
by Bob the Hamster
Tue Jun 28, 2011 12:21 am
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6011

Rust monster will be helpful when they start to come at us in tanks :)
by Bob the Hamster
Mon Jun 27, 2011 6:23 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6011

I have forgotten (again) how temp hit points for Rage work. I have just updated my char sheet for the bullet damage, but I haven't written anything for the Rage (which I sometimes didn't do in the previous campaign either) I hope that is okay :) I am also really curious to know how the Haste from Eh...
by Bob the Hamster
Mon Jun 27, 2011 6:19 pm
Forum: Game Discussion
Topic: Updating old RPG Files
Replies: 6
Views: 1883

Speaking of bugs, I was talking on IRC about a bug that crashes the program sometimes when music loops. Is this the same as bug 797 ? http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=797 And also about bugs that happen when games are reloaded in game.exe after having quit out of another. ( s...