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by Bob the Hamster
Fri Aug 12, 2011 8:45 pm
Forum: Game Discussion
Topic: 2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE
Replies: 112
Views: 29042

I'm gonna try. But, I will only have the 19th and 20th to make my game. I'm going to be travelling the rest of the days. Isn't that a true 48 Contest? If it's the 48 Contest, why does it run for four days? I think the ludumdare site says "August 19th-22nd 2011" because it overlaps friday ...
by Bob the Hamster
Fri Aug 12, 2011 5:40 pm
Forum: Game Discussion
Topic: 2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE
Replies: 112
Views: 29042

We are about a week away from this contest. I am excited. How many people are planning on participating in the OHRRPGCE 2011 48 Hour contest? (and of those, how many plan on co-entering in the Ludumdare contest?) Not that you have to declare now or anything. Last minute decisions are still welcome :)
by Bob the Hamster
Fri Aug 12, 2011 4:47 pm
Forum: Roleplaying
Topic: Dunderstank: Chapter 2-"Boom"
Replies: 148
Views: 1851

Ehaism gives Vire a smile of satisfied thanks. Now that his bright friend has outlined a simple and sensible plan, Ehaism's anxiety begins to melt away, because now he has a good plan to more or less ignore, and it will be Vire's fault if something goes wrong. Excellent plan, Vire. Let's see where M...
by Bob the Hamster
Fri Aug 12, 2011 4:35 pm
Forum: Game Discussion
Topic: I wish for...
Replies: 7
Views: 1704

When trying to decipher hspeak's unfortunately confusing error messages, remember that ( means exactly the same thing as "begin" and ) means exactly the same thing as "end" All of your "wishing well" have messed up "if" commands. Also, although the "set v...
by Bob the Hamster
Thu Aug 11, 2011 8:33 pm
Forum: Game Discussion
Topic: Of Slice and Men
Replies: 10
Views: 2177

Oops! I forgot that you get an error message if you free an empty slice. Here is a fixed "remove caravan" script plotscript, remove caravan, begin # If you turn on the "Recreate map slices when changing maps" bitset, you # won't really need this script anymore if(slice is...
by Bob the Hamster
Thu Aug 11, 2011 6:36 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6011

I was thinking about how to use the helm of teleportation for quick escaping if things get too hot for us to handle. According to http://www.d20srd.org/srd/spells/teleport.htm I can bring along one extra medium creature per 3 caster levels, and the helm is caster level 9, so I should be able to brin...
by Bob the Hamster
Thu Aug 11, 2011 5:45 pm
Forum: Roleplaying
Topic: Dunderstank: Chapter 2-"Boom"
Replies: 148
Views: 1851

Ehaism wouldn't admit it out loud, but he is feeling a little intimidated by the flying construct. It is extremely loud, and he wonders if it is about to breathe fire. If it was on the ground, Ehaism would feel more confident, because then he could hit it with BurnSlayer, but what can he do when it ...
by Bob the Hamster
Thu Aug 11, 2011 4:27 pm
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 160175

@James: It's gonna be ok. The first step to beating a problem is admitting you have one...:P The first step to beating a problem is ... allowing a half-eaten turkey sandwich to grow stale on a plate next to the keyboard while you spend 2 hours carpeting the entire desert around your glass tower wit...
by Bob the Hamster
Thu Aug 11, 2011 4:21 pm
Forum: Game Discussion
Topic: Of Slice and Men
Replies: 10
Views: 2177

How is the script being triggered? Are you using it as a map autorun script, or calling it from a map autorun script? The bitset for "Recreate map layers when changing maps" didn't exist in the Zenziznenzic release, it is only available in nightly wip builds. The "remove caravan"...
by Bob the Hamster
Thu Aug 11, 2011 4:12 pm
Forum: Game Discussion
Topic: Missing Map File Errors
Replies: 10
Views: 1577

Yes, thank you for reporting it. It does need to be fixed.

I got the test case file, and I will be checking it out.
by Bob the Hamster
Thu Aug 11, 2011 4:00 pm
Forum: Game Discussion
Topic: Script Executing Prematurely?
Replies: 9
Views: 1662

Mystic wrote:I've always assume that "wait for all" problems were conceptual errors on my end and not errors with the command.
Nope! It is the command that was crazy, not you ;)
Meatballsub wrote:That seems to have fixed it; thanks for the help!
Excellent! :)
by Bob the Hamster
Wed Aug 10, 2011 10:29 pm
Forum: Game Discussion
Topic: Script Executing Prematurely?
Replies: 9
Views: 1662

Your script does not work because of the "wait for all" command. "Wait for all" has been broken forever. When I first implemented it back in the QuickBasic days, it was broken then, and was not fixed until July 6 of this year, when tmc noticed what was wrong with it. wait for all...
by Bob the Hamster
Wed Aug 10, 2011 9:14 pm
Forum: Game Discussion
Topic: Missing Map File Errors
Replies: 10
Views: 1577

Send the test case to Bob@HamsterRepublic.com Fnrrf, yes i remember you reporting that bug. I thought that was just before the Zenzizienzic release... but maybe I am misremembering. Whatever it was I thought I fixed it. Meatballsub, I will test your testcase both in Zenzizenzic and in the nightylies...
by Bob the Hamster
Wed Aug 10, 2011 8:22 pm
Forum: Game Discussion
Topic: Missing Map File Errors
Replies: 10
Views: 1577

Meatballsub wrote:I'm using the last official release; no nightlies. I can send you a test case if you like.
Yes, that would be helpful-- also, can you test if it is happening with all games, or just with your game?
by Bob the Hamster
Wed Aug 10, 2011 8:09 pm
Forum: Game Discussion
Topic: Missing Map File Errors
Replies: 10
Views: 1577

This sounds unlikely to be related to your skip title and skip load scripts, and unlikely to be related to your startup plotscript. This sounds more like a bug simply in loading the same game twice in the same game.exe session. (or maybe even a problem loading a second game in the same game.exe sess...