Search found 7086 matches

by Bob the Hamster
Thu Sep 22, 2011 9:32 pm
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 160175

So I rented a <s>$10</s> <b>$12</b> a month Minecraft for <s>one month</s>, so we can try some multiplayer and see how it goes. The server address has changed a couple times, so I will just post it at http://minecraft.hamsterrepublic.com/ Any of you OHRRPGCE/SlimeSalad/CastleParadox users are totall...
by Bob the Hamster
Thu Sep 22, 2011 3:26 pm
Forum: Game Discussion
Topic: He was killed here...then why is he over there?
Replies: 13
Views: 2332

Re: He was killed here...then why is he over there?

I'm trying to implement a corpse system into my game, but I want to have the enemy produce a corpse where it stands. I have most of in there, and when killed, the enemy spawns a corpse of itself on the ground...but in a completely different area from where it died? is there something I could do to ...
by Bob the Hamster
Wed Sep 21, 2011 9:41 pm
Forum: Game Discussion
Topic: 2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE
Replies: 112
Views: 29042

What's the "simple way" you're thinking of? A tag check, or enable/disable script commands (AND non-empty spell list name, for compatibility)? I was thinking of a tag check. I guess an enable/disable command would be nifty too, but a tag check seems most simple, both in terms of implement...
by Bob the Hamster
Wed Sep 21, 2011 3:47 pm
Forum: General Discussion
Topic: The Orb of Zot awaits. Let's Play Dungeon Crawl Stone Soup!
Replies: 72
Views: 27342

This LP has been a good read :)
by Bob the Hamster
Wed Sep 21, 2011 3:42 pm
Forum: Game Discussion
Topic: THE OHR 2012 RANDOM COLAB CONTEST
Replies: 86
Views: 146277

TMC wrote: I have several roosters which might be able to assist! We can pair up people on roster in the order in which they're eaten by the rooster.
THIS!

Go alectormancy!
by Bob the Hamster
Tue Sep 20, 2011 8:14 pm
Forum: Game Discussion
Topic: 2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE
Replies: 112
Views: 29042

Switching from DT0 to a RELOAD format before switching the hero editor to editor editor-based seems like negligible wasted effort, since the hero editor already uses HeroDef (requiring just new HeroDef loading/saving routines) That is true. I didn't write it into the plan, but I was also wanting to...
by Bob the Hamster
Tue Sep 20, 2011 3:54 pm
Forum: Game Discussion
Topic: 2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE
Replies: 112
Views: 29042

I wasn't planning to do <a href="http://rpg.hamsterrepublic.com/ohrrpgce ... ning">Plan for improved spell learning</a> until after the hero data is converted to RELOAD format, which would happen along with the switch to the Editor Editor.
by Bob the Hamster
Fri Sep 16, 2011 5:30 pm
Forum: Front Page
Topic: We have rules
Replies: 57
Views: 9927

So, how could Spoonweaver make all these alts without anyone noticing...? Wouldn't we see a large influx of new joiners...? Or did he make them way back when? Like all forums, there is a continuous influx of new accounts from spam robots. It is tough to tell the difference between a spammer account...
by Bob the Hamster
Fri Sep 16, 2011 12:13 am
Forum: Game Discussion
Topic: Advanced Scripting - Theory and Application
Replies: 7
Views: 1787

Re: Advanced Scripting - Theory and Application

Issues: - Is there a way to suspend the player's input for walking? Otherwise, whatever speed controls you use, it's on top of the hero's default walking speed. The way around this was to use 'suspend player' but this leads to another issue... Yes, "suspend player" is the best way to do t...
by Bob the Hamster
Thu Sep 15, 2011 4:14 pm
Forum: Game Discussion
Topic: Prepare to become Forsaken!
Replies: 13
Views: 3129

charbile wrote: EDIT: I should add that there are probably some other files you have to include too, I forget which. Someone here knows, or you can try running it and it will tell you what you're missing.
SDL.dll SDL_mixer.dll gfx_directx.dll and LICENSE-binary.txt
by Bob the Hamster
Tue Sep 13, 2011 3:39 pm
Forum: Game Discussion
Topic: Attack Elemental Failure Problem
Replies: 5
Views: 1418

I just checked the code, and here is how it works. When an attack is set to "No Damage" then it skips all of the damage calculation, including the elemental calculation. With no elemental calculation happening, a "No Damage" attack can never fail because of elementals So it is no...
by Bob the Hamster
Tue Sep 13, 2011 3:28 pm
Forum: Game Discussion
Topic: 2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE
Replies: 112
Views: 29042

"Coolness" means how many other games you played and voted on. They really could have named that category better :)
by Bob the Hamster
Tue Sep 13, 2011 3:32 am
Forum: Game Discussion
Topic: 2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE
Replies: 112
Views: 29042

The Ludumdare voting finally finished today! If you entered there, go and see what your scores are.

My game ranked 12th place for Audio (just humming and grawoling in the microphone!) and ranked #17 for Humor

I came in #102 overall, (out of 509 48 hour contestants total)
by Bob the Hamster
Mon Sep 12, 2011 4:14 am
Forum: Game Discussion
Topic: Palette issues
Replies: 4
Views: 1007

I am willing to bet that palette is saved as an 8-bit BMP file. That means that the palette order is determined by whatever program saved the BMP file, and it is very unlikely to match the pixels in the image. If you save it as a 24-bit BMP file, then custom will import it pixel-by-pixel, and the co...
by Bob the Hamster
Fri Sep 09, 2011 6:03 pm
Forum: Game Discussion
Topic: Attack Elemental Failure Problem
Replies: 5
Views: 1418

Re: Attack Elemental Failure Problem

I have an attack that is supposed to fail given a certain elemental resistance condition. I thought it was working as intended at one time, but it doesn't seem to be working now. Here's how I have it set up: Example attack FAIL when target takes less than 100% damage from example element To test it...