Search found 7086 matches
- Thu Sep 22, 2011 9:32 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160175
So I rented a <s>$10</s> <b>$12</b> a month Minecraft for <s>one month</s>, so we can try some multiplayer and see how it goes. The server address has changed a couple times, so I will just post it at http://minecraft.hamsterrepublic.com/ Any of you OHRRPGCE/SlimeSalad/CastleParadox users are totall...
- Thu Sep 22, 2011 3:26 pm
- Forum: Game Discussion
- Topic: He was killed here...then why is he over there?
- Replies: 13
- Views: 2332
Re: He was killed here...then why is he over there?
I'm trying to implement a corpse system into my game, but I want to have the enemy produce a corpse where it stands. I have most of in there, and when killed, the enemy spawns a corpse of itself on the ground...but in a completely different area from where it died? is there something I could do to ...
- Wed Sep 21, 2011 9:41 pm
- Forum: Game Discussion
- Topic: 2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE
- Replies: 112
- Views: 29042
- Wed Sep 21, 2011 3:47 pm
- Forum: General Discussion
- Topic: The Orb of Zot awaits. Let's Play Dungeon Crawl Stone Soup!
- Replies: 72
- Views: 27342
- Wed Sep 21, 2011 3:42 pm
- Forum: Game Discussion
- Topic: THE OHR 2012 RANDOM COLAB CONTEST
- Replies: 86
- Views: 146277
- Tue Sep 20, 2011 8:14 pm
- Forum: Game Discussion
- Topic: 2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE
- Replies: 112
- Views: 29042
Switching from DT0 to a RELOAD format before switching the hero editor to editor editor-based seems like negligible wasted effort, since the hero editor already uses HeroDef (requiring just new HeroDef loading/saving routines) That is true. I didn't write it into the plan, but I was also wanting to...
- Tue Sep 20, 2011 3:54 pm
- Forum: Game Discussion
- Topic: 2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE
- Replies: 112
- Views: 29042
I wasn't planning to do <a href="http://rpg.hamsterrepublic.com/ohrrpgce ... ning">Plan for improved spell learning</a> until after the hero data is converted to RELOAD format, which would happen along with the switch to the Editor Editor.
- Fri Sep 16, 2011 5:30 pm
- Forum: Front Page
- Topic: We have rules
- Replies: 57
- Views: 9927
So, how could Spoonweaver make all these alts without anyone noticing...? Wouldn't we see a large influx of new joiners...? Or did he make them way back when? Like all forums, there is a continuous influx of new accounts from spam robots. It is tough to tell the difference between a spammer account...
- Fri Sep 16, 2011 12:13 am
- Forum: Game Discussion
- Topic: Advanced Scripting - Theory and Application
- Replies: 7
- Views: 1787
Re: Advanced Scripting - Theory and Application
Issues: - Is there a way to suspend the player's input for walking? Otherwise, whatever speed controls you use, it's on top of the hero's default walking speed. The way around this was to use 'suspend player' but this leads to another issue... Yes, "suspend player" is the best way to do t...
- Thu Sep 15, 2011 4:14 pm
- Forum: Game Discussion
- Topic: Prepare to become Forsaken!
- Replies: 13
- Views: 3129
- Tue Sep 13, 2011 3:39 pm
- Forum: Game Discussion
- Topic: Attack Elemental Failure Problem
- Replies: 5
- Views: 1418
- Tue Sep 13, 2011 3:28 pm
- Forum: Game Discussion
- Topic: 2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE
- Replies: 112
- Views: 29042
- Tue Sep 13, 2011 3:32 am
- Forum: Game Discussion
- Topic: 2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE
- Replies: 112
- Views: 29042
- Mon Sep 12, 2011 4:14 am
- Forum: Game Discussion
- Topic: Palette issues
- Replies: 4
- Views: 1007
I am willing to bet that palette is saved as an 8-bit BMP file. That means that the palette order is determined by whatever program saved the BMP file, and it is very unlikely to match the pixels in the image. If you save it as a 24-bit BMP file, then custom will import it pixel-by-pixel, and the co...
- Fri Sep 09, 2011 6:03 pm
- Forum: Game Discussion
- Topic: Attack Elemental Failure Problem
- Replies: 5
- Views: 1418
Re: Attack Elemental Failure Problem
I have an attack that is supposed to fail given a certain elemental resistance condition. I thought it was working as intended at one time, but it doesn't seem to be working now. Here's how I have it set up: Example attack FAIL when target takes less than 100% damage from example element To test it...