Search found 7086 matches
- Thu Feb 23, 2012 8:31 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160176
- Thu Feb 23, 2012 3:04 pm
- Forum: Game Discussion
- Topic: Counterattacks and delay
- Replies: 5
- Views: 3297
If they were blocking, would they cancel any chain that the enemy is the middle of? I assume not, but I have still yet to look at the attack queuing code. I'm a little anxious about attack chaining behaviour depending on enemy bitsets. Ah! That explains it! Before queueing was implemented, yes, a c...
- Wed Feb 22, 2012 3:35 pm
- Forum: Game Discussion
- Topic: Counterattacks and delay
- Replies: 5
- Views: 3297
Hmmm.... I actually remember my thought process regarding this. It went something like this * James wants to implement counter-attacks * Counter-attacks would be utterly unthinkable unless there was a way they could always be non-blocking * James works long and hard on getting non-blocking attack su...
- Mon Feb 20, 2012 4:14 pm
- Forum: Game Discussion
- Topic: The Great 2011 Review Contest [Reviews: 200]
- Replies: 243
- Views: 139742
The history of 48 hour contests is darn interesting. I participated in the Verge community before the OHR was released, and I had forgotten about theirs. I really do wonder who was the first. I had mistakenly believed that 48 hour game making competitions were inspired by 48 hour filmmaking contests...
- Mon Feb 20, 2012 4:35 am
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160176
- Sat Feb 18, 2012 10:28 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160176
I also made a small vertical village that I am proud of. It runs up a sheer cliff that resulted from a mountain being sliced in half down to sea-level by a terrain generator update. Regarding the diamond thief, I used a savegame editor to examine the inventory of every singe user, and I couldn't fin...
- Fri Feb 17, 2012 5:23 pm
- Forum: Game Discussion
- Topic: Riis' Project "Ordeal Paradise"
- Replies: 23
- Views: 5640
I have had good luck with https://imgur.com/
- Fri Feb 17, 2012 3:38 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160176
Re: Giant Step
Haha! That is great!Baconlabs wrote: I left my impression on this new mountain range the only way I knew how.
Now just make a few dozen more, alternating right and left across the countryside ;)
- Fri Feb 17, 2012 12:54 am
- Forum: Game Discussion
- Topic: Weapon cursor position
- Replies: 21
- Views: 4692
- Thu Feb 16, 2012 7:11 pm
- Forum: Game Discussion
- Topic: Weapon cursor position
- Replies: 21
- Views: 4692
JSH: This feature is implemented and would be ready for testing except that the nightly build on Windows is broken at the moment. As soon as it is fixed you can try it out. There are commands for changing a hero's hand position, and the changed hand position will be stored in the save game ONLY if i...
- Thu Feb 16, 2012 4:56 pm
- Forum: Game Discussion
- Topic: Weapon cursor position
- Replies: 21
- Views: 4692
- Thu Feb 16, 2012 4:13 pm
- Forum: Game Discussion
- Topic: Weapon cursor position
- Replies: 21
- Views: 4692
I have nearly finished an implementation of plotscripting commands for changing hand position, however, I totally agree that this really belongs in the sprite data, not in the hero data. However, since hand positions are already stored with the hero, moving them into the sprites will still require a...
- Thu Feb 16, 2012 5:46 am
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160176
@Baconlabs: yeah, actually, making that giant cobblestone ceiling would be pretty easy in MCEdit, now that you mention it. Also, I love that Minecraft's 1024x1024 map items have given me the first good reason to use the kibi prefix for a unit of distance :) @SwampTroll: !!!! Wow! That looks like an ...
- Thu Feb 16, 2012 1:15 am
- Forum: Game Discussion
- Topic: Help !
- Replies: 13
- Views: 2138
- Wed Feb 15, 2012 11:52 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160176
So it takes 2x height of sticky pistons to build a zipper? So sea-level to sky will be 192 blocks. So that would be 6 stacks of 64 slimeballs. I think I have already collected just over 2 stacks of 64 slimeballs, so although it is a lot, it is doable. The cavern I hollowed out under Mt. James is fan...