I can't think of any game that uses this technique for an animation longer than just a few seconds.
Even at a miserable 4 frames a second, a 1 minute movie would balloon your RPG file by 15 megabytes :(
Search found 7086 matches
- Thu Mar 29, 2012 5:07 pm
- Forum: Game Discussion
- Topic: Movies using backdrops?
- Replies: 2
- Views: 1083
- Thu Mar 29, 2012 2:05 pm
- Forum: Game Discussion
- Topic: A little critique, and a question on scripting
- Replies: 20
- Views: 4528
- Thu Mar 29, 2012 2:32 am
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6520
- Thu Mar 29, 2012 12:57 am
- Forum: Game Discussion
- Topic: Ridiculous Games Contest 2012 Begins
- Replies: 119
- Views: 21935
- Tue Mar 27, 2012 2:41 pm
- Forum: Roleplaying
- Topic: The NEW Meta-Chat
- Replies: 296
- Views: 2912
- Tue Mar 27, 2012 2:38 pm
- Forum: General Discussion
- Topic: Review writing protocol?
- Replies: 9
- Views: 2184
- Tue Mar 27, 2012 2:36 pm
- Forum: Game Discussion
- Topic: A little critique, and a question on scripting
- Replies: 20
- Views: 4528
Yes indeed there are!msw188 wrote:Are there script commands to activate/deactivate certain layers?
Code: Select all
script, hide layer five, begin
variable(sl)
sl := lookup slice(sl: map layer 5)
set slice visible(sl, false)
end
- Tue Mar 27, 2012 5:31 am
- Forum: Roleplaying
- Topic: The NEW Meta-Chat
- Replies: 296
- Views: 2912
I think we are doing fine so far. It is normal for play by post to be slow. It might be a good idea to agree now on what to do if somebody doesn't leave any indication of what to do, and their turn has been waiting for more than a certain number of hours. (and to agree on what that number of hours s...
- Tue Mar 27, 2012 3:14 am
- Forum: Game Discussion
- Topic: HamsterWrench
- Replies: 37
- Views: 8862
- Mon Mar 26, 2012 4:59 pm
- Forum: Game Discussion
- Topic: A little critique, and a question on scripting
- Replies: 20
- Views: 4528
That is a beautiful ship! I like your dithering idea, but I think you can do it with no script at all. Simply draw the sail with two layers. A solid layer of sail that goes underneath the hero/npc layer, and a dithered layer of sail that goes on top of the hero/npc layer. However, if you want to sti...
- Mon Mar 26, 2012 2:14 pm
- Forum: Game Discussion
- Topic: 2011 Review Contest Voting [Polls Closed]
- Replies: 9
- Views: 3107
- Mon Mar 26, 2012 2:09 pm
- Forum: Game Discussion
- Topic: Last Call for help with Motrya (Slimesalad Edition)
- Replies: 6
- Views: 1637
I would be willing to help with walkabout and enemy graphics. Newbie Newtype is a better pixel artist than me, but I would relish the opportunity to improve my own pixeling skill by learning to emulate his style. I'll start with some walkabouts. I'll start off slow because I have a lot going on myse...
- Sun Mar 25, 2012 6:32 pm
- Forum: Roleplaying
- Topic: The NEW Meta-Chat
- Replies: 296
- Views: 2912
Ooh! Shillelagh! I forgot that I had that. (I also forgot to set my spells-per-day back to what they should be for Level 3 (fixed)) Oh yes, how do you guys want me to deal with your Attacks of Opportunity? Should I go ahead and roll them for you, or only if you specify that you'll take the AoO? Yes ...
- Sun Mar 25, 2012 4:03 am
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6520
After seeing Viseh's impressive performance, and with the fighter and the paladin in the fray, Beardthar feels much safer about this whole sticky situation. Beardthar advances into the room, and will proceed to hit whichever goblin he can reach with his quarterstaff, and he will keep doing that unti...
- Sun Mar 25, 2012 4:01 am
- Forum: Roleplaying
- Topic: The NEW Meta-Chat
- Replies: 296
- Views: 2912
I just need some clarification, but I don't have to worry about arrows hitting teammates right, only obstacles? Well, yes, and no. For the most part, you don't have to worry. When someone is engaged in melee, you take a penalty to your attack roll. If you roll a critical failure (1) you might shoot...