Search found 7086 matches

by Bob the Hamster
Wed Apr 11, 2012 2:27 pm
Forum: Game Discussion
Topic: Stuck in SPELLSHARD? READ THIS!
Replies: 83
Views: 28239

TMC wrote:The angle brackets bug strikes again!

Code: Select all

   IF tmask&#40;found&#41; <0> 999 ' safety
Whoa! For a moment I was wondering why that even compiles... then I realized the "angle brackets bug" you are talking about is a forum bug, not a freebasic bug :)
by Bob the Hamster
Wed Apr 11, 2012 2:15 pm
Forum: Game Discussion
Topic: My Little Pony Game! :3
Replies: 15
Views: 5041

So far we've gotten the sprites for Twilight Sparkle and Rarity done, we're also looking for somepony who'll do 8-bit Pony music, we don't like MIDI. I just want to mention that the OHRRPGCE has support for tracker formats, MOD, XM, S3M and IT, even though nobody ever seems to use them. Such format...
by Bob the Hamster
Tue Apr 10, 2012 10:47 pm
Forum: Game Discussion
Topic: Ridiculous Games Contest 2012 Begins
Replies: 119
Views: 21935

Nathan Karr wrote:My girlfriend told me she was going to kill herself on Saturday night; I've heard nothing since. I haven't had the heart to work on my ridiculous game of ridicule and hatred for several days.
That is terrible! Are you able to contact her family or anyone else who knows her?
by Bob the Hamster
Tue Apr 10, 2012 3:24 pm
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6520

Beardthar, grumpily wrote:We were prisoners on a slave ship, and they sold us to your arena. I can't speak for the others, but I never asked to fight, and I am not searching for riches or glory.
by Bob the Hamster
Tue Apr 10, 2012 2:22 pm
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6520

Beardthar frowns. He would like to try and find a place to climb up to the audience area, but he doubts he will find any place that is possible. He also thinks for a moment of interrogating the cleaning slaves, but if they knew any way out of this place, they would not still be cleaning slaves, so i...
by Bob the Hamster
Tue Apr 10, 2012 2:14 pm
Forum: Game Discussion
Topic: Stuck in SPELLSHARD? READ THIS!
Replies: 83
Views: 28239

Haha! You are right. I need to remove randomfoe and randomally, since they are dead code. Here is the real code from find_preferred_target CASE 4 '--Random search = 0 DO found = INT&#40;RND * 12&#41; IF tmask&#40;found&#41; <> 0 THEN RETURN found search = search + 1 LOOP UNTIL search...
by Bob the Hamster
Mon Apr 09, 2012 2:53 pm
Forum: Game Discussion
Topic: Stuck in SPELLSHARD? READ THIS!
Replies: 83
Views: 28239

Interesting. The OHRRPGCE uses FreeBasic's implementation of the <a href="https://en.wikipedia.org/wiki/Mersenne_twister">Mersenne Twister</a> which is supposed to be a very good pseudorandom algorithm Randomness is a fascinating subject, but it can be mercilessly difficult to debug random...
by Bob the Hamster
Mon Apr 09, 2012 2:20 pm
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6520

Beardthar scoops up Rock Head onto his shoulders.

Then he returns quietly to the arena, and looks to see if his Dire Wolf is gone yet, and what the audience is doing now.
by Bob the Hamster
Mon Apr 09, 2012 3:50 am
Forum: Game Discussion
Topic: attack graphics glitch
Replies: 8
Views: 1666

James: I sent you a PM including the game test file. Tell me if you have any questions. EDIT: Oh crap! I figured out what's happening! Sometimes ranged attacks slide behind the enemy sprite and sometimes they go on top of it. That's weird. Is that a bug or a feature? Oh, yeah, I would call it a bug...
by Bob the Hamster
Mon Apr 09, 2012 3:45 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6520

Beardthar does not dismiss his direwolf. he knows it will vanish soon, but he is in no hurry to see it go. Seeing everyone else apparently willing to follow the guards, Beardthar attempts to duck back into the room they came from, intending to look and see what corner his badger Rock-head might have...
by Bob the Hamster
Mon Apr 09, 2012 3:37 am
Forum: General Discussion
Topic: Since the Boulderbeast
Replies: 6
Views: 1858

Haha! Awesome!
by Bob the Hamster
Sat Apr 07, 2012 5:28 am
Forum: Game Discussion
Topic: Flashlight script
Replies: 7
Views: 1486

TMC wrote:There's little point to using a patchwork of multiple slices instead of a single backdrop slice covering the whole screen.
The only advantage to a patchwork instead of a single backdrop is if you want to to work on maps that are set to "Crop" at the edges
by Bob the Hamster
Sat Apr 07, 2012 4:07 am
Forum: Game Discussion
Topic: Removing tags, text boxes etc.
Replies: 5
Views: 1015

Ok it seems I can't delete tags with this method. Is there a folder I can find the tags in when the rpg file is unlumped? Tag names are stored in the lump named <b>ohrrpgce.tmn</b> I think you can probably delete it safely, but I haven't tested that, so be sure to make a backup copy first before yo...
by Bob the Hamster
Sat Apr 07, 2012 3:37 am
Forum: Game Discussion
Topic: Flashlight script
Replies: 7
Views: 1486

I'm kind of getting the hang of slices, but is it possible to remove/free an entire slice collection that you've loaded with the "load slice collection" command? Or do I have to load slices in a different way to be able to remove them? when you free a slice, you free all of its children t...
by Bob the Hamster
Sat Apr 07, 2012 2:23 am
Forum: Game Discussion
Topic: attack graphics glitch
Replies: 8
Views: 1666

I would be interested to see the RPG file that does this