Search found 7086 matches
- Thu Apr 19, 2012 3:16 pm
- Forum: Game Discussion
- Topic: Mass-adding items?
- Replies: 6
- Views: 1418
Oh, well, I meant there is no easy built-in way. If you are talking about programming your own tool for editing the .ITM lump, yes that is possible. The documentation for the ITM lump is here: http://rpg.hamsterrepublic.com/ohrrpgce/ITM Also, the nohrio python library already has at least partial su...
- Thu Apr 19, 2012 2:24 pm
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6520
While we are waiting for our equipment, would you mind demonstrating the magic rod you lent us? I understand we can contact you once per day if we hold it in the noon sun and speak your name, but you said that you could also contact us via the rod at any time of day wherever we are. Would you mind ...
- Thu Apr 19, 2012 2:09 pm
- Forum: Game Discussion
- Topic: Mass-adding items?
- Replies: 6
- Views: 1418
- Thu Apr 19, 2012 2:45 am
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6520
Beardthar opens his eyes, smiling. He hums a old funeral chant that was used in the village near the mine where he grew up. He is imagining the Quartermaster's funeral, in which everybody agrees they don't miss him, and chocolate-truffle-cake is served. Let's eat, and sleep, and embark refreshed ear...
- Wed Apr 18, 2012 7:26 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160178
Mineways sounds so cool!
I played with it a little, but I haven't attempted to have anything printed yet.
Also, I found a *much* nicer map rendering tool, pigmap. Here is our world map in Google Maps format: http://minecraft.hamsterrepublic.com/ohrss/ (you have to zoom in a bit before you can see it)
I played with it a little, but I haven't attempted to have anything printed yet.
Also, I found a *much* nicer map rendering tool, pigmap. Here is our world map in Google Maps format: http://minecraft.hamsterrepublic.com/ohrss/ (you have to zoom in a bit before you can see it)
- Tue Apr 17, 2012 8:16 pm
- Forum: Game Discussion
- Topic: Ridiculous Games Contest 2012 Begins
- Replies: 119
- Views: 21935
- Tue Apr 17, 2012 3:06 pm
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6520
Beardthar closes his eyes, and silently imagines that they are all pounding the quartermaster with their fists, and that the equipment he is about to bring is the treasure they are liberating from the monster's den. He resolves to keep his eyes closed to preserve this fantasy until the equipment has...
- Tue Apr 17, 2012 3:02 pm
- Forum: Game Discussion
- Topic: $400+ RPG Making Competition at 64digits.com
- Replies: 18
- Views: 8180
- Tue Apr 17, 2012 2:10 pm
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6520
- Tue Apr 17, 2012 3:00 am
- Forum: Game Discussion
- Topic: Walthros game crashing glitch
- Replies: 16
- Views: 3785
- Mon Apr 16, 2012 10:50 pm
- Forum: Game Discussion
- Topic: Walthros game crashing glitch
- Replies: 16
- Views: 3785
Thanks! The slowdown occurs on maps # 23, 24, and 25. It doesn't seem to happen anywhere else I've tested yet. If you have a second could you just look through any general bitsets in the RPG file on those maps to see if there's anything suspect that I could try fixing? I personally didn't see anyth...
- Mon Apr 16, 2012 9:08 pm
- Forum: Game Discussion
- Topic: Walthros game crashing glitch
- Replies: 16
- Views: 3785
- Mon Apr 16, 2012 5:43 pm
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6520
- Mon Apr 16, 2012 5:27 pm
- Forum: Game Discussion
- Topic: Walthros game crashing glitch
- Replies: 16
- Views: 3785
- Mon Apr 16, 2012 3:57 pm
- Forum: Game Discussion
- Topic: Walthros game crashing glitch
- Replies: 16
- Views: 3785