Search found 7086 matches

by Bob the Hamster
Tue Jul 31, 2012 2:07 pm
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 160178

Oh! I didn't realize that the Ender Dragon has already been defeated! I think I'll go into The End, and use server commands to spawn a new Ender Dragon >:) Because of terrain-generation anomalies between versions, we completely lost two of our natural Fortresses. The one we kept is under Oxford, and...
by Bob the Hamster
Mon Jul 30, 2012 3:45 pm
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 160178

SwampTroll wrote:I built a vanity tower. How I wish for bells!
Yeah, there should be a Bell sound for note blocks!
by Bob the Hamster
Sun Jul 29, 2012 9:54 pm
Forum: Front Page
Topic: HamsterSpeak 63 Online
Replies: 18
Views: 12916

This final picture from the Bob Surlaw trial sums it up for me, Hamsterspeak riding into the sunset of hiatus draws a tear from me as well. <img src="http://superwalrusland.com/ohr/issue63/surlaw/surlaw9.png"> This was a great issue, thank you Surlaw, and thank you to everybody who wrote (...
by Bob the Hamster
Sun Jul 29, 2012 4:45 am
Forum: Game Discussion
Topic: New stable release! [Alectormancy+2]
Replies: 39
Views: 6446

I think the arrow key strangeness will be the same on all versions of Mac OS. As far as I know, nobody has tested the OHR on Mac OS X 10.8, so I am curious what your results will be. The other day on IRC, TMC was telling me that 10.8 adds new restrictions on running apps that are not signed with an ...
by Bob the Hamster
Sat Jul 28, 2012 10:19 pm
Forum: Game Discussion
Topic: New stable release! [Alectormancy+2]
Replies: 39
Views: 6446

nice to know about the comma. are there any other hidden hotkeys? is there any way to go to the previous/next frame without leaving the drawing window? Nah, it isn't even an official hotkey, and it will be gone when the bug is fixed. We plan to do a major overhaul of the sprite editor, and maybe I ...
by Bob the Hamster
Sat Jul 28, 2012 2:08 am
Forum: Game Discussion
Topic: New stable release! [Alectormancy+2]
Replies: 39
Views: 6446

Darn! Well, thank you for finding those bugs so quickly!. Expect an Alectormancy+2 in less than a week. I can't make new graphics sets, hitting the down arrow just selects set 0. Mac OS 10.6.8. Strange! Here is a temporary workaround. Select the last graphics set in the list and press the comma key ...
by Bob the Hamster
Fri Jul 27, 2012 4:34 pm
Forum: Game Discussion
Topic: New stable release! [Alectormancy+2]
Replies: 39
Views: 6446

And we have a +1 release. Here are the additional bugfixes: July 27 2012 &#91;Alectormancy+1&#93; * Bugfixes * Fix the arrow key problem in Custom on Mac OS X * Fix new enemy formations being filled with enemy 0 instead of empty slots * NPCs that are intended to disappear when a text box adv...
by Bob the Hamster
Wed Jul 25, 2012 4:36 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45127

Are there any each-step script triggers in those parts of the map?
by Bob the Hamster
Wed Jul 25, 2012 3:34 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45127

TMC wrote:We could show such a dialogue (with option to stop the script) if the player presses a key and a script's been stuck several seconds.
Ooh! it could even show the name of the offending script, couldn't it?
by Bob the Hamster
Wed Jul 25, 2012 3:20 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45127

TMC wrote:Something ought to be done about infinitely looping scripts... at least closing the window should work.
Agreed. And perhaps if an script has looped with no waits for more than a certain number of seconds, a "waiting for script..." caption should be displayed.
by Bob the Hamster
Wed Jul 25, 2012 2:15 pm
Forum: General Discussion
Topic: The Writer's Thread
Replies: 20
Views: 5825

@Puzzle: Nice story, good work! :)

@Pepsi Ranger: haha! Yes, I was going to make a joke RPG of The Great American Novel at one point, but got sidetracked

@Surlaw: Blorp! That nonsenses makes me smile every time I see it :)
by Bob the Hamster
Wed Jul 25, 2012 2:02 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45127

My first guess is that there is some kind of infinite loop with no waits.

Is there a script that gets triggered when the hero walks into the trouble areas?
by Bob the Hamster
Wed Jul 25, 2012 2:04 am
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6520

When his spell finishes, Beardthar will go up the stairs and try to help Saint Akbar attack the skeletons
by Bob the Hamster
Sun Jul 22, 2012 5:12 am
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 160178

That does look cool! I have only been on a short time each day. I recently finished the Nether Rail from the Spawn Portal to The Gray. I am calling it the "Red Line". I also added a square of decorative columns around the spawn location. The area looks a little more welcoming now than it u...
by Bob the Hamster
Sat Jul 21, 2012 3:05 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45127

Absolutely! Also: yay! The plan was easy to find on the wiki, so I didn't have to go digging for it :) http://rpg.hamsterrepublic.com/ohrrpgce/Plan_for_increasing_available_tags Thank goodness we already split onetime tag storage into a different area of the RSAV file. That was the only really tough...