Search found 7086 matches
- Tue Jul 31, 2012 2:07 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160178
Oh! I didn't realize that the Ender Dragon has already been defeated! I think I'll go into The End, and use server commands to spawn a new Ender Dragon >:) Because of terrain-generation anomalies between versions, we completely lost two of our natural Fortresses. The one we kept is under Oxford, and...
- Mon Jul 30, 2012 3:45 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160178
- Sun Jul 29, 2012 9:54 pm
- Forum: Front Page
- Topic: HamsterSpeak 63 Online
- Replies: 18
- Views: 12916
- Sun Jul 29, 2012 4:45 am
- Forum: Game Discussion
- Topic: New stable release! [Alectormancy+2]
- Replies: 39
- Views: 6446
I think the arrow key strangeness will be the same on all versions of Mac OS. As far as I know, nobody has tested the OHR on Mac OS X 10.8, so I am curious what your results will be. The other day on IRC, TMC was telling me that 10.8 adds new restrictions on running apps that are not signed with an ...
- Sat Jul 28, 2012 10:19 pm
- Forum: Game Discussion
- Topic: New stable release! [Alectormancy+2]
- Replies: 39
- Views: 6446
nice to know about the comma. are there any other hidden hotkeys? is there any way to go to the previous/next frame without leaving the drawing window? Nah, it isn't even an official hotkey, and it will be gone when the bug is fixed. We plan to do a major overhaul of the sprite editor, and maybe I ...
- Sat Jul 28, 2012 2:08 am
- Forum: Game Discussion
- Topic: New stable release! [Alectormancy+2]
- Replies: 39
- Views: 6446
Darn! Well, thank you for finding those bugs so quickly!. Expect an Alectormancy+2 in less than a week. I can't make new graphics sets, hitting the down arrow just selects set 0. Mac OS 10.6.8. Strange! Here is a temporary workaround. Select the last graphics set in the list and press the comma key ...
- Fri Jul 27, 2012 4:34 pm
- Forum: Game Discussion
- Topic: New stable release! [Alectormancy+2]
- Replies: 39
- Views: 6446
- Wed Jul 25, 2012 4:36 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45127
- Wed Jul 25, 2012 3:34 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45127
- Wed Jul 25, 2012 3:20 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45127
- Wed Jul 25, 2012 2:15 pm
- Forum: General Discussion
- Topic: The Writer's Thread
- Replies: 20
- Views: 5825
- Wed Jul 25, 2012 2:02 pm
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45127
- Wed Jul 25, 2012 2:04 am
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6520
- Sun Jul 22, 2012 5:12 am
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160178
- Sat Jul 21, 2012 3:05 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45127
Absolutely! Also: yay! The plan was easy to find on the wiki, so I didn't have to go digging for it :) http://rpg.hamsterrepublic.com/ohrrpgce/Plan_for_increasing_available_tags Thank goodness we already split onetime tag storage into a different area of the RSAV file. That was the only really tough...