Search found 7086 matches

by Bob the Hamster
Sat Aug 04, 2012 9:59 pm
Forum: Game Discussion
Topic: New stable release! [Alectormancy+2]
Replies: 39
Views: 6446

There is a hero bitset named "Don't show spell lists if empty" check and see whether it is on for your heroes. The music stopping is interesting. My guess that it is the same music crash that we have been unable to fix for a long time, and that Windows 7 is just cleanly killing the music t...
by Bob the Hamster
Sat Aug 04, 2012 5:24 am
Forum: Game Discussion
Topic: Uncle Bob Wants You! (to record .ohrkey files!)
Replies: 13
Views: 3213

Hehe. I realized an important detail. I need to know where the playthrough is supposed to end, so i know if it worked :) When I playback the Tim-Tim playthrough, it plays perfectly to just past what i think is the first save-point and then Tim-Tim dies. if that is where you stopped, then it worked p...
by Bob the Hamster
Fri Aug 03, 2012 9:04 pm
Forum: Game Discussion
Topic: Are max stats ever changed by the engine?
Replies: 3
Views: 1405

I am not aware of anything that would do this... but my first guess would be to ask if it could be equipment related. For example, a situation of modifying the stats with a script, then changing equipment, and then resetting the stats with a script again. If that it it, it is still definitely a bug,...
by Bob the Hamster
Fri Aug 03, 2012 8:04 pm
Forum: Game Discussion
Topic: Uncle Bob Wants You! (to record .ohrkey files!)
Replies: 13
Views: 3213

wouldn't random events like wandering npcs and different monster groups ( or perhaps a randomly turning fire breathing dinosaur) ruin any hope of this working? Nope, because the .ohrkey saves the seed used by the pseudorandom number generator. I recorded it with the latest version of the Doom RPG, ...
by Bob the Hamster
Fri Aug 03, 2012 4:56 pm
Forum: Game Discussion
Topic: Uncle Bob Wants You! (to record .ohrkey files!)
Replies: 13
Views: 3213

Yay, thanks! One question though: is this done using the <a href="http://www.slimesalad.com/forum/viewgame.php?t=4205">version of Evil Unleashed that you have on the game list</a>? or a newer unreleased version. When I tried replaying the ohrkey file with that version, the doomguy quickly ...
by Bob the Hamster
Fri Aug 03, 2012 2:04 pm
Forum: Roleplaying
Topic: The NEW Meta-Chat
Replies: 296
Views: 2912

Hello! Welcome! :)
by Bob the Hamster
Fri Aug 03, 2012 1:21 am
Forum: General Discussion
Topic: The Writer's Thread
Replies: 20
Views: 5825

(Robot Crane) The performance took place in an enormous room with a ceiling as high as the walls were wide. The audience (and myself among them) stood variously around the room, with no separation between them and the performance-- and due to the fast and violent nature of the show, we had to run f...
by Bob the Hamster
Thu Aug 02, 2012 4:37 pm
Forum: Game Discussion
Topic: Uncle Bob Wants You! (to record .ohrkey files!)
Replies: 13
Views: 3213

Uncle Bob Wants You! (to record .ohrkey files!)

Uncle Bob Wants you for the War Effort! Yes, the War Effort against OHRRPGCE Engine Bugs! "How can I help?" you ask? "Grow A Victory Garden?" "Register For The Draft?" No, Uncle Bob needs your .ohrkey files! "What is a .ohrkey file, Uncle Bob?" you ask. That i...
by Bob the Hamster
Thu Aug 02, 2012 3:12 pm
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6520

If Saint Akbar fells the second Skeleton, Beardthar will go down the stairs and attack the nearest zombie. If Saint Akbar does not fell the skeleton, Beardthar will attack the skeleton.
by Bob the Hamster
Thu Aug 02, 2012 2:39 pm
Forum: Game Discussion
Topic: ShakeyAir's OHR Journal
Replies: 4
Views: 930

Do scripts trigger by timers take precedence over running scripts? Short answer, yes. I don't remember the details about which takes priority if a timer script triggers at the same time as another script triggers, but for practical purposes you can assume that your timer script will interrupt whate...
by Bob the Hamster
Wed Aug 01, 2012 8:24 pm
Forum: Game Discussion
Topic: New stable release! [Alectormancy+2]
Replies: 39
Views: 6446

Oh, I did cram those fixes into Alectormancy+1 in spite of saying that I wouldn't

Which isn't to say there aren't any other things that need to be fixed in the Distribute Game menu, just nothing critical that I can think of right now :)
by Bob the Hamster
Tue Jul 31, 2012 9:39 pm
Forum: Game Discussion
Topic: Hero Design
Replies: 10
Views: 1907

Those aren't bad, actually. You say you aren't happy with them, but maybe it would help if you can describe what you would like them to look like? Are you hoping to emulate the style of some other game's sprites? Do you want them to look more realistic? More cartoonish? More anime? Are you happy or ...
by Bob the Hamster
Tue Jul 31, 2012 8:36 pm
Forum: Game Discussion
Topic: New stable release! [Alectormancy+2]
Replies: 39
Views: 6446

July 31 2012 &#91;Alectormancy+2&#93; * Bugfixes * An arrow key fix from Alectormancy+1 broke adding new sprite sets in the sprite editor. This release fixes it properly. Will this be the final +release for Alectormancy? The answer depends on whether or not anybody finds any game-breaking b...
by Bob the Hamster
Tue Jul 31, 2012 5:07 pm
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 160178

I finished the script, and configured it to run once per hour. Bacon, the label you added to the Cathedral showed up while I was testing :)

If you don't see recent labels when you visit http://minecraft.hamsterrepublic.com/ohrss/ press CTRL+R to force your browser to reload without using the cache.
by Bob the Hamster
Tue Jul 31, 2012 2:49 pm
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 160178

Yay! I think I figured out how I can do place-markers on the map. I don't have it set up yet, but please document any landmarks you want on this page: <s>forget about the wiki page</s> (And for anyone who doesn't know how to get coordinates, just stand in the landmark and press F3) EDIT: Woo! I came...