Search found 7086 matches
- Wed Sep 12, 2012 2:11 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103404
You mean how the caterpillar seems to stretch slightly when walking speed increases? This is because in caterpillar mode, each hero is always exactly five steps behind the hero in front of them, without regard for how long in pixels those steps happen to be. If you were willing to script caterpillar...
- Tue Sep 11, 2012 8:39 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103404
- Mon Sep 10, 2012 6:01 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160178
Well, then the memory usage must not have had anything to do with it, because it is still normal. Try a speedtest to a Los Angeles Server: http://speakeasy.net/speedtest/ Mine tests at 2.81 mbps down, and 2.92 mbps up (I am at work where I am on a symmetrical link, which is why my upload speed is un...
- Mon Sep 10, 2012 4:12 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160178
- Mon Sep 10, 2012 2:33 pm
- Forum: Game Discussion
- Topic: Script Woes - When to "wait"
- Replies: 9
- Views: 1609
Waits are pretty intuitive... except when they get mixed up with fades-- and that is really the fault of the fades, not the fault of the waits. An important thing to remember about fades is that unlike other palette manipulation commands, they happen instantaneously, and unlike other commands that t...
- Mon Sep 10, 2012 2:19 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160178
PING creeper.hamsterrepublic.com (72.51.38.209) 56(84) bytes of data. 64 bytes from lax13.multiplay.co.uk (72.51.38.209): icmp_req=1 ttl=56 time=185 ms Weird URL that ping reports. If it were really in the UK, my ping would be ~300ms. Maine to San Francisco should give you a latency of 100ms or les...
- Mon Sep 10, 2012 2:14 pm
- Forum: Game Discussion
- Topic: Couple of glitches I'm getting
- Replies: 26
- Views: 3657
- Mon Sep 10, 2012 3:48 am
- Forum: Game Discussion
- Topic: Couple of glitches I'm getting
- Replies: 26
- Views: 3657
- Mon Sep 10, 2012 3:47 am
- Forum: Game Discussion
- Topic: Else If
- Replies: 10
- Views: 1967
That sucks. I updated to the nightly version, but I can't use it because of some new features that are counter-productive for my current project. For instance, now shops won't let you price items differently than their price in the master items list. Good thing I backed up my data before I updated....
- Sun Sep 09, 2012 10:32 pm
- Forum: Roleplaying
- Topic: The NEW Meta-Chat
- Replies: 296
- Views: 2912
- Sun Sep 09, 2012 10:30 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160178
- Sun Sep 09, 2012 9:43 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160178
- Sun Sep 09, 2012 9:39 pm
- Forum: Game Discussion
- Topic: Couple of glitches I'm getting
- Replies: 26
- Views: 3657
For the first bug, I do remember that, but I thought we had fixed it a long time ago. What version are you running? Have you tried using the SDL backend? Run game.exe -gfx sdl and see if it still happens. I was aware of a problem with not cleaning up game temp files, but I thought that was also fixe...
- Sun Sep 09, 2012 5:46 am
- Forum: Game Discussion
- Topic: Else If
- Replies: 10
- Views: 1967
- Wed Sep 05, 2012 3:17 pm
- Forum: Game Discussion
- Topic: New stable release! [Alectormancy+2]
- Replies: 39
- Views: 6446
@msw188: thanks for reporting that! I was able to fix it, and the fix will be in the nightlies. @Meowskivich: thanks for the report! Looks like hero id limits were being applied to the item id number. I have fixed it for the nightly. @Fenrir-Lunaris: I think you are right. The inn code is called fro...