Search found 7086 matches
- Tue Nov 06, 2012 8:24 pm
- Forum: General Discussion
- Topic: Not really sure where to post this..
- Replies: 32
- Views: 6612
- Tue Nov 06, 2012 5:59 pm
- Forum: General Discussion
- Topic: Not really sure where to post this..
- Replies: 32
- Views: 6612
Hello, and welcome!
This line has a typo:
It was supposed to be
you can compare with == and you can assign values with := but = all by itself has no meaning.
This line has a typo:
Code: Select all
while (loopcheck=0) do,begin Code: Select all
while (loopcheck==0) do,begin - Sun Nov 04, 2012 4:21 am
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160178
- Fri Nov 02, 2012 2:14 pm
- Forum: General Discussion
- Topic: The mentality that encourages originality
- Replies: 37
- Views: 7008
- Thu Nov 01, 2012 5:36 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103404
James, speaking of bugfix / feature requests, it seems that you have the same request from both MasterK and mjohnson092088. Is this correct? Yes, they both requested very slight variations on the same idea, and I decided to implement them both the same way. The fact that they both wanted it let me ...
- Thu Nov 01, 2012 2:12 pm
- Forum: General Discussion
- Topic: The mentality that encourages originality
- Replies: 37
- Views: 7008
- Thu Nov 01, 2012 2:09 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103404
Oh, man, I am so far behind on my bugfixes. I am going to have to get cracking, or I will owe five bucks to a whole bunch of people! @misac: <s>I don't really know how to do that request as a built-in feature, since there isn't even a built-in feature for critical hits (unless you count chaining, in...
- Wed Oct 31, 2012 3:54 am
- Forum: Game Discussion
- Topic: Each-Step Goofiness
- Replies: 6
- Views: 1119
- Wed Oct 31, 2012 12:41 am
- Forum: Game Discussion
- Topic: Each-Step Goofiness
- Replies: 6
- Views: 1119
Re: Each-Step Goofiness
1) It seems like Each-Step scripts trigger before NewGame scripts. Is that expected? I think this is actually according to plan (although I won't claim it was a good plan) I believe what happens is: * the new-game/load-game script triggers * the hero is placed on the map and their first each-step i...
- Tue Oct 30, 2012 2:27 pm
- Forum: General Discussion
- Topic: The mentality that encourages originality
- Replies: 37
- Views: 7008
- Tue Oct 30, 2012 12:39 am
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
- Replies: 157
- Views: 1697
Throughout the entire rowboat episode, Ehaism was silently seething at Vire for blowing up his godking bluff which certainly totally would have worked. Seeing the well-armed kobolds he decides to take his anger out on them. Unable to rush forward and attack before his allies get out of the way, he b...
- Sat Oct 27, 2012 7:23 pm
- Forum: General Discussion
- Topic: A brief testimony
- Replies: 4
- Views: 1202
- Fri Oct 26, 2012 2:37 am
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
- Replies: 157
- Views: 1697
- Fri Oct 26, 2012 2:35 am
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160178
- Thu Oct 25, 2012 6:19 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160178
The server address is: creeper.hamsterrepublic.com:26065
And the server information is all posted at http://minecraft.hamsterrepublic.com/
And the server information is all posted at http://minecraft.hamsterrepublic.com/