Search found 7086 matches

by Bob the Hamster
Sun Dec 09, 2012 8:50 pm
Forum: Game Discussion
Topic: BMR's New Project
Replies: 19
Views: 4041

I love the letter-walkabouts. Those are great! There is no nice easy way to get what a hero's stats should be at level 99. There is one hacky way, but it might not be worth the trouble. Add a new copy of the hero to the party, set the hero's level to 99, then read the stats. The hard part is removin...
by Bob the Hamster
Sun Dec 09, 2012 5:48 am
Forum: Game Discussion
Topic: Random doors
Replies: 3
Views: 1393

You can get door position with a script, but there is not currently any way to set door location.

Spoonweaver's way is going to be the easiest workaround.
by Bob the Hamster
Sun Dec 09, 2012 2:55 am
Forum: General Discussion
Topic: Bob's Vacation
Replies: 82
Views: 15441

<img src="http://i.imgur.com/T9cXP.jpg?1"> You have only exchanged a few words with Miss Mara, but somehow you don't want this conversation to end. Is it because of that unexpected compliment? Because you embarrased yourself with the window? Maybe it is the fact that she actually smiled at...
by Bob the Hamster
Sat Dec 08, 2012 3:00 am
Forum: Roleplaying
Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
Replies: 157
Views: 1697

Ehaism will continue onward and upward, intent on killing kobolds faster than Kolobor.

Yes, it IS a race.
by Bob the Hamster
Fri Dec 07, 2012 5:16 am
Forum: General Discussion
Topic: Bob's Vacation
Replies: 82
Views: 15441

<img src="">

A scratchy loudspeaker blares "Giant Clown Station, Transfer to I-Am-The-Walrus Line. Next stop, Downtown."

"Oh, this is my stop." says Miss Mara.
by Bob the Hamster
Fri Dec 07, 2012 1:48 am
Forum: Game Discussion
Topic: Turn Based Battles
Replies: 53
Views: 8749

I just added the ability to make attacks delay for a certain number of turns. This works in both Active-time mode and Turn-based mode.
by Bob the Hamster
Thu Dec 06, 2012 9:59 pm
Forum: Game Discussion
Topic: Turn Based Battles
Replies: 53
Views: 8749

20121205.5467 is what it said when I ran game.exe -v. As far as the counter attack goes, the attack in my game is not different at all. Must be the version then? Oh, yeah. That looks like the very last version before I fixed the counterattack-on-the-next-turn issue. Download a new nightly build, an...
by Bob the Hamster
Thu Dec 06, 2012 4:34 pm
Forum: Game Discussion
Topic: Turn Based Battles
Replies: 53
Views: 8749

On topic: Will there be a way to turn them on or off in-game? It would be interesting to design a game that did both well. I don't plan on having a scripting command that does that. I think doing both in the same game would be pretty excruciating to balance, but I guess if enough people begged me I...
by Bob the Hamster
Thu Dec 06, 2012 3:07 pm
Forum: Game Discussion
Topic: Turn Based Battles
Replies: 53
Views: 8749

jcenterprises wrote:It seems you can't run away in a turn-based battle by hold Esc.
Yes, that was intentional. Turn-based battles do not have any running support yet. I will add running support for turn-based battles, but I haven't decided how it should work yet.
by Bob the Hamster
Thu Dec 06, 2012 3:04 pm
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45127

I like those! Very nice improvement over the older versions.
by Bob the Hamster
Thu Dec 06, 2012 5:15 am
Forum: General Discussion
Topic: Bob's Vacation
Replies: 82
Views: 15441

<img src="http://i.imgur.com/ZgoCz.jpg?1"> Uh... what I meant to say" you say, after catching your wind, "Is that I am going to the bottom of the ocean! On a Boat!... I mean on a submarine, but on a boat first, then a submarine, but a real one, not a train like this. For science!...
by Bob the Hamster
Thu Dec 06, 2012 3:34 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103404

Has anyone suggested "Hide unused equipment slots/stats screen stats" bitsets? Because if not could I change my request to that? I totally want that. My game only uses three equipment slots and it's ugly to have the other two there with nothing to do. Normally I would say it is too late t...
by Bob the Hamster
Thu Dec 06, 2012 3:21 am
Forum: Game Discussion
Topic: Turn Based Battles
Replies: 53
Views: 8749

I noticed that if a hero attacks (as the last character to act) an enemy that counter-attacks, the counter-attack isn't performed until the beginning of the next turn. Strange! I could have sworn I tested that.... in fact, I just went and tested again, and it is behaving correctly for me. Can you t...
by Bob the Hamster
Wed Dec 05, 2012 11:49 pm
Forum: Game Discussion
Topic: Turn Based Battles
Replies: 53
Views: 8749

I would be delighted if there was a glut of tiny 5-minute turn-based games in the next few weeks ;)
by Bob the Hamster
Wed Dec 05, 2012 10:39 pm
Forum: Game Discussion
Topic: Turn Based Battles
Replies: 53
Views: 8749

Turn Based Battles

Lots of people have asked for turn-based battles over the years, but Harlock's feature request for the HotOHR contest was what really got me moving on finally implementing it. I am pleased to say that it was easier than I expected, and I already have something ready for people to start testing. Be w...