Search found 7086 matches
- Thu Dec 13, 2012 5:26 am
- Forum: General Discussion
- Topic: Bob's Vacation
- Replies: 82
- Views: 15441
- Wed Dec 12, 2012 8:21 pm
- Forum: Game Discussion
- Topic: Merciful Mungbeans (game)
- Replies: 83
- Views: 22921
- Wed Dec 12, 2012 5:29 am
- Forum: General Discussion
- Topic: Bob's Vacation
- Replies: 82
- Views: 15441
- Wed Dec 12, 2012 3:28 am
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
- Replies: 157
- Views: 1697
Ehaism follows the voices, and sees that Kolobor is distracting the human. Finally, some teamwork! Ehaism flanks the human, moving as quietly and calmly as he can. His flaming sword is still blazing, kobold blood boiling on its surface, filling the air with the stench of its evaporation. Ehaism wond...
- Tue Dec 11, 2012 5:54 pm
- Forum: Game Discussion
- Topic: Turn Based Battles
- Replies: 53
- Views: 8749
- Tue Dec 11, 2012 3:47 pm
- Forum: Game Discussion
- Topic: Turn Based Battles
- Replies: 53
- Views: 8749
Since you brought up how tick delays currently work in turn-based, it inspires a question. Would it be possible to have some bitset (or maybe even NEGATIVE delay settings??) that causes certain attacks to always go first in a queue? Would be useful for your traditional ninja/thief-type skill sets. ...
- Tue Dec 11, 2012 3:27 pm
- Forum: Game Discussion
- Topic: BMR's New Project
- Replies: 19
- Views: 4041
That would work if I had less than 40 heroes and I could set hero stats within the editor. As it stands, I have 120 possible combinations for all my heroes. Minor correction, 41 is the limit of heroes in your party, and 60 is the limit of heroes defined in custom. Of course, that does not help with...
- Tue Dec 11, 2012 2:08 pm
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6523
- Tue Dec 11, 2012 5:05 am
- Forum: General Discussion
- Topic: Bob's Vacation
- Replies: 82
- Views: 15441
- Mon Dec 10, 2012 10:12 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103404
- Mon Dec 10, 2012 5:51 pm
- Forum: Game Discussion
- Topic: Turn Based Battles
- Replies: 53
- Views: 8749
question: do chained attacks work the same turn if no delays have been added? and if delays have been added, would it delay until the next turn? I'm curious how chains work in turnbased since I haven't gotten to messing with it yet. I sorta want some characters like a boss named Phayljor to spawn 4...
- Mon Dec 10, 2012 3:40 pm
- Forum: Game Discussion
- Topic: Turn Based Battles
- Replies: 53
- Views: 8749
- Mon Dec 10, 2012 3:27 pm
- Forum: Game Discussion
- Topic: BMR's New Project
- Replies: 19
- Views: 4041
- Mon Dec 10, 2012 2:55 am
- Forum: Game Discussion
- Topic: Turn Based Battles
- Replies: 53
- Views: 8749
- Mon Dec 10, 2012 2:52 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103404
