Search found 7086 matches

by Bob the Hamster
Thu Dec 13, 2012 5:26 am
Forum: General Discussion
Topic: Bob's Vacation
Replies: 82
Views: 15441

<img src="http://i.imgur.com/WTVaj.jpg?1"> You file the paper in your pouches, then return to the station and catch the next train. You have a vacation to go on! <img src="http://i.imgur.com/2tmvt.jpg?1"> While you ride, you extract the paper and examine it. On the back an e-mail...
by Bob the Hamster
Wed Dec 12, 2012 8:21 pm
Forum: Game Discussion
Topic: Merciful Mungbeans (game)
Replies: 83
Views: 22921

Is this guy a Mungbean?

Image

If not, I suggest adding mungbeans.
If so, I suggest adding a version of it that is sprouting.
by Bob the Hamster
Wed Dec 12, 2012 5:29 am
Forum: General Discussion
Topic: Bob's Vacation
Replies: 82
Views: 15441

<img src="http://i.imgur.com/gxEpg.jpg?1"> You are astonished to learn that Mara is no longer your co-worker. Before you can babble any nonsense, she continues... "I am glad you found a new job so quickly, Bob, and something so exciting! It makes me feel more optimistic about my own j...
by Bob the Hamster
Wed Dec 12, 2012 3:28 am
Forum: Roleplaying
Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
Replies: 157
Views: 1697

Ehaism follows the voices, and sees that Kolobor is distracting the human. Finally, some teamwork! Ehaism flanks the human, moving as quietly and calmly as he can. His flaming sword is still blazing, kobold blood boiling on its surface, filling the air with the stench of its evaporation. Ehaism wond...
by Bob the Hamster
Tue Dec 11, 2012 5:54 pm
Forum: Game Discussion
Topic: Turn Based Battles
Replies: 53
Views: 8749

Yes, you understand. That will indeed work.

One catch is that in that scenario, even if I add support for negative delays, you will still need a positive delay for all "Normal" priority attacks, because effective delay can't go less than zero.
by Bob the Hamster
Tue Dec 11, 2012 3:47 pm
Forum: Game Discussion
Topic: Turn Based Battles
Replies: 53
Views: 8749

Since you brought up how tick delays currently work in turn-based, it inspires a question. Would it be possible to have some bitset (or maybe even NEGATIVE delay settings??) that causes certain attacks to always go first in a queue? Would be useful for your traditional ninja/thief-type skill sets. ...
by Bob the Hamster
Tue Dec 11, 2012 3:27 pm
Forum: Game Discussion
Topic: BMR's New Project
Replies: 19
Views: 4041

That would work if I had less than 40 heroes and I could set hero stats within the editor. As it stands, I have 120 possible combinations for all my heroes. Minor correction, 41 is the limit of heroes in your party, and 60 is the limit of heroes defined in custom. Of course, that does not help with...
by Bob the Hamster
Tue Dec 11, 2012 2:08 pm
Forum: Roleplaying
Topic: New Campaign: Athelos Darkening
Replies: 734
Views: 6523

Chills of terror run up and down Beardthar's spine. He just watched that other dwarf die, and he fears the rest of them will go down one after another against this foe.

But he is standing right there, face to face with the thing, so he does his best to hit it as hard as he can with his staff
by Bob the Hamster
Tue Dec 11, 2012 5:05 am
Forum: General Discussion
Topic: Bob's Vacation
Replies: 82
Views: 15441

<img src="">

You ask Miss Mara what she is up to.

"Mailing unemployment paperwork" she says, "And then dropping off resumes"
by Bob the Hamster
Mon Dec 10, 2012 10:12 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103404

I was reading about how some clever people working on a third-party ogg encoder had invented quality level -2 ... because the minimum quality level in the official ogg/vorbis specification just wasn't BAD enough for their purposes
by Bob the Hamster
Mon Dec 10, 2012 5:51 pm
Forum: Game Discussion
Topic: Turn Based Battles
Replies: 53
Views: 8749

question: do chained attacks work the same turn if no delays have been added? and if delays have been added, would it delay until the next turn? I'm curious how chains work in turnbased since I haven't gotten to messing with it yet. I sorta want some characters like a boss named Phayljor to spawn 4...
by Bob the Hamster
Mon Dec 10, 2012 3:40 pm
Forum: Game Discussion
Topic: Turn Based Battles
Replies: 53
Views: 8749

Would adjustable animation speed be feasible? Like, the time it takes an attack to cross the screen. Yes, that is something we need eventually, but it is pretty challenging to implement. The battle animation code is still quite messy. Is there any reason that "delay before action" shouldn...
by Bob the Hamster
Mon Dec 10, 2012 3:27 pm
Forum: Game Discussion
Topic: BMR's New Project
Replies: 19
Views: 4041

Mogri wrote:You can also set the hero's level to 99, then read his stats.
True! But that only works accurately if:

A) All equipment is removed first

B) No items that alter max stat have ever been used

C) No plotscripts that alter max stat have ever been used
by Bob the Hamster
Mon Dec 10, 2012 2:55 am
Forum: Game Discussion
Topic: Turn Based Battles
Replies: 53
Views: 8749

Of course turn-mode makes such delays completely useless. What should I do about this?
by Bob the Hamster
Mon Dec 10, 2012 2:52 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103404

Hehe.

But seriously, he probably removed some un-used music and/or re-encoded the ogg files with a more appropriate quality level