Search found 7086 matches
- Thu Jan 10, 2013 11:19 pm
- Forum: Front Page
- Topic: The Interactive Storybook
- Replies: 18
- Views: 14853
- Thu Jan 10, 2013 9:52 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160178
The teleporter is set up. To find it, travel to Creeperton, and go the the bottom of the spiral staircase in the Teleportation Station (right next to the rail station) The built party officially begins Friday evening, but if you want to pop over there just to drop off supplies or take a quick look a...
- Thu Jan 10, 2013 4:27 am
- Forum: Roleplaying
- Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
- Replies: 157
- Views: 1697
- Wed Jan 09, 2013 6:58 pm
- Forum: Roleplaying
- Topic: New Campaign: Athelos Darkening
- Replies: 734
- Views: 6523
Beardthar concludes that the man is dead, and that his question will remain unanswered. Looking back in the hallway, he realizes that the others have all fled. Is he alone in here? He thinks so. The corpse of the dead dwarf frightens him, and he doesn't want to hang around it. He tries to figure out...
- Wed Jan 09, 2013 4:23 pm
- Forum: Game Discussion
- Topic: More simultaneous actions
- Replies: 15
- Views: 3756
Code: Select all
plotscript, some clown, begin
variable(sl1, sl2)
sl1 := load large enemy sprite(5)
sl2 := load large enemy sprite(6)
set parent(sl2, sl1)
set slice y(sl2, -80)
end
- Wed Jan 09, 2013 4:38 am
- Forum: General Discussion
- Topic: Hi! I'm New.
- Replies: 15
- Views: 3542
- Wed Jan 09, 2013 4:36 am
- Forum: Game Discussion
- Topic: More simultaneous actions
- Replies: 15
- Views: 3756
- Wed Jan 09, 2013 4:15 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103404
- Tue Jan 08, 2013 3:43 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160178
It is going to be pretty tough to get us all online at the same time, but lets just try to do the best we can, both this weekend and next. I propose the following build plan: =Before this Friday= I will set up a new teleporter to a distant pristine land =Weekend of Jan 11 12 13= * Set up farms * Set...
- Mon Jan 07, 2013 6:36 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103404
Silhouette doesn't use the built in battle system but it does use the built in encounter system. I just figured it was an engine thing because I think I've always run into it. If you're walking straight and you hit a step-on NPC that suspends player, you will often get to the next tile. Maybe that'...
- Mon Jan 07, 2013 6:24 pm
- Forum: Game Discussion
- Topic: Bare jumping
- Replies: 2
- Views: 581
Here is the same example script I gave Misac in IRC. I haven't tested it in a game, and it may need a little adjusting, but it should be a good starting place for the type of conveyor-belt based jumping-only sidescroller that Misac was telling me about. http://pastebin.com/6qd36enn EDIT: gosh, posti...
- Mon Jan 07, 2013 4:45 pm
- Forum: Game Discussion
- Topic: Eternal stun glitch
- Replies: 5
- Views: 1345
- Mon Jan 07, 2013 4:42 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103404
I'm aware of this one and am not sure how to fix it other than removing encounters from the tiles near those safe zones. It seems that in the OHR you can trigger an encounter and it won't happen until the next tile. I'm not completely sure, but it's also probably related to the previous bug where y...
- Sat Jan 05, 2013 6:33 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160178
Vertical wiring would be nice so we don't have to place awkward block stairs every time we want redstone to go upwards. :/ There is currently a way to do vertical current. it isn't as nice as vertical wire would be, but it is still much better than stair-blocks stack up blocks in this pattern: Cobb...
- Sat Jan 05, 2013 2:56 am
- Forum: Game Discussion
- Topic: What the off-center attack animations?!
- Replies: 3
- Views: 768