Search found 7086 matches
- Fri Mar 15, 2013 12:32 am
- Forum: General Discussion
- Topic: What are you currently playing? Let's talk about it!
- Replies: 103
- Views: 22908
I am actually about 80% through Fire Emblem Sacred stones right now, but I kinda got bogged down and distracted. I really like the game, it is great! But between playing on easy-mode, and being OCD about quitting and restoring from a save every time I lose a unit, I have ended up with a team that st...
- Wed Mar 13, 2013 4:21 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160178
What about the walled-city-with-no-walls-yet (Which I have named Wallachia ) There are a bunch of houses there with no purpose yet, I am sure one of them would make a great Rotisserie, or you could build a new building there. the Nether near Wallachia will also be a good place to gather quartz, beca...
- Wed Mar 13, 2013 2:49 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160178
- Mon Mar 11, 2013 5:01 pm
- Forum: General Discussion
- Topic: SimCity Network
- Replies: 10
- Views: 2864
- Wed Mar 06, 2013 4:21 pm
- Forum: Game Discussion
- Topic: Set Parent a Slice to a Map Layer
- Replies: 3
- Views: 1248
- Wed Mar 06, 2013 4:19 pm
- Forum: Game Discussion
- Topic: change global varibale if the hero is hit
- Replies: 14
- Views: 2081
Yes, support for battlescripting will happen someday, but i can't promise any timescale. There is still a lot of battle system cleanup that has to happen first. Do you just want to detect if a particular hero has been hit by a particular attack? If so, you should be able to do it by setting a tag in...
- Wed Mar 06, 2013 1:58 am
- Forum: Game Discussion
- Topic: Changing Music during a battle
- Replies: 4
- Views: 1109
I wonder if I should make it possible for an attack to change the music? (I guess the only thing about that idea that scares me is I don't want people to then ask for an attack that pauses the current music, plays another song, and them resumes it where it left off, because there is no way any of ou...
- Wed Mar 06, 2013 1:55 am
- Forum: Game Discussion
- Topic: Beelzebufo release soooooon!
- Replies: 45
- Views: 8035
I love -mancy words. I could just go on reading lists of them forever. Back when alectormancy was released, I was seriously considering doing a whole alphabetical series of -mancy words as codewords, but since we already broke the chain with beelzebufo, I don't feel inclined to stick to that ;) I wa...
- Tue Mar 05, 2013 4:22 am
- Forum: Game Discussion
- Topic: Beelzebufo release soooooon!
- Replies: 45
- Views: 8035
- Mon Mar 04, 2013 11:00 pm
- Forum: Game Discussion
- Topic: Beelzebufo release soooooon!
- Replies: 45
- Views: 8035
- Mon Mar 04, 2013 10:18 pm
- Forum: Game Discussion
- Topic: Beelzebufo release soooooon!
- Replies: 45
- Views: 8035
- Mon Mar 04, 2013 6:34 pm
- Forum: Game Discussion
- Topic: Beelzebufo release soooooon!
- Replies: 45
- Views: 8035
- Mon Mar 04, 2013 5:50 pm
- Forum: Game Discussion
- Topic: Beelzebufo release soooooon!
- Replies: 45
- Views: 8035
- Mon Mar 04, 2013 5:08 pm
- Forum: Game Discussion
- Topic: Beelzebufo release soooooon!
- Replies: 45
- Views: 8035
- Mon Mar 04, 2013 3:56 pm
- Forum: Game Discussion
- Topic: Beelzebufo release soooooon!
- Replies: 45
- Views: 8035
Beelzebufo release soooooon!
I haven't declared a release-candidate yet, but we are getting super-close to the beelzebufo stable release. If you haven't tested your game with a nightly build lately, this is a great time to do so! This is also a good thread to suggest codenames for the following stable release. I won't be doing ...