Search found 7086 matches
- Tue Mar 26, 2013 8:50 pm
- Forum: Game Discussion
- Topic: switching officially to a plotscripted battle engine...
- Replies: 16
- Views: 5092
This idea absolutely makes my skin crawl. Horrifying. I absolutely don't want to do this. However, later on, when the plotscripting engine supports real strings, real arrays, maybe even real structured types, then I won't feel so bad about this idea. We do already have a plan for eventually migratin...
- Mon Mar 25, 2013 3:43 pm
- Forum: Front Page
- Topic: Littlest Game contest voting
- Replies: 23
- Views: 50403
It was before your time :)Meowskivich wrote:Eh?TLC wrote: Failed to make the obvious Never Go West reference
<a href="http://www.castleparadox.com/gamelist-d ... 8">Harlock & Rinku's 'Bill's Never Go West'</a>
- Mon Mar 25, 2013 3:18 pm
- Forum: Game Discussion
- Topic: Beelzebufo release candidate testing
- Replies: 28
- Views: 6364
- Fri Mar 22, 2013 5:00 pm
- Forum: General Discussion
- Topic: What open source games do you play?
- Replies: 12
- Views: 3650
- Fri Mar 22, 2013 2:21 pm
- Forum: General Discussion
- Topic: What open source games do you play?
- Replies: 12
- Views: 3650
- Tue Mar 19, 2013 5:08 pm
- Forum: Game Discussion
- Topic: Gamepads for OHR
- Replies: 22
- Views: 5441
- Tue Mar 19, 2013 4:49 pm
- Forum: Game Discussion
- Topic: Gamepads for OHR
- Replies: 22
- Views: 5441
Thank you so much! The audiere.dll fixes the problem right up. :D That can't possibly be it-- audierre.dll is for the music backed, and I don't see how it could be affecting the keyboard input, which is fully controlled by the gfx backend. Can you be more specific about what you did to work around ...
- Mon Mar 18, 2013 4:13 pm
- Forum: Game Discussion
- Topic: Beelzebufo release candidate testing
- Replies: 28
- Views: 6364
- Mon Mar 18, 2013 3:56 pm
- Forum: Game Discussion
- Topic: Beelzebufo release soooooon!
- Replies: 45
- Views: 8035
The beelzebufo release-candidate is ready for testing! See this thread http://www.slimesalad.com/forum/viewtopic.php?p=99383
And I am pleased to announce the next release after beelzebufo will indeed be callipygous!
And I am pleased to announce the next release after beelzebufo will indeed be callipygous!
- Mon Mar 18, 2013 3:53 pm
- Forum: Game Discussion
- Topic: Beelzebufo release candidate testing
- Replies: 28
- Views: 6364
Beelzebufo release candidate testing
I am happy to declare that the first release-candidate for Beelzebufo is ready for testing. Just test the <a href="http://hamsterrepublic.com/ohrrpgce/nightly/ohrrpgce-wip-win-installer.exe">current nightlies</a>, and you will be seeing the upcoming Beelzebufo release TMC has been hard at ...
- Mon Mar 18, 2013 3:12 pm
- Forum: Game Discussion
- Topic: Commercial Games
- Replies: 13
- Views: 3873
- Sun Mar 17, 2013 2:31 am
- Forum: Game Discussion
- Topic: Woryurs of Woberyun High Score Challenge
- Replies: 30
- Views: 7510
- Sat Mar 16, 2013 7:47 pm
- Forum: Game Discussion
- Topic: Hamster Burrow high score challenge #1!
- Replies: 36
- Views: 7529
I'll just leave this here and walk away...
<img src="http://james.hamsterrepublic.com/galler ... alNumber=1">
(and massage my cramped arrow-keys fingers as soon as I get out of sight)
<img src="http://james.hamsterrepublic.com/galler ... alNumber=1">
(and massage my cramped arrow-keys fingers as soon as I get out of sight)
- Fri Mar 15, 2013 9:31 pm
- Forum: Game Discussion
- Topic: Hamster Burrow high score challenge #1!
- Replies: 36
- Views: 7529
Two of my games keep score:
Plip Tamer http://www.slimesalad.com/forum/viewtopic.php?t=601
Don't Eat Soap http://www.slimesalad.com/forum/viewgame.php?t=2536
Plip Tamer http://www.slimesalad.com/forum/viewtopic.php?t=601
Don't Eat Soap http://www.slimesalad.com/forum/viewgame.php?t=2536
- Fri Mar 15, 2013 2:13 pm
- Forum: General Discussion
- Topic: What are you currently playing? Let's talk about it!
- Replies: 103
- Views: 22908
What team are you using in SS? This question confused me at first. Then I realized that it is probably not normal to equip and use my entire roster. I rotate through them and try to use them more or less evenly, although I guess there are a few that I haven't used as much. Doing this is probably on...