Search found 7086 matches

by Bob the Hamster
Wed May 01, 2013 2:45 am
Forum: Game Discussion
Topic: Way of seeing where each item is being used?
Replies: 6
Views: 1667

I would love to do cross-references like that, but it is a fairly complicated task.
by Bob the Hamster
Wed May 01, 2013 2:42 am
Forum: Game Discussion
Topic: Controlling Harm Tile with a Tag...
Replies: 15
Views: 3912

I do like the idea of a tag to enable/disable harm tiles, but i won't be doing anything with it right now because: 1) The general map data has not yet been converted into a flexible format 2) I think TMC had a plan for how we could convert harm tiles into zones. I don't know for sure if we really wa...
by Bob the Hamster
Tue Apr 30, 2013 12:40 am
Forum: Front Page
Topic: 2013-04-10 Beelzebufo stable release
Replies: 45
Views: 36036

Thank you for reporting that bug! Fortunately TMC fixed it, so the bug is gone in the nightly builds, but it is still present in the Beelzebufo stable release. If we do a beelzebufo+1 patch release, we can include that fix, but I figure that bug all by itself isn't severe enough to need a + release :)
by Bob the Hamster
Mon Apr 29, 2013 2:12 pm
Forum: Game Discussion
Topic: Bob the Hamster Dirt Dig Playtesting Thread
Replies: 36
Views: 10462

I'm still waiting for a Linux build or source code! I wasn't planning on releasing source publicly just yet, but I'll talk to you on IRC about it :) Playtested on xoom, since I saw a playtrhought video, I just gone blazing the tutorial and strangely the textboxes seems to be buged. bugged how? Did ...
by Bob the Hamster
Fri Apr 26, 2013 6:20 pm
Forum: Game Discussion
Topic: Why does mapmaking suck?
Replies: 39
Views: 10157

Actually, yes! There is a nice way of attaching a slice to a screen coordinate. Just parent it to a map layer. For the purpose of weather effects, you will want to attach to the topmost layer plotscript, single cloud example, begin variable(sl) sl := load large enemy sprite&a...
by Bob the Hamster
Fri Apr 26, 2013 4:08 am
Forum: General Discussion
Topic: Sticky the Work for Hire thread
Replies: 9
Views: 2348

Its exactly like <a href="https://en.wikipedia.org/wiki/The_Gift_of_the_Magi">The Gift Of The Magi</a>!

I have stickied it. I hope I did it right. This was my very first stickying.
by Bob the Hamster
Thu Apr 25, 2013 2:15 pm
Forum: Game Discussion
Topic: Bob the Hamster Dirt Dig Playtesting Thread
Replies: 36
Views: 10462

Would it be considered safe to use the level editor at this point or is the format still volatile? Yes, by all means, please test the editor. I do consider the file format to be stable. I borrowed some ideas from lessons learned with OHR file formats, so I feel like the format is safe and stable an...
by Bob the Hamster
Wed Apr 24, 2013 10:56 pm
Forum: Game Discussion
Topic: DOORS
Replies: 11
Views: 3143

A while loop could work, but I would not suggest it. That could interfere with other scripts. The each step script will be run each time the player completes a step, and it automatically gets arguments containing the hero's current tile x and y positions plotscript, green forest each step, x, y, beg...
by Bob the Hamster
Wed Apr 24, 2013 8:44 pm
Forum: General Discussion
Topic: Sticky the Work for Hire thread
Replies: 9
Views: 2348

I was waiting around to see if Mogri wanted to sticky it. Technically I can do it, but I told Mogri I would only be using my mod powers to delete spam.
by Bob the Hamster
Wed Apr 24, 2013 8:42 pm
Forum: Game Discussion
Topic: DOORS
Replies: 11
Views: 3143

Unfortunately there is no way to make a door bigger than one tile.

If you want to link the entire edge of a map with another map, you have to use a plotscript. The easiest method would be an each-step script.
by Bob the Hamster
Wed Apr 24, 2013 2:51 pm
Forum: Game Discussion
Topic: Aliens
Replies: 19
Views: 4905

Welcome, Zidia! I had been wondering why we had not heard from Puzzle for a long time :) I am glad you are still game-making :)
by Bob the Hamster
Wed Apr 24, 2013 2:49 pm
Forum: Game Discussion
Topic: Bob the Hamster Dirt Dig Playtesting Thread
Replies: 36
Views: 10462

Thanks for the video, Fyrewulff! It is really helpful to be able to watch somebody else play. I agree about the text boxes, I need to make them close as soon as you do anything, but I also need to add a way to recall and review a history of textboxes for the current level The right-click red-circle ...
by Bob the Hamster
Tue Apr 23, 2013 5:10 pm
Forum: Game Discussion
Topic: Bob the Hamster Dirt Dig Playtesting Thread
Replies: 36
Views: 10462

Still almost no feedback on this... Are people having trouble downloading and installing it? Is it crashing for people? Please speak up!

I edited the first post and added a link to download the Mac OS X version. The Windows and Android versions have also both been updated.
by Bob the Hamster
Mon Apr 22, 2013 4:09 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361606

Very nice, Emmychu! I like the art style. What tool do you use to draw the portraits and the full-screen backdrops?
by Bob the Hamster
Thu Apr 18, 2013 3:57 pm
Forum: Game Discussion
Topic: Bob the Hamster Dirt Dig Playtesting Thread
Replies: 36
Views: 10462

sleepish wrote:Cool, downloading windows demo. Did you use mothermaster for this? I saw python listed while it was installing.
It is using python with the kivy library. Motherhamster development has kinda fallen by the wayside.