Search found 7086 matches
- Sun Jul 28, 2019 5:01 pm
- Forum: Game Discussion
- Topic: Yet another OHRRPGCE dev blog
- Replies: 135
- Views: 19745
- Sat Jul 27, 2019 2:44 pm
- Forum: Game Discussion
- Topic: I'm starting my game dev career with OHRRPGCE
- Replies: 9
- Views: 1742
- Fri Jul 26, 2019 9:53 am
- Forum: Q&A Discussion
- Topic: Compiling the OHRRPGCE from source
- Replies: 29
- Views: 4112
If I remember correctly, FreeBasic cannot handle icons at all I also don't remember QuickBasic having any kind of icon support either. The icons are inserted after the fact by an external program (Resource Hacker, I think?) I'll admit it has been so long since I did it, I don't remember exactly what...
- Thu Jul 25, 2019 7:56 pm
- Forum: Q&A Discussion
- Topic: Compiling the OHRRPGCE from source
- Replies: 29
- Views: 4112
- Wed Jul 24, 2019 4:40 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103226
I wrote a long reply about it in this thread before, see here . James' response. He doesn't seem convinced. I re-read, and I am fine with the plan as long as there is a default set of stat bonuses, and using per-slot stat bonuses is an optional override. I think the plan is good, and I like the fea...
- Wed Jul 24, 2019 9:45 am
- Forum: Game Discussion
- Topic: The Job
- Replies: 6
- Views: 1467
The Dragon Gloriak is not an old-fashioned dragon though. Rather than just sleeping on that pile of gold, she invests it, lends it out with interest, watches it multiply. 200 years ago, her den was a cave under a mountain, but today that same mountain is covered with a small City and a bustling trad...
- Sun Jul 21, 2019 10:30 pm
- Forum: Q&A Discussion
- Topic: Will it be possible to make a highscore table in the future?
- Replies: 14
- Views: 2099
- Sun Jul 21, 2019 4:56 pm
- Forum: Q&A Discussion
- Topic: Compiling the OHRRPGCE from source
- Replies: 29
- Views: 4112
- Sun Jul 21, 2019 12:32 pm
- Forum: Q&A Discussion
- Topic: Compiling the OHRRPGCE from source
- Replies: 29
- Views: 4112
- Sat Jul 20, 2019 7:57 pm
- Forum: Q&A Discussion
- Topic: Editing enemies in (specific) old rpg files causes segfault?
- Replies: 7
- Views: 1018
Aha! This is almost exactly the same as a bug that TMC fixed last week in the item editor. It only happens to games that have less than 8 elementals enabled, which is why it only affected some of your games and not others. I'll work on the fix, and you can test it out tomorrow with tonight's nightly...
- Sat Jul 20, 2019 7:50 pm
- Forum: Q&A Discussion
- Topic: Will it be possible to make a highscore table in the future?
- Replies: 14
- Views: 2099
Hmmm... would network access alone be enough to detect someone's location without actually connecting to a local GPS device? (which we have no plans to support) I am going to say yes, sort of. There are plenty of IP geolocation services that can guess your approximate location from your IP address, ...
- Sat Jul 20, 2019 5:59 pm
- Forum: Game Discussion
- Topic: Please talk to me about OHRRPGCE on Linux
- Replies: 20
- Views: 5847
- Sat Jul 20, 2019 1:00 pm
- Forum: Q&A Discussion
- Topic: Editing enemies in (specific) old rpg files causes segfault?
- Replies: 7
- Views: 1018
Alright! I am definitely able to reproduce. In antediluvian.rpg I can go into the enemy editor. I see only enemy 0, and it seems blank. When I try to edit it crashes. I got the crash message: Aborting due to runtime error 6 (out of bounds array access) at line 113 of enemyedit.bas::ENEMY_EDITOR I ca...
- Sat Jul 20, 2019 11:09 am
- Forum: Q&A Discussion
- Topic: Editing enemies in (specific) old rpg files causes segfault?
- Replies: 7
- Views: 1018
No that is only half right. An old engine version is never compatible with newer games, but old games should always be upgradable to newer versions of the engine. That being said, bugs happen! Let's see if we can get a stack trace that will shed some light on the crash. I would like to try and repro...
- Fri Jul 19, 2019 10:23 pm
- Forum: Q&A Discussion
- Topic: Compiling the OHRRPGCE from source
- Replies: 29
- Views: 4112