Search found 7086 matches
- Mon Jul 08, 2013 9:47 pm
- Forum: Game Discussion
- Topic: Tim-Tim "The Mighty Gnome" update
- Replies: 25
- Views: 8527
I had thought about that. In fact, thats what I have going on in Tim-Tim 2. However, I think it would the size of change I'm trying to avoid. It's not that I don't want the game to be better, it's just that if I start reworking things like that, I'll want to start reworking other things, and before...
- Mon Jul 08, 2013 3:10 pm
- Forum: Game Discussion
- Topic: Tim-Tim "The Mighty Gnome" update
- Replies: 25
- Views: 8527
I made an attempt at mapping the gamepad buttons appropriately, and played for a while on the OUYA. I was able to beat Steve the fire-breathing Dinosaur, who I remember being mercilessly difficult in my first playthrough For gamepad play, I was thinking it would be most awesome if you could have two...
- Sun Jul 07, 2013 3:37 pm
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend!
- Replies: 177
- Views: 37784
- Sun Jul 07, 2013 3:18 pm
- Forum: Game Discussion
- Topic: 2013 8-bit Contest - When?
- Replies: 21
- Views: 4732
- Sun Jul 07, 2013 4:52 am
- Forum: General Discussion
- Topic: I learned something today...
- Replies: 160
- Views: 32281
- Sun Jul 07, 2013 4:50 am
- Forum: Game Discussion
- Topic: Australian creating game in qbasic
- Replies: 1
- Views: 689
- Sat Jul 06, 2013 10:07 pm
- Forum: General Discussion
- Topic: I learned something today...
- Replies: 160
- Views: 32281
- Sat Jul 06, 2013 5:09 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361607
- Fri Jul 05, 2013 4:27 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336350
- Tue Jul 02, 2013 10:36 pm
- Forum: Game Discussion
- Topic: SI Paper dolls
- Replies: 3
- Views: 804
That would be cool. You could use a slice collection to lay out the paperdoll and the armor templates, and then just draw a bunch of armor sprites to match the template sizes. Keeping track of the mapping between sprites and items would be the only difficult part, I think... Well, except that you wo...
- Tue Jul 02, 2013 5:38 pm
- Forum: Game Discussion
- Topic: How do you wall-map?
- Replies: 9
- Views: 2550
I usually use method 1, but sometimes method 2. In wandering hamster I rarely ever use default passability, and I implemented the bitset for disabling default passability by default because I would get so annoyed when my hand-crafted walls would get messed up by default passability. However, in some...
- Tue Jul 02, 2013 5:30 pm
- Forum: General Discussion
- Topic: 100000 articles?!
- Replies: 8
- Views: 1540
- Sat Jun 29, 2013 5:57 pm
- Forum: General Discussion
- Topic: Chocolate Chip Cookie Recipe (and other cookies)
- Replies: 14
- Views: 6496
- Thu Jun 27, 2013 2:29 pm
- Forum: Game Discussion
- Topic: Deleting Maps and Music
- Replies: 6
- Views: 1203
If it was just a matter of changing the order of the data records, it would not be difficult What makes re-ordering data in the OHRRPGCE difficult is the fact that the ID number of data is the same as the order the data appears in the file, and that ID number is used everywhere that refers to that d...
- Wed Jun 26, 2013 9:10 pm
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67443